Ropuka's Idle Island

Ropuka's Idle Island

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Punishment for Progress
Not sure how anyone else feels about this but it seems a bit odd that we are actually punished for progression (i.e. it becomes more and more expensive as time goes on to purchase/gamble)

As of now it costs 52k+ to purchase a single gambling token.

Skills make sense to increase in cost as you get a higher return, but the tokens to increase for each purchase seems to negate this. It feels like there isn't a balance between how much it costs and what the skills do in return, or at the very least a cap.

Does anyone else feel this way, or is it just me?

As of right now to upgrade any of my skills it costs 70-80k and to upgrade the quality and growth is about 20-30k, (I relied more on the page bonuses which actually seemed to hinder progress as quality and growth work against each other ... but my quality is 349 and growth at 18.2min)
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Showing 1-3 of 3 comments
Infern Feb 22 @ 10:05pm 
It's not actually progress though. All that matters is how fast Ropuko can cut grass. If you invest in the stats for Ropuko. You increase the speed for getting free tokens.

Buying the tokens is more of a distraction than progression.
Originally posted by Infern:
It's not actually progress though. All that matters is how fast Ropuko can cut grass. If you invest in the stats for Ropuko. You increase the speed for getting free tokens.

Buying the tokens is more of a distraction than progression.

Except there are page bonuses that are supposed to help progression which leads to my point - it's not really increased speed of getting free tokens if you end up getting the page bonuses (right now it's 392%) so now the total health of grass is at 349. It takes roughly 22 cuts to finish grass now and costs 76k+ to upgrade cutting. It kinda feels like you get punished for completion. These stats also need to be kinda balanced out as you can either run out of stamina decreasing your efficiency or the growth of grass will be too slow and you cut too fast, causing diminishing returns.

If the cosmetics were cosmetics alone and didn't offer more passive bonuses, I wouldn't pool it in progression. But it seems like mechanics-wise just certain stats are fighting against each other.

I guess I am the only one that feels this way.

Regardless, I love the game.
Basicball Feb 22 @ 11:45pm 
why do you think the stats are 'fighting' eachother?
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Showing 1-3 of 3 comments
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