Resident Evil 0

Resident Evil 0

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FluffyQuack Jun 11, 2015 @ 7:11pm
Screenshot comparison with Gamecube version
I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).

A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.

GC: http://abload.de/img/resident_evil_0_screenzr9x.png
Remaster: http://abload.de/img/resident_evil_0_screes8q7o.png

GC: http://abload.de/img/resident_evil_0_screedyp76.png
Remaster: http://abload.de/img/resident_evil_0_screewqp5f.png

GC: http://abload.de/img/resident_evil_0_scree7qr6r.png
Remaster: http://abload.de/img/resident_evil_0_screeqtrk9.png

GC: http://abload.de/img/resident_evil_0_scree3prtd.png
Remaster: http://abload.de/img/resident_evil_0_scree5urhi.png

GC: http://abload.de/img/resident_evil_0_screeu5r73.png
Remaster: http://abload.de/img/resident_evil_0_screelsrl1.png

GC: http://abload.de/img/resident_evil_0_screewto1m.png
Remaster: http://abload.de/img/resident_evil_0_scree4mq3k.png

GC: http://abload.de/img/resident_evil_0_scree18q6c.png
Remaster: http://abload.de/img/resident_evil_0_scree1rov8.png

GC: http://abload.de/img/resident_evil_0_scree2fr4c.png
Remaster: http://abload.de/img/resident_evil_0_scree28q3r.png

GC: http://abload.de/img/resident_evil_0_screeydree.png
Remaster: http://abload.de/img/resident_evil_0_screeohp5h.png

GC: http://abload.de/img/tresident_evil_0_-_anyjp75.png
Remaster: http://abload.de/img/tresident_evil_0_-_anhioqo.png

GC: http://abload.de/img/tresident_evil_0_-_anl4onn.png
Remaster: http://abload.de/img/tresident_evil_0_-_an97qop.png

Rebecca model comparison (RE0 GC, Resident Evil Remaster, and RE0 Remaster):
http://abload.de/img/ttbhd2015-06-1022-19-asrqa.png

One more comparison, this time of an ingame cutscene:
GC: http://abload.de/img/ss_fdcfae4e8f5205673c53qly.png
Remaster: http://abload.de/img/ss_fdcfae4e8f5205673cytpp6.jpg

That highlights the difference in Rebecac's model, but it also shows they've changed the framing of ingame cutscenes.
Last edited by FluffyQuack; Jun 11, 2015 @ 7:15pm
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Showing 1-15 of 16 comments
Lilpoetboy Jun 11, 2015 @ 11:45pm 
Wwoooowww hot damn this looks fantastic. *drools*
DarkSamus Jun 12, 2015 @ 1:22am 
Looking forward to this game releasing
AngelOfMayhem Jun 12, 2015 @ 1:16pm 
With the last screen "comparison", you forgot that they have added WS support. So what we're seeing is 4:3 vs 16:9. A welcome feature! It will for sure affect game play experience and I hope for the better. Because we don't want to see *too* much around us.
AngelOfMayhem Jun 12, 2015 @ 2:14pm 
By the way, in the last HD screenshot, take a look at Rebecca's gloves. They are all black and no textures. What happened there?
It certainly looks that we'll have to deal with some crushed blacks! =C
Take a look at the trailer, for example, in the cut scenes on the train with the zombie coming at Rebecca and the following scene with Rebecca and Billy. It's like the cutscenes with "gameplay graphics" have crushed blacks, but not the other cutscenes and gameplay itself.
Dreadfield Jun 12, 2015 @ 2:56pm 
so capcom didnt want to re render all again with first remake ..because ,it took to much money to do that , so they did an upscaled version ,very quik ,in photoshop,to get easy money, but the assets of the original game maybe are stored in some box in area 51...they lose the assets from the first game but they keep the ones from zero? really? that capcom do that?.. anyway
now the contacted to the original team .
to make a REAL hd version of zero , they surely keep the asstes of the game somwhere ,because they cannot replicate the same results making the game all over again, and for the pictures, those background were re rendered in higher resolution, they have the same lighting and almost the sames textures but in hd,..!!!!... this is mystery,, poor and lazy capcom, surely this is the first real HD version ,they open the old assets, like a ARK, and re render everything in hd and touch here and there.
hoping the will do the same to remake RE 2 and 3, the only problem is the designs of those games must be upgraded to the desings of remake and zero..
there was a interview not to long ago to the developer or director ,from RE3 about if capcom would contact him to remake re3 ,he will do it with pleasure SO..
hoping, that the green herb, they keep with them ,survive this journey ,of remastered games,
and reach the high point of survival, where we will get all the games, for once and for all, in HD in remaster or remakes versions.
one year is to much time to re render all over again ,the are hiding something, and from the looks, it wont be problems in the backgrounds ,like aqua ring artifacting everywhere with broken pixels screaming killmeee,,,this time , they are taking it serious .
Last edited by Dreadfield; Jun 12, 2015 @ 2:58pm
FluffyQuack Jun 12, 2015 @ 3:03pm 
@AngelOfMayhem: I know it'll support 16:9, but I expected them to handle it the same way as REmake, where 16:9 was 4:3 cropped. But it looks like gameplay will be cropped, and cutscenes will be wider than the original.

