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报告翻译问题
You mean psp version is less enjoyable?..hmm.. t dotn think so..less enjoy its only your head.
I never said that as a fact. I only said that it's a possibility that animations are tied to fps, and that's why it might not be simple thing to fix. I very much hope I am wrong.
Yes, thats the point of pc games. People with different tastes and opinions should get options to suit the game to their tastes. Unlike the one size fits all aproach of consoles. Maybe you dont like 60 fps, maybe the other guy doesnt like 30 fps, maybe other guy doesnt play with AA, Vsync, maybe you do. Thats why a good game has options to suit the game to your preferences. A game that doesnt have that its a less enjoyable game for the majority of the people. Not very hard to understand.
Id wish the new influx of pc gamers that came from consoles this last years can gtf back to consoles and take their low standards with them.
thanks to ppl like you, SE some day stop support PC platform. Yes..60 fps or nothing, 30 fps and nice games..what is better?
and about 60 fps emulation on psp.
There are 60 fps patches out there for a lot of games, but they don't always give you 60 unique frames per second - and some just speed the game up, making the game run in fast forward. It seems a lot of PSP games actually only update the game's state 30 times a second, regardless of hardware capabilities. In some games where true 60 fps has been achieved, it breaks a lot of things, meaning that the framerate isn't limited, but is the basis for the whole game's timing of everything.
https://www.youtube.com/watch?v=0jf6dY8nf54
If I remember correctly SE did say they were tied.
You play type 0 at 60 fps from start to end? No? maybe you try. In my experience its unplayable, sometimes mobs one shot everything, game menu dont respond, emulator crash for no reason..etc.
I never played psp version. I just posted that 60fps video that is indeed the psp version running with 60fps patch.
The author of the video did mention about glitches in the comments: "The game runs mostly at a solid 60 FPS with non-buffered rendering (but non-buffered also creates graphical glitches on occasion when you attack, as can be seen in the video). Buffered mode ran a few FPS under 60 FPS in most sections from what I remember."
Is it possible someone will unlock the framerate breaking the physics engine, causing graphical glitches, and making everything run twice as fast? most likely. because in their mind 60 fps> every other ♥♥♥♥♥♥♥ aspect of the game.
Watch at around 1:40:
https://www.youtube.com/watch?v=YCWZ_kWTB9w
The most stupid argument people use to defend 30 fps not blaming anyone just pointing it out
I for one don't really care about smoother visual, but about the fact that having game run on 60 fps reduces the input lag and makes controlling the game notably more responsive. That's why I don't really care if, say, a turn based rpg runs at 30 fps, but it's a HUGE deal if we are talking about action games or first person shooters.
The other thing that was explained to me by a friend of mine that works as a game developer is that, there could be numerous things tied to the frame rate that determines how the game works, outside of just animations. If a game is made for a console and was capped at a specific frame rate because of the hardware limitations of the original release, there may be little anyone could do to fix that on any port to any other system, console or PC. Outside of remaking those parts. And like it or not, that might not be cost effective.