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So the demo runs super smoothly on the Deck.
What settings?
What we don't have is custom mapping of actions on the extra buttons. That you can map from the Steam Input overlay with keybinds, sorry for that.
I tried playing the demo earlier but controller support seemed not to be functional at all, so I tried to launch it again without Steam Input enabled. The buttons all worked but not the joysticks. I'm on a recent Windows 11 build, using an Xbox elite series 2 controller, with the steam advanced driver installed. Just figured i'd throw my two cents in here, i'm sure you guys will figure it out.
I just left everything at default but dropped the resolution scale to 80% That kept it locked at 60 and gave a little extra battery life (though not much).
Aside from UI scaling, which you already mentioned, could you also look into implementing an in-game FPS limiter? The Deck has a system-level limiter but it appears to add a fair bit off input lag for this game. It runs fine at 60 FPS but it seems like it would play fine at 30 if the extra lag weren't there, and the extra battery life would be worth the tradeoff.
though as a deck user I think it's easier to just lower the power output when you need to prioritize battery from the custom Thermal Power Limit. Like this when you play plugged in you can get the 60fps, when you are on battery saving mode you get as low as you are comfortable directly from the power source. I imagine this does not add the lag you mention.
That's an interesting idea that I hadn't considered, but there's an obvious drawback compared to FPS limiting, which is uneven frame pacing. A 30 FPS cap on a 90 or 60 Hz display keeps the pacing nice and smooth with minimal or zero stuttering, but restricting TDP by itself will allow the frame rate to fluctuate, making the frame pacing uneven.
Thanks for replying and good luck with the game.