@Dakamurra: I don't know why they weren't able to re-render the backgrounds for REmake, but it's not as if they went for the cheapest option. There's rooms which were fully re-created in 3D. Some backgrounds were manually touched up. Many backgrounds had various elements replaced with new real-time rendered elements.

I am curious why they were able re-render backrounds for RE0 than REmake though. It seems crazy to me that Capcom kept all assets for RE0 but not REmake.
Dreadfield Jun 13, 2015 @ 4:23pm 
rr

Originally posted by FluffyQuack:
@AngelOfMayhem: I know it'll support 16:9, but I expected them to handle it the same way as REmake, where 16:9 was 4:3 cropped. But it looks like gameplay will be cropped, and cutscenes will be wider than the original.

@Dakamurra: I don't know why they weren't able to re-render the backgrounds for REmake, but it's not as if they went for the cheapest option. There's rooms which were fully re-created in 3D. Some backgrounds were manually touched up. Many backgrounds had various elements replaced with new real-time rendered elements.

I am curious why they were able re-render backrounds for RE0 than REmake though. It seems crazy to me that Capcom kept all assets for RE0 but not REmake.



yeah me too


this confirme us that re 2 and 3 must be recreated again from point 0 if capcom want it
they cannot sell a game that the maximum resolution is 800x600 that is imposible in 2015
besides..
how much time pass from remake to re0 took ,to appear in the market 1 year?
like remake was in 2001 and 0 in 2002??
they delete all from back 2002 ?
really?
i guess that the programs the used to make those old games, RE1 RE2 RE3 RE remake simple dont work anymore to being old and outdated,
so they cant acces to them anymore , and they cant translate all the asstes to a modern 3d program editor to make a version in higher res
but
why keep untouched the RE0 files?
Last edited by Dreadfield; Jun 13, 2015 @ 4:31pm
FluffyQuack Jun 13, 2015 @ 5:14pm 
They were actually released the same year. REmake was April 2002, and RE0 was November 2002.

I can think of a couple of theories: someone on the team had a personal backup of assets (considering how protective companies are of assets, I'm finding this unlikely), or they did actually have the assets for REmake but they weren't able to re-render them properly (the software they used to model/render backgrounds for REmake/RE0 was discounted years ago, but again, I find this an unlikely scenario).

If someone interviews Capcom about RE0 Remaster, I hope they end up asking about this as I'm pretty curious.
Last edited by FluffyQuack; Jun 13, 2015 @ 5:16pm
General Plastro Jun 13, 2015 @ 11:30pm 
You guys are sure there was EVER 100% complete 3d assets for the backgrounds in the first place?

I dunno for sure with REmake & Zero, but for the old trilogy alot of the backgrounds's original "3d assets" was pretty much some "blank slates".

They only provided a layout for another artist to improve/add upon.

What i am trying to say is that the final backgrounds might have been drawn upon, after rendering, "manually" so to speak.

Which means there is never a way to re-scale it, short of redoing all the "post" rending art again.

If the same applies to REmake & RE0, then that explains why its not such a simple case of "just re-render it in 1080p!".

And if they did just that, people would still complain that the game would look worse/diferent, since you would need to re-do all the little things added.
Last edited by General Plastro; Jun 13, 2015 @ 11:33pm
Dreadfield Jun 14, 2015 @ 8:48am 
Originally posted by General Plastro:
You guys are sure there was EVER 100% complete 3d assets for the backgrounds in the first place?

