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It certainly looks that we'll have to deal with some crushed blacks! =C
Take a look at the trailer, for example, in the cut scenes on the train with the zombie coming at Rebecca and the following scene with Rebecca and Billy. It's like the cutscenes with "gameplay graphics" have crushed blacks, but not the other cutscenes and gameplay itself.
now the contacted to the original team .
to make a REAL hd version of zero , they surely keep the asstes of the game somwhere ,because they cannot replicate the same results making the game all over again, and for the pictures, those background were re rendered in higher resolution, they have the same lighting and almost the sames textures but in hd,..!!!!... this is mystery,, poor and lazy capcom, surely this is the first real HD version ,they open the old assets, like a ARK, and re render everything in hd and touch here and there.
hoping the will do the same to remake RE 2 and 3, the only problem is the designs of those games must be upgraded to the desings of remake and zero..
there was a interview not to long ago to the developer or director ,from RE3 about if capcom would contact him to remake re3 ,he will do it with pleasure SO..
hoping, that the green herb, they keep with them ,survive this journey ,of remastered games,
and reach the high point of survival, where we will get all the games, for once and for all, in HD in remaster or remakes versions.
one year is to much time to re render all over again ,the are hiding something, and from the looks, it wont be problems in the backgrounds ,like aqua ring artifacting everywhere with broken pixels screaming killmeee,,,this time , they are taking it serious .
@Dakamurra: I don't know why they weren't able to re-render the backgrounds for REmake, but it's not as if they went for the cheapest option. There's rooms which were fully re-created in 3D. Some backgrounds were manually touched up. Many backgrounds had various elements replaced with new real-time rendered elements.
I am curious why they were able re-render backrounds for RE0 than REmake though. It seems crazy to me that Capcom kept all assets for RE0 but not REmake.
yeah me too
this confirme us that re 2 and 3 must be recreated again from point 0 if capcom want it
they cannot sell a game that the maximum resolution is 800x600 that is imposible in 2015
besides..
how much time pass from remake to re0 took ,to appear in the market 1 year?
like remake was in 2001 and 0 in 2002??
they delete all from back 2002 ?
really?
i guess that the programs the used to make those old games, RE1 RE2 RE3 RE remake simple dont work anymore to being old and outdated,
so they cant acces to them anymore , and they cant translate all the asstes to a modern 3d program editor to make a version in higher res
but
why keep untouched the RE0 files?
I can think of a couple of theories: someone on the team had a personal backup of assets (considering how protective companies are of assets, I'm finding this unlikely), or they did actually have the assets for REmake but they weren't able to re-render them properly (the software they used to model/render backgrounds for REmake/RE0 was discounted years ago, but again, I find this an unlikely scenario).
If someone interviews Capcom about RE0 Remaster, I hope they end up asking about this as I'm pretty curious.
I dunno for sure with REmake & Zero, but for the old trilogy alot of the backgrounds's original "3d assets" was pretty much some "blank slates".
They only provided a layout for another artist to improve/add upon.
What i am trying to say is that the final backgrounds might have been drawn upon, after rendering, "manually" so to speak.
Which means there is never a way to re-scale it, short of redoing all the "post" rending art again.
If the same applies to REmake & RE0, then that explains why its not such a simple case of "just re-render it in 1080p!".
And if they did just that, people would still complain that the game would look worse/diferent, since you would need to re-do all the little things added.
big no! XD
the game backgrounds are made completly in 3d
there isnt any hand made over it, not even in wacom
they are completly baked in 3d digital conception.
the hand come first ,when the concept artist , desing and create the mod to the scene will have,,
then those 2d hand made, are shared with 3d artist, to undertsand how must look, to start to modelling all the scenarios, ading lighting textures and cameras.
I remember that the program they used to render the backgrounds of the oldgames like dinocrisis 2 ,RE 2, re 3 ,was a pretty old engine to render and basic
so(softimage1.3)
why the still keept RE0 models and not the ones from remake is a mystery,
capcom brought the original team, to make the game hd again, imagine if they have to re draw with hand above and make it look the SAME SAME
thats is in imposible,
you can see it by yourself
if you undertsand 3d world
that the courtain in some of the pics has low poligonal count , that means is completly 3d..
because look like its made by a hard material that doesnt bend. (this is an exagerated example the courtain looks ok)
maybe some of the team kept illegally all those asstes...but that is unlikely a company would never aloow something like that.
http://residentevil.wikia.com/Raccoon_City_Police_Department?file=R.P.D.jpg
https://iplayoldgames.wordpress.com/2013/03/03/resident-evil-2/
I know first there is the concept art stage, which is hand drawn.
What i was trying to say is that even after the 3d rendering of a location, you still have touch ups on the image. Akin to "photoshopping" a already existing image.
From the same like link you provided:
http://vignette1.wikia.nocookie.net/residentevil/images/6/66/005.jpg/revision/latest?cb=20110731095530
The wall by the "Books" signpost is an example of something that was added post rendering.
I dunno if REmake & RE0 have that, but if it does, maybe thats the reason they didint want to go through all the trouble of redoing the backgrounds and such, cause they would have to redo all the post rendering editing too.
I don't think they cropped anything with this remaster. Rather, they have the original cut scenes in 16:9. That's the way I see it. But gameplay isn't cropped. It's the same AR as on the GC.
I haven't actually compared screenshots between the RE 1 versions, so I can't say anything about how they handled that remastering. Other than that Zero looks significantly better than RE 1.
Yes because if they're doing the REmaster way then it's going to rendered in 1440p while only is 1080p shown.
No because most of us are going to play in 16:9 and GC version never ran with that kind of AR.
http://cdn.akamai.steamstatic.com/steam/apps/339340/ss_b0199743726c2c5a2ce61069dce8e106a80add04.1920x1080.jpg
http://i.imgur.com/kedNXNR.jpg
We're most likely getting the sliding camera again.