FINAL FANTASY TYPE-0 HD

FINAL FANTASY TYPE-0 HD

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QQing about 30 fps on a PSP port
And people wonder why devs DREAD making PC versions because of you whiny people.


This is a PSP game. Go look up the differences between the PSP and the current-gen console versions. THe difference is HUGE. The frame rate is due to engine limitations. They even said it themselves. You expect them to put tons of resources modifying the engine just so whiny people get 60 fps, when most people that bought this on consoles only got it for the FF15 demo? Please.

Nothing but entitled brats on here. And before you say anything, I care about 60 fps, but only if it's an ACTUAL NEW GAME MADE FOR PC AND/OR CURRENT-GEN CONSOLES. PSP port with big upgrades graphically? i'll let it pass and enjoy the game, as I did for my limited time with the PS4 version.
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Bhood a écrit :
Vit a écrit :
What are you even talking about? Use a damn controller. Also, have you played the game? No? so how do you know how it runs?

Also, did you read the store page? It's not just a straight up port. If it was, they wouldn't give us resolution option and allow us to control other settings.

But no, you're just going to join the circlejerk because you're a damn sheep.
dude you flippin burned him he is a sheep lol just like all these other whinning nancy's that are constantly on the rag making the forums crappy to be on.
Lol, yeah. "Not enough frames to render HD" wtf LOL. Yes yes, you need 60 frames per second to render at 1080p and above. Brightened my day.
Dernière modification de Mochasky; 16 aout 2015 à 23h14
As a game developer in training, I want to let people know that no, it is not a PSP game. It is a windows game. Sure, it is a port of a PSP game, but that does not bind it to any of the limitations of the PSP. At least in Unity, CryENGINE, and Unreal it is VERY easy to frame lock, or remove a frame lock, from a game.

PSP did not use the same architecture that the PC uses, which means the same coding calls for rendering would not inherently work. As such there have already been modifications and enhancements made to the code, therefore there is no technical reason for it to be locked to 30fps. Now, assuming the video footage and animations are keyframed to 30fps, it would be a simple matter to scale up those keyframes so that they are spaced apart appropriately to support 60fps.
full multiplayer game 60 fps is fine, an full single player game 30 fps is enough (maybe not for far cry or such stuff but for rpgs its fine)
Vit a écrit :
And people wonder why devs DREAD making PC versions because of you whiny people.


This is a PSP game. Go look up the differences between the PSP and the current-gen console versions. THe difference is HUGE. The frame rate is due to engine limitations. They even said it themselves. You expect them to put tons of resources modifying the engine just so whiny people get 60 fps, when most people that bought this on consoles only got it for the FF15 demo? Please.

Nothing but entitled brats on here. And before you say anything, I care about 60 fps, but only if it's an ACTUAL NEW GAME MADE FOR PC AND/OR CURRENT-GEN CONSOLES. PSP port with big upgrades graphically? i'll let it pass and enjoy the game, as I did for my limited time with the PS4 version.


i'll agree with you sir
You can play the game at 60 fps, but you need to connect 2 PS4s to your PCIe slots. Trust me on this, I have inside knowledge.
PerfectLife a écrit :
They killed my thread, but the clones have shown up, it's too late, the meme lives on.
Go get the defibrillators.
Just tested the PSP version, it runs @60fps. Enjoy.
These anti-30 fps guys should go get their eyes blessed if they can see such a huge difference between 30 and 60 fps.
What is the true difference from 30 to 60? just a sharper image, unless your playing an intense competiive game 30 fps is more than enough.
PerfectLife a écrit :
Kaza Ookami a écrit :
These anti-30 fps guys should go get their eyes blessed if they can see such a huge difference between 30 and 60 fps.
What is the true difference from 30 to 60? just a sharper image, unless your playing an intense competiive game 30 fps is more than enough.

