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Local only was the only complaint I had about the original.
But this being the online community, praises can become complaints pretty damn quickly if some people don't get exactly what they think they "deserve" in a game.
I, for one, am very grateful that you have made the bots as robust as they are.
@TowerFlare,
Just curious since this has been brought up; is it intended that MP will have a matchmaking system? I mean there's going to be bots regardless for additional players it seems, but let me give an example of why this concern is here:
Orcs Must Die added MP to the sequel in response to a rather overwhelming demand for it (or rather volume of requests) in the first game. However this came as a somewhat double-edged sword considering the game was designed to be played MP with the addition of the feature & there was no matchmaking system, so you were pretty well up a creek if you didn't have any friends that owned the game or wanted to play it (at least they made use of Steam Community features to allow sending invitations to play the game, but that was the extent of any form of matchmaking)...
Sanctum is another game that has this problem, although somewhat different. I don't remember this game using Steam Community features for MP functions (haven't played the sequel yet, so couldn't say on that one), you had to join via direct-IP & there was no server browser.
Games like Terraria & Starbound (I believe Minecraft also) didn't have server browsers, so any MP game you wanted to join or have your friends join would have to be a known server otherwise you were stuck with SP.
One last example while perhaps not really relevant to PC gamers (since there wasn't a PC release) would be Destiny, where Bungie felt it was not important to add matchmaking to some of the main functions of the game (Raids, Heroic Strikes & Nightfall Strikes), which effectively makes those unplayable for people who have very little friends (or at least online friends) over the network for the system they are playing the game on (PSN/XBOX Live). This might have been workable if there was some kind of system where you could seek teams in the Tower (similar to how Guild Wars does it), but unfortunately Bungie has their heads stuck up their asses & stating that they listen to the users opinions to add features in IGN interviews where the truth of the matter is they're going to do things their way regardless of what anybody else says.
I'm going to leave it at this; I'm sure I could go on & on with examples, but I think I've given enough information as to why matchmaking is important. WonderGamer out!