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That's how business works.
But, since the first Remaster was a huge sucess and sold a lot more than Capcom expected, they know we're excited for this one as well, so they know adding more effort and making it even better will give them return and make even make us more excited about the future remaster or remakes from older sucessful games :D
Capcom's one and only MT Framework which powered Dead Rising, Lost Planet, Resident Evil, Devil May Cry, Dragon's Dogma, etc.
To answer Agent of Chaos's question.
They have complete list of RE0 assets in the archives. They've re-rendered everything again at much higher resolutions, tweaked textures here and there, added affects.
It is unknown if REmake had all of the assets in the archives, but it was also Capcom's testing grounds to see if people want these types of games again. The developers said that they've used the experience they've gained during development of REmake HD to make 0 as best as possible.
You can watch developer diares here:
https://www.youtube.com/user/ResidentEvil/videos
background textures were upgrade to 1080p.
What are you doing in these threads then? To talk crap about it?
RE0 does, for whatever reason, still have its original assets, so Capcom is able to easily alter the models to replace textures, improve the lighting, and create genuinely native HD renders of the environments. That's why this game looks so much better.
If the assets for REmake had been saved they would have given the game a much better remastering, along the same lines as this one- it certainly deserved one. Unfortunately, short of remaking it from scratch, we'll never get anything better than the HD remaster we have now.
Is ther any hard data supporting this?
I just hope the backgrounds are not fixed in 1440, making it imposible to plau on lower rigs...
Can we even know before someone release a patch for it? Previous remaster gave us the illusion of "changing the resolution" in the video settings roflmao
Yeah, lol, and they never fixed, at least fans did.