Resident Evil 0

Resident Evil 0

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Slicknight Dec 9, 2015 @ 10:31am
A better remaster than the first game?
From store page:

Completely enhanced visuals – New high-resolution textures have been created from scratch, including 1080p support on next-gen consoles, while still preserving the classic appearance of the original release.

So they created new textures for this game, but couldn't do it for the first game? Why? It kinda sucks because not only REmake was a superior game, it was arguably the best RE.

Its remaster mostly played around with contrast and threw in some Bloom effects. I think it deserved a better treatment like RE0 is getting. As you can tell from RE0 footage, those textures definitely look upgraded. Looks way better than REmake.
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Showing 1-15 of 15 comments
Gian Dec 9, 2015 @ 10:33am 
A. They used a better engine for this game and surely aren't going to remake RE1 again.
Carver Dec 9, 2015 @ 10:38am 
Because Capcom didn't thought REmake would sell well at all so they didn't put a lot of money towards it. Zero got a bigger budget because REmake was one of their best selling digital releases to date.

That's how business works.
Last edited by Carver; Dec 9, 2015 @ 10:41am
Sckhar 🦊 Dec 9, 2015 @ 10:40am 
My bet is that when they made the first one, they weren't sure if it was going to work well, if everyone was really going to enjoy and buy it, so they made it saving as much as possible to avoid loosing a lot of money should people didn't like the game.
But, since the first Remaster was a huge sucess and sold a lot more than Capcom expected, they know we're excited for this one as well, so they know adding more effort and making it even better will give them return and make even make us more excited about the future remaster or remakes from older sucessful games :D
Dfactor Dec 9, 2015 @ 10:45am 
Originally posted by Reaper-Claus:
A. They used a better engine for this game and surely aren't going to remake RE1 again.
I am 99.9% sure the engine is going to be the same and it haas nothing to do with the quality of the remaster.
Capcom's one and only MT Framework which powered Dead Rising, Lost Planet, Resident Evil, Devil May Cry, Dragon's Dogma, etc.

To answer Agent of Chaos's question.
They have complete list of RE0 assets in the archives. They've re-rendered everything again at much higher resolutions, tweaked textures here and there, added affects.

It is unknown if REmake had all of the assets in the archives, but it was also Capcom's testing grounds to see if people want these types of games again. The developers said that they've used the experience they've gained during development of REmake HD to make 0 as best as possible.

You can watch developer diares here:
https://www.youtube.com/user/ResidentEvil/videos
Last edited by Dfactor; Dec 9, 2015 @ 10:50am
Coleco_84 Dec 9, 2015 @ 10:49am 
I heard they remade all of the backgrounds, REmake only had ONE background remade.
DeadPhoenix Dec 9, 2015 @ 11:26am 
Originally posted by Coleco_84:
I heard they remade all of the backgrounds, REmake only had ONE background remade.

background textures were upgrade to 1080p.
indio68 Dec 9, 2015 @ 12:03pm 
i'm the only 1 here thinking REremake was a open door simulator? i prefer the recent RE ..a ton
El Fuerte Dec 9, 2015 @ 12:16pm 
Originally posted by indio68:
i'm the only 1 here thinking REremake was a open door simulator? i prefer the recent RE ..a ton

What are you doing in these threads then? To talk crap about it?
Carver Dec 9, 2015 @ 12:20pm 
Originally posted by Red:
Originally posted by indio68:
i'm the only 1 here thinking REremake was a open door simulator? i prefer the recent RE ..a ton

What are you doing in these threads then? To talk crap about it?
Obviously because it's the cool and edgy thing to do.
Nerrel Dec 9, 2015 @ 4:35pm 
The real reason is that Capcom lost the assets to REmaster. They didn't have the original polygonal models for the mansion to create new renders from, so the only feasible option was to upscale the SD image files from the Gamecube version. The alternative would have been completely recreating every environment with polygons from scratch and do the renders all over again. They actually did this for two or three rooms, but giving the full game that treatment would have gone well beyond the budget of a $20 release.

RE0 does, for whatever reason, still have its original assets, so Capcom is able to easily alter the models to replace textures, improve the lighting, and create genuinely native HD renders of the environments. That's why this game looks so much better.

If the assets for REmake had been saved they would have given the game a much better remastering, along the same lines as this one- it certainly deserved one. Unfortunately, short of remaking it from scratch, we'll never get anything better than the HD remaster we have now.
Dfactor Dec 9, 2015 @ 4:42pm 
Originally posted by Nerrel:
-snip-
That's the general theory.
Is ther any hard data supporting this?
Coleco_84 Dec 9, 2015 @ 5:04pm 
Originally posted by Nerrel:
The real reason is that Capcom lost the assets to REmaster. They didn't have the original polygonal models for the mansion to create new renders from, so the only feasible option was to upscale the SD image files from the Gamecube version. The alternative would have been completely recreating every environment with polygons from scratch and do the renders all over again. They actually did this for two or three rooms, but giving the full game that treatment would have gone well beyond the budget of a $20 release.

RE0 does, for whatever reason, still have its original assets, so Capcom is able to easily alter the models to replace textures, improve the lighting, and create genuinely native HD renders of the environments. That's why this game looks so much better.

If the assets for REmake had been saved they would have given the game a much better remastering, along the same lines as this one- it certainly deserved one. Unfortunately, short of remaking it from scratch, we'll never get anything better than the HD remaster we have now.

I just hope the backgrounds are not fixed in 1440, making it imposible to plau on lower rigs...
El Fuerte Dec 9, 2015 @ 6:27pm 
Originally posted by Coleco_84:
Originally posted by Nerrel:
The real reason is that Capcom lost the assets to REmaster. They didn't have the original polygonal models for the mansion to create new renders from, so the only feasible option was to upscale the SD image files from the Gamecube version. The alternative would have been completely recreating every environment with polygons from scratch and do the renders all over again. They actually did this for two or three rooms, but giving the full game that treatment would have gone well beyond the budget of a $20 release.

RE0 does, for whatever reason, still have its original assets, so Capcom is able to easily alter the models to replace textures, improve the lighting, and create genuinely native HD renders of the environments. That's why this game looks so much better.

If the assets for REmake had been saved they would have given the game a much better remastering, along the same lines as this one- it certainly deserved one. Unfortunately, short of remaking it from scratch, we'll never get anything better than the HD remaster we have now.

I just hope the backgrounds are not fixed in 1440, making it imposible to plau on lower rigs...

Can we even know before someone release a patch for it? Previous remaster gave us the illusion of "changing the resolution" in the video settings roflmao
Last edited by El Fuerte; Dec 9, 2015 @ 7:07pm
Coleco_84 Dec 9, 2015 @ 7:18pm 
Originally posted by Red:
Originally posted by Coleco_84:

I just hope the backgrounds are not fixed in 1440, making it imposible to plau on lower rigs...

Can we even know before someone release a patch for it? Previous remaster gave us the illusion of "changing the resolution" in the video settings roflmao

Yeah, lol, and they never fixed, at least fans did.
Nerrel Dec 15, 2015 @ 5:41pm 
Originally posted by Dfactor:
Originally posted by Nerrel:
-snip-
That's the general theory.
Is ther any hard data supporting this?
No, but logically it has to be true. It was a low budget remaster and if they still had the models for REmake they never would have wasted their time recreating any rooms from scratch. Why would they if the original models were already done? It also probably wouldn't have been any harder or more expensive to just re-render the backgrounds at a higher resolution than to try to filter the SD images into HD ones, so if they had to ability to re-render they probably would have.
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Date Posted: Dec 9, 2015 @ 10:31am
Posts: 15