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Since native builds for macOS and Linux can take a considerable amount of time and effort, it might be worthwhile to implement a short-term solution to make it runnable under Wine. Wine is a universal way to run Windows games on both Linux and macOS - GPTK and SteamOS use it under the hood. In fact, your game runs quite well there, you just need to find a way to eliminate that black background.
P.S. I tried it on my Mac M1
The game runs as a borderless fullscreen window and its extended window style is set as 'layered window'. If you run any programs that restyle your windows or desktop it may be overwritting those settings, if that's the case you can try and use the Refresh Window button in the Settings to reapply or try turning on the Green Screen mode.
We are setting the window style using winapi and I assume Linux handles its window styling differently that's why it doesn't currently work in Wine. The game is built using Unity engine and we are already using library that handles similar transparent window functionality for both Windows and macOS, we just didn't have enough time to deploy and test it for non-Windows platforms before launch.
+1 for linux :)
you'd have 3 sales at that point, I'd get it for my kids too :)