I dunno for sure with REmake & Zero, but for the old trilogy alot of the backgrounds's original "3d assets" was pretty much some "blank slates".

They only provided a layout for another artist to improve/add upon.

What i am trying to say is that the final backgrounds might have been drawn upon, after rendering, "manually" so to speak.

Which means there is never a way to re-scale it, short of redoing all the "post" rending art again.

If the same applies to REmake & RE0, then that explains why its not such a simple case of "just re-render it in 1080p!".

And if they did just that, people would still complain that the game would look worse/diferent, since you would need to re-do all the little things added.



big no! XD
the game backgrounds are made completly in 3d
there isnt any hand made over it, not even in wacom
they are completly baked in 3d digital conception.

the hand come first ,when the concept artist , desing and create the mod to the scene will have,,
then those 2d hand made, are shared with 3d artist, to undertsand how must look, to start to modelling all the scenarios, ading lighting textures and cameras.
I remember that the program they used to render the backgrounds of the oldgames like dinocrisis 2 ,RE 2, re 3 ,was a pretty old engine to render and basic
so(softimage1.3)
why the still keept RE0 models and not the ones from remake is a mystery,
capcom brought the original team, to make the game hd again, imagine if they have to re draw with hand above and make it look the SAME SAME
thats is in imposible,
you can see it by yourself
if you undertsand 3d world
that the courtain in some of the pics has low poligonal count , that means is completly 3d..
because look like its made by a hard material that doesnt bend. (this is an exagerated example the courtain looks ok)

maybe some of the team kept illegally all those asstes...but that is unlikely a company would never aloow something like that.




http://residentevil.wikia.com/Raccoon_City_Police_Department?file=R.P.D.jpg
Last edited by Dreadfield; Jun 14, 2015 @ 9:33am
General Plastro Jun 15, 2015 @ 5:08pm 
Sorry Dakamurra, but i didint quite understood what your trying to say.

I know first there is the concept art stage, which is hand drawn.

What i was trying to say is that even after the 3d rendering of a location, you still have touch ups on the image. Akin to "photoshopping" a already existing image.

From the same like link you provided:

http://vignette1.wikia.nocookie.net/residentevil/images/6/66/005.jpg/revision/latest?cb=20110731095530

The wall by the "Books" signpost is an example of something that was added post rendering.

I dunno if REmake & RE0 have that, but if it does, maybe thats the reason they didint want to go through all the trouble of redoing the backgrounds and such, cause they would have to redo all the post rendering editing too.
AngelOfMayhem Jun 16, 2015 @ 6:43am 
@FluffyQuack
I don't think they cropped anything with this remaster. Rather, they have the original cut scenes in 16:9. That's the way I see it. But gameplay isn't cropped. It's the same AR as on the GC.
I haven't actually compared screenshots between the RE 1 versions, so I can't say anything about how they handled that remastering. Other than that Zero looks significantly better than RE 1.
Dfactor Jun 16, 2015 @ 7:10am 
Originally posted by AngelOfMayhem:
But gameplay isn't cropped. It's the same AR as on the GC.
Yes and no.
Yes because if they're doing the REmaster way then it's going to rendered in 1440p while only is 1080p shown.
No because most of us are going to play in 16:9 and GC version never ran with that kind of AR.

http://cdn.akamai.steamstatic.com/steam/apps/339340/ss_b0199743726c2c5a2ce61069dce8e106a80add04.1920x1080.jpg
http://i.imgur.com/kedNXNR.jpg
We're most likely getting the sliding camera again.
FluffyQuack Jun 16, 2015 @ 8:38am 
Originally posted by AngelOfMayhem:
@FluffyQuack
I don't think they cropped anything with this remaster. Rather, they have the original cut scenes in 16:9. That's the way I see it. But gameplay isn't cropped. It's the same AR as on the GC.
I haven't actually compared screenshots between the RE 1 versions, so I can't say anything about how they handled that remastering. Other than that Zero looks significantly better than RE 1.
I should have specified this in the first post, but I cropped the GC screenshots to make them match the Remaster screenshots so they're easier to compare with. So 16:9 support works the same way as in REmaster where it's cropped to match 16:9 aspect ratio.
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Date Posted: Jun 11, 2015 @ 7:11pm
Posts: 16