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PSP did not use the same architecture that the PC uses, which means the same coding calls for rendering would not inherently work. As such there have already been modifications and enhancements made to the code, therefore there is no technical reason for it to be locked to 30fps. Now, assuming the video footage and animations are keyframed to 30fps, it would be a simple matter to scale up those keyframes so that they are spaced apart appropriately to support 60fps.
i'll agree with you sir
What is the true difference from 30 to 60? just a sharper image, unless your playing an intense competiive game 30 fps is more than enough.
Is 60 better than 30? certainly, does even game need to run at it? hell no
I am just tired of all these "pc master race" gamers crying when a game doesnt run at 60 fps and instantly calling it a bad game cause of it.
Besides i would rather 30 fps than games that run and unstable 60 fps making them basicly unplayable (and before you say "then your pc is ♥♥♥♥" these are games like Total war attila that wont run a steady 60 unless your pc has some of the best hardware in the world)
One of those came out AFTER Steam Refunds were enabled - Arkham Knight, which is so godawful a port you should have refunded it anyway even if you could enable 60FPS.
Also, pretty much all those with a cap you can disable break the game. In San Andreas, you drown at least twice as fast, making a required swimming mission impossible even with a maximum breath stat, along with a few broken timers, with similar results in Bully and VC+III. Dead Rising 3's physics break above 30, Stick of Truth and Agarest animations go at 2X speed at 60. And last I checked, Unity was 30FPS locked because "lol cinematic framerate" or some other Ubisoft ♥♥♥♥♥♥♥♥.
At the very least SE has been honest that the 30FPS issue was something out of the scope of the remaster project, instead of Arkham Knight's ChipmunkGate fiasco, or some "Cinematic Framerate" smoothtalking.
People, it's an "HD" port (a.k.a. better textures/resolutions), which is more than what most people can ask for, but it was not even labeled as a "remake"... seriously... most console games run at 30fps, and they look good because they are designed to run at that frame rate. Is this game going to be stuttering all over the place? I don't know yet, but I've played other "HD" ports for mobile devises and those games looked just fine. There is typically a large difference between games that run at 30 fps because they are limited by the hardware and games that are designed to run at a certain fps.
So, unless somebody has started playing it already and the game looks unplayable to them, THEN please let us know. If it's barely noticeable, then why all the fuss?
LOOK! Robots and spikey hair!