Ropuka's Idle Island

Ropuka's Idle Island

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Black backgroud on Linux
Hello all! When I boot up the game on Linux the game works well but the background is just a black screen, anyone have a solution?
Originally posted by Moczan:
Originally posted by Zetta:
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
I have a similar issue as OP but using Windows 10. What specific windows feature does the game use so I may troubleshoot?

The game runs as a borderless fullscreen window and its extended window style is set as 'layered window'. If you run any programs that restyle your windows or desktop it may be overwritting those settings, if that's the case you can try and use the Refresh Window button in the Settings to reapply or try turning on the Green Screen mode.

Originally posted by Mark Twain:
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
Hey Moczan,

Since native builds for macOS and Linux can take a considerable amount of time and effort, it might be worthwhile to implement a short-term solution to make it runnable under Wine. Wine is a universal way to run Windows games on both Linux and macOS - GPTK and SteamOS use it under the hood. In fact, your game runs quite well there, you just need to find a way to eliminate that black background.
P.S. I tried it on my Mac M1

We are setting the window style using winapi and I assume Linux handles its window styling differently that's why it doesn't currently work in Wine. The game is built using Unity engine and we are already using library that handles similar transparent window functionality for both Windows and macOS, we just didn't have enough time to deploy and test it for non-Windows platforms before launch.
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Showing 1-11 of 11 comments
Moczan  [developer] Jan 29 @ 11:16pm 
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
Ahh thank you! I'll keep my little buddy tucked away for now then, can't wait for the future!
Zetta Jan 30 @ 5:02pm 
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
I have a similar issue as OP but using Windows 10. What specific windows feature does the game use so I may troubleshoot?
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
Hey Moczan,

Since native builds for macOS and Linux can take a considerable amount of time and effort, it might be worthwhile to implement a short-term solution to make it runnable under Wine. Wine is a universal way to run Windows games on both Linux and macOS - GPTK and SteamOS use it under the hood. In fact, your game runs quite well there, you just need to find a way to eliminate that black background.
P.S. I tried it on my Mac M1
Last edited by Mark Twain; Jan 30 @ 5:23pm
The author of this thread has indicated that this post answers the original topic.
Moczan  [developer] Jan 30 @ 6:01pm 
Originally posted by Zetta:
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
I have a similar issue as OP but using Windows 10. What specific windows feature does the game use so I may troubleshoot?

The game runs as a borderless fullscreen window and its extended window style is set as 'layered window'. If you run any programs that restyle your windows or desktop it may be overwritting those settings, if that's the case you can try and use the Refresh Window button in the Settings to reapply or try turning on the Green Screen mode.

Originally posted by Mark Twain:
Originally posted by Moczan:
Hello, the game only officially supports Windows because it uses Windows-specific libraries to create the transparent window/sticker look. We are evaluating Mac and Linux versions but have no official release dates for those yet.
Hey Moczan,

Since native builds for macOS and Linux can take a considerable amount of time and effort, it might be worthwhile to implement a short-term solution to make it runnable under Wine. Wine is a universal way to run Windows games on both Linux and macOS - GPTK and SteamOS use it under the hood. In fact, your game runs quite well there, you just need to find a way to eliminate that black background.
P.S. I tried it on my Mac M1

We are setting the window style using winapi and I assume Linux handles its window styling differently that's why it doesn't currently work in Wine. The game is built using Unity engine and we are already using library that handles similar transparent window functionality for both Windows and macOS, we just didn't have enough time to deploy and test it for non-Windows platforms before launch.
Originally posted by Moczan:
The game is built using Unity engine and we are already using library that handles similar transparent window functionality for both Windows and macOS, we just didn't have enough time to deploy and test it for non-Windows platforms before launch.
got it, then looking forward to the native build folks :steamthumbsup:
jirsch Feb 1 @ 6:09pm 
+1 for linux version. For now I am just using it windowed on my second screen :)
All of these type of apps are a must for me but I've been unable due to my use of linux.

+1 for linux :)

you'd have 3 sales at that point, I'd get it for my kids too :)
LexGear Feb 3 @ 6:54pm 
damn... I wish I saw this before I bought it.
mplx Feb 5 @ 5:06am 
...just bought the game to support Linux development!
wandy-dev Feb 19 @ 11:44am 
+1, this is a super cool concept. I want to drag my frog island around.
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