Cubic Odyssey

Cubic Odyssey

Steam Deck Support?
Hey Dev, will the game have Steam Deck Support? I dont care if its verified or not, but running well and a predefined controller schema would be great.
Originally posted by murlena:
We’re glad to see that you’re trying to run the demo on Steam Deck. We plan to implement official support for Steam Deck in the future.
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Showing 1-11 of 11 comments
Ocadyen Feb 20 @ 2:54am 
Hi! The Cubic Odyssey Demo has been released and it works at 60 FPS on the Steam Deck ^_^! You're welcome!
operf1 Feb 20 @ 3:00am 
These days very little involvement is needed from devs since almost anything runs just fine via Proton. As long as the game is made with the controller in mind of course, but CO is planned for consoles as well so that's a given.
So the demo runs super smoothly on the Deck.
Last edited by operf1; Feb 20 @ 3:00am
A developer of this app has indicated that this post answers the original topic.
murlena Feb 20 @ 3:17am 
We’re glad to see that you’re trying to run the demo on Steam Deck. We plan to implement official support for Steam Deck in the future.
Originally posted by Ocadyen:
Hi! The Cubic Odyssey Demo has been released and it works at 60 FPS on the Steam Deck ^_^! You're welcome!

What settings?
noka  [developer] Feb 20 @ 10:21am 
Originally posted by deb_vortex:
Hey Dev, will the game have Steam Deck Support? I dont care if its verified or not, but running well and a predefined controller schema would be great.
I don't want to be ahead of official communication here but we actively test on the deck. We don't have an official badge as I'm sure there's some UI issues which needs to be addressed but the game is fully playable with the controller and performance should be solid.
What we don't have is custom mapping of actions on the extra buttons. That you can map from the Steam Input overlay with keybinds, sorry for that.
Originally posted by noka:
Originally posted by deb_vortex:
Hey Dev, will the game have Steam Deck Support? I dont care if its verified or not, but running well and a predefined controller schema would be great.
I don't want to be ahead of official communication here but we actively test on the deck. We don't have an official badge as I'm sure there's some UI issues which needs to be addressed but the game is fully playable with the controller and performance should be solid.
What we don't have is custom mapping of actions on the extra buttons. That you can map from the Steam Input overlay with keybinds, sorry for that.

I tried playing the demo earlier but controller support seemed not to be functional at all, so I tried to launch it again without Steam Input enabled. The buttons all worked but not the joysticks. I'm on a recent Windows 11 build, using an Xbox elite series 2 controller, with the steam advanced driver installed. Just figured i'd throw my two cents in here, i'm sure you guys will figure it out.
ThreeSon Feb 25 @ 4:41am 
Originally posted by SSJ Rick ム:
Originally posted by Ocadyen:
Hi! The Cubic Odyssey Demo has been released and it works at 60 FPS on the Steam Deck ^_^! You're welcome!

What settings?

I just left everything at default but dropped the resolution scale to 80% That kept it locked at 60 and gave a little extra battery life (though not much).
ThreeSon Feb 25 @ 4:46am 
Originally posted by noka:
Originally posted by deb_vortex:
Hey Dev, will the game have Steam Deck Support? I dont care if its verified or not, but running well and a predefined controller schema would be great.
I don't want to be ahead of official communication here but we actively test on the deck. We don't have an official badge as I'm sure there's some UI issues which needs to be addressed but the game is fully playable with the controller and performance should be solid.
What we don't have is custom mapping of actions on the extra buttons. That you can map from the Steam Input overlay with keybinds, sorry for that.

Aside from UI scaling, which you already mentioned, could you also look into implementing an in-game FPS limiter? The Deck has a system-level limiter but it appears to add a fair bit off input lag for this game. It runs fine at 60 FPS but it seems like it would play fine at 30 if the extra lag weren't there, and the extra battery life would be worth the tradeoff.
noka  [developer] Feb 25 @ 5:48am 
Definitely, some sort of FPS limit is planned generally.

though as a deck user I think it's easier to just lower the power output when you need to prioritize battery from the custom Thermal Power Limit. Like this when you play plugged in you can get the 60fps, when you are on battery saving mode you get as low as you are comfortable directly from the power source. I imagine this does not add the lag you mention.
ThreeSon Feb 25 @ 6:19am 
Originally posted by noka:
Definitely, some sort of FPS limit is planned generally.

though as a deck user I think it's easier to just lower the power output when you need to prioritize battery from the custom Thermal Power Limit. Like this when you play plugged in you can get the 60fps, when you are on battery saving mode you get as low as you are comfortable directly from the power source. I imagine this does not add the lag you mention.

That's an interesting idea that I hadn't considered, but there's an obvious drawback compared to FPS limiting, which is uneven frame pacing. A 30 FPS cap on a 90 or 60 Hz display keeps the pacing nice and smooth with minimal or zero stuttering, but restricting TDP by itself will allow the frame rate to fluctuate, making the frame pacing uneven.

Thanks for replying and good luck with the game.
I tried it on my desktop PC with Linux. Played with a Stadia controller. Worked great. Have not tried it on my Steam Deck OLED. It played very well on my Legion Go(Bazzite) on 15W TDP.
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