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Resting: stamina point per second recovered
Cutting: how much grass gives a single cut
Running: as you said, difficult for me to understand how much it impacts tho
Quality: as i understood is how many cuts before a single grass is depleted
Growth as you said.
But i can't manage to make him cut other areas, by the time he goes to rest the same area has already grown enough, so i stopped upgrading quality and growth just to see him moving more around the island
Quality Number x Growth Number = Cut (Bush/Grass) Spawns Per Min
Below is a Restatement of past comments
Stamina: each stamina point is a cut
Resting: stamina point per second recovered
Cutting: how much grass gives a single cut
Running: How fast he runs from one patch of grass to the next
Quality: how many cuts before a single grass is depleted
Growth: How fast grass grows back per minute
Resting - How fast to reach the max stamina. Higher resting = More energy recovered.
Cutting - How much HP is taken from a blade of grass. But more money too.
Running - How fast Ropuka goes to the next thing in his queue.
Quality of Grass - Higher HP per blade of Grass. (70% of the HP is cut ignoring 30%)
Growth - How much HP the grass recovers per minute. (60 Blades of Grass)
He will never deplete the grass as he will always leave 30% of the HP remaining on the grass.