Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Nacho Jul 4, 2016 @ 10:02am
More Complex Manual & Puzzles?
Got this game last night, lots of fun. Played many times with my wife, trading positions every so often - get your mind out of the gutter - we were difusing bombs!

Anyways, some of the times while I was the expert, I felt that the manual was easily decoded by me to allow for the info I gave her to be spot on perfect nearly every time. Wondering if there are plans for more complex puzzles, or more info in the manual to make me need to ask more questions about the bomb.

There are so many base situations of "If > Then", and was wondering about asking things about how many screws were used to hold something on, if the case was a certain color, if the module on the one side was exactly opposit of another in question and so on.

What if there were plates you had to remove in order to get to a bomb puzzle. Moreover, what if you had a few tools on the table you had to pick up and click over something on the bomb to use it. Such as a screw driver to pry something apart, or a flashlight to see something deep inside (or when the lights go out) or wire snippers to cut wires. You'd have to put them down to click buttons.

Anyways - I really enjoy this game, but I am looking for more frantic fumbling to get answers to my bomb diffuser, and more things to do giving feedback to my expert. That said, great game!
Last edited by The Nacho; Jul 4, 2016 @ 10:20am
< >
Showing 1-8 of 8 comments
The Nacho Jul 4, 2016 @ 1:38pm 
..Also, what about having to diffuse things in a certain order... or modules where some of the work is done, and you have to then do another one to get some info and then return to the firt one to complete it. Anyways... my mind is abuzz with ideas.
The Nacho Jul 7, 2016 @ 8:24am 
How is this community so dead? No read and respond even from the game creators?
Shadowspaz Jul 7, 2016 @ 11:22am 
While the manual ends up being pretty easy to interpret, the game is absolutely not lacking in the challenge department. As you get into section 5 and up, you'll really need to start diffusing multiple modules at a time, keeping track of several pieces of information (Which is easiest for the expert, rather than the defuser, we've discovered), and kind of splitting up the work load.

On some of the 6.x bombs, we would have the expert flipping back and forth between three or so modules while waiting for other to refresh, while the defuser was independently working on the password between the expert's commands. Also, 7.1 (Hardest one we've done so far) features 5 Simon modules, 1 strike, and 1:30 to complete it all. We had the expert on immediate standby for individual colors if the defuser couldn't remember (Which is super stressful in itself), but for the most part, the defuser just needed to memorize what colors were what, and then solve them 2 at a time. We simply didn't have time to wait for the pattern before moving on.

So sometimes, the defuser has the hard job, and sometimes, the expert does. But while it feels easy now, and it feels like you have the communication optimized, I can nearly guarantee that you don't, and if you keep playing through the harder bombs, you'll be pretty surprised at how much more efficient you'll need to get. :)
Last edited by Shadowspaz; Jul 7, 2016 @ 11:23am
The Nacho Jul 7, 2016 @ 11:50am 
Good to know... would still like to see some additional variety and interaction. Looking forward to those harder puzzles!
Shadowspaz Jul 7, 2016 @ 11:53am 
Yeah, I know what you mean. I think there have been some people making mods that include new modules, but I don't think it's officially supported.
Brian Fetter  [developer] Jul 7, 2016 @ 1:43pm 
We are working on official mod support, we have instructions on how people can get started here: ModKit Wiki [github.com].

We're looking forward to what the community comes up with but we'll also be using the Workshop in order to explore adding new content without risk of disrupting the core gameplay experience of a game we feel is already pretty solid.
Shadowspaz Jul 7, 2016 @ 2:03pm 
Oh man, that's incredible news. I look forward to needing a 50-page manual. :D
Spoo Jul 31, 2016 @ 3:23am 
Originally posted by morenachos:
Played many times with my wife, trading positions every so often
Phrasing
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 4, 2016 @ 10:02am
Posts: 8