I know you're trolling, but I think you're an idiot. Not being mean, it's just my personal opinion that you have an incompetent brain that has problems with thinking thus making you stupid.
I am completely serious i see very little difference between the two FPS, certainly not enough for people to throw a tantrum on the fourms of every single game that doesnt run 60 fps, and even some that actually do.
Is 60 better than 30? certainly, does even game need to run at it? hell no
I am just tired of all these "pc master race" gamers crying when a game doesnt run at 60 fps and instantly calling it a bad game cause of it.
Besides i would rather 30 fps than games that run and unstable 60 fps making them basicly unplayable (and before you say "then your pc is ♥♥♥♥" these are games like Total war attila that wont run a steady 60 unless your pc has some of the best hardware in the world)
To be clear this was a psp game, this release is not a psp game. It is a pc game, to have the game limited to 30fps and not 60etc is nothing but developer laziness or incompetence and should not be defended.
I love how people defend inferior experience rabidly, i bet same people would be defending monochrome televisions too if they had lived the day.
I definitely agree that the most important part is it's a really fun game. I had a great time with it on PS4, at least.
Agreed. PC elitists think that just because they own a more powerful machine that they deserve every game that graces it to be increased to whatever their machine can handle. If it's less they whine, if it's more they whine. Makes me ashamed to be a PC gamer sometimes. It's not enough to get the game they want. It needs to be better so they can continue the whole PC Master Race meme ♥♥♥♥♥♥♥♥.
busy businessing a écrit :
Vit a écrit :
He's part of the circlejerking anti-30fps herd! South Park? A popular game? That game doesn't need 60 fps! South Park is a cartooney game you silly goose, we only spend $1000 on PCs for games with amazing graphics! Just like FF-Type 0! That game is *HD* oooooo, UBER GFX FOR MEH $1K PC RAWR. 30 FPS! MUST GRAB PITCHFORK!

You should maybe figure out what the hell you're talking about before spewing ♥♥♥♥♥♥♥♥ like this.

Agarest 2 runs @60 as does Unity. Bully, Dead Rising 3, Arkham Knight, Stick of Truth, Vice City, San Andreas, and GTA3 can be unlocked genius. So that leaves 4 games out of 207 in my library, yeah I'm such a hypocrit right? All of which were bought at launch and never advertised with an FPS cap.

Admittedly I chugged through Viking even though I went half blind during the process because I was drunk blaring Amon Amarth the entire time so it made up for the ♥♥♥♥♥♥ 30FPS experience, so you got me there.

Yeah... and just because someone owns 4 games out of 207 that are FPS capped automatically negates the fact that they are lazily done and we shouldn't see them on steam right? On the contrary, the only way I know how ♥♥♥♥♥♥ they are is because I've played a few of them for a few hours, got tired and stopped playing them due to eyestrain and 100+ms of input lag. Sadly, this was before the refund system was in place or I would have taken advantage of it with those 4/207 games. Again, I am SUCH a hyporcrit.

Sorry for not "walkin' the walk" tho brotha man! POWER TO THE "30FPS IS ENOUGH" PEOPLE! Thanks for taking the time to scour the 207 games in my library to prove your "point" and keep fightin' the good fight and maybe they'll put some water in your dish too!

One of those came out AFTER Steam Refunds were enabled - Arkham Knight, which is so godawful a port you should have refunded it anyway even if you could enable 60FPS.

Also, pretty much all those with a cap you can disable break the game. In San Andreas, you drown at least twice as fast, making a required swimming mission impossible even with a maximum breath stat, along with a few broken timers, with similar results in Bully and VC+III. Dead Rising 3's physics break above 30, Stick of Truth and Agarest animations go at 2X speed at 60. And last I checked, Unity was 30FPS locked because "lol cinematic framerate" or some other Ubisoft ♥♥♥♥♥♥♥♥.

At the very least SE has been honest that the 30FPS issue was something out of the scope of the remaster project, instead of Arkham Knight's ChipmunkGate fiasco, or some "Cinematic Framerate" smoothtalking.
I am running a liquid-cooled i7 4820K which at one point over-clocked to 4.2Ghz, until I realized that I was being stupid because it did not actually improve any game enough for all the extra heat it produced, I have dual 280x 2GB Black Edition cards, which come factory overclocked and I still managed a steady 10% overclock over that, which also produced next to no noticeable improvement in anything I ever played, however I'm running in CrossFireX mode, which is why I upgraded to the "Extreme" board to get the extra PCI-E lanes to be able to run at x16 band for both cards which AMD had a long time ago on many of their MB's... and this is still a PSP port which I got because I though the videos and screenshots looked kind of cool.

People, it's an "HD" port (a.k.a. better textures/resolutions), which is more than what most people can ask for, but it was not even labeled as a "remake"... seriously... most console games run at 30fps, and they look good because they are designed to run at that frame rate. Is this game going to be stuttering all over the place? I don't know yet, but I've played other "HD" ports for mobile devises and those games looked just fine. There is typically a large difference between games that run at 30 fps because they are limited by the hardware and games that are designed to run at a certain fps.

So, unless somebody has started playing it already and the game looks unplayable to them, THEN please let us know. If it's barely noticeable, then why all the fuss?

LOOK! Robots and spikey hair!
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Posté le 16 aout 2015 à 12h32
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