Resident Evil 0

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BridgetFisher 8 DIC 2015 a las 22:35
Why are the loading doors unskippable?
Saw alot of gameplay and noticed we cant skip or disable the loading doors for every room that are like 10 or 15 seconds long. Whats the point of doing a remaster if we dont even get an option to skip them or disable them?

Love the game but gonna wait for a sale before buying it since it seems more annoying than its worth to play with all those loading doors every 5 seconds in game.
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Mostrando 61-75 de 75 comentarios
El Fuerte 27 DIC 2015 a las 16:19 
Publicado originalmente por BridgetFisher:
Publicado originalmente por Red:

It's not an "issue" that needs to get "fixed" though.
If the loading doors are meant for their original purpose to "hide the loading", then their broken because the game doesnt need a loading time anymore???

That's not how it works and you know it. I know that you know it. Yes they were tricks for loading new areas but you, the developers and everyone else knows very well that they served as tension building as well. There is no arguing about that.

Completely remove the door animations in these remasters without an option then you better prepare for some massive backlash. Developers are not that stupid. They know the definition of a "Remaster". Which is pretty much retaining the original experience as much as possible.

It is not an "issue". It doesn't "need to get fixed" and it sure as hell ain't "broken". I completely disagree with that.
Última edición por El Fuerte; 28 DIC 2015 a las 14:37
BridgetFisher 29 DIC 2015 a las 9:27 
Publicado originalmente por Red:
Publicado originalmente por BridgetFisher:
If the loading doors are meant for their original purpose to "hide the loading", then their broken because the game doesnt need a loading time anymore???

That's not how it works and you know it. I know that you know it. Yes they were tricks for loading new areas but you, the developers and everyone else knows very well that they served as tension building as well. There is no arguing about that.

Completely remove the door animations in these remasters without an option then you better prepare for some massive backlash. Developers are not that stupid. They know the definition of a "Remaster". Which is pretty much retaining the original experience as much as possible.

It is not an "issue". It doesn't "need to get fixed" and it sure as hell ain't "broken". I completely disagree with that.
Hmmmm, tension? Never felt that when playing with the doors, just felt annoyed? How would the doors cause any tension?

Maybe that is why its better to have an option to skip the doors or skip through them hitting a button like the other versions of this game on PC since its not a one size fits all approach?
El Fuerte 29 DIC 2015 a las 15:46 
Publicado originalmente por BridgetFisher:
Publicado originalmente por Red:

That's not how it works and you know it. I know that you know it. Yes they were tricks for loading new areas but you, the developers and everyone else knows very well that they served as tension building as well. There is no arguing about that.

Completely remove the door animations in these remasters without an option then you better prepare for some massive backlash. Developers are not that stupid. They know the definition of a "Remaster". Which is pretty much retaining the original experience as much as possible.

It is not an "issue". It doesn't "need to get fixed" and it sure as hell ain't "broken". I completely disagree with that.
Hmmmm, tension? Never felt that when playing with the doors, just felt annoyed? How would the doors cause any tension?

That's because you're an inpatient player. Same problem that got you stuck with full inventory with Chris in RE1 Remaster, remember? And then you said the game was "broken".

You personal thoughts and awful experiences are irrelevant when compared to the majority. And i do know that you were already told many times about how the door animations doesn't only serve the purpose of just loading areas by the end of the day. Specially if you actually played Code Veronica

I already told you that Sectus will probably release another door skip mod for this one as well.
I don't know why you keep banging your head in the concrete wall even after this thread (and the other identical one you created) has already reached 5 pages of people disagreeing with you. You need to let it go already :)
Última edición por El Fuerte; 29 DIC 2015 a las 20:18
BridgetFisher 20 ENE 2016 a las 1:08 
Now that game is out the truth is real. The doors are broken on this version on PC and are unskippable but in past versions of RE0 on PC and console the doors could be skipped. This version is a step backwards in the games development through the years.

Hope next update can solve this issue which is ruining the game for many players who dont need to wait for the games to load watching the same animations over and over again. At least could have filled the black with something instead of being dead space. There should really be an option to either skip through the doors or a gameplay option to enable or disable doors so everyone is happy. if the game is only made for niche gamers then not enough people may buy these games or keep them which would stop any further remakes from being made which none of us RE fans want.

Would very much like more RE games but if they play like this where players sit like brain dead zombies waiting for a door people may stop buying these games and refund this because RE1 has the same problem and was never fixed, though oddly in the bonus content the doors are different.
Última edición por BridgetFisher; 20 ENE 2016 a las 1:12
noprod 20 ENE 2016 a las 1:11 
I honestly don't see why people hate it. I infact love it and I could list a whole bunch of reasons why it's so much better happing that. However, I also do understand why some people don't want this feature (sort of contradicted myself here but oh well haha).
Fear dot Com 20 ENE 2016 a las 1:56 
Isn't that sort of the staple of the series? I mean, yeah...it's Capcom hiding the loading screens in a rather clever way, but even if it was optional I'd still stick with the doors...Resident Evil without doors is like Silent Hill without the fog.
DarkMachine 20 ENE 2016 a las 3:06 
Publicado originalmente por Rasen:
Isn't that sort of the staple of the series? I mean, yeah...it's Capcom hiding the loading screens in a rather clever way, but even if it was optional I'd still stick with the doors...Resident Evil without doors is like Silent Hill without the fog.

It was both a signiture staple and a clever technical implementation due to the fact that classic RE games during those early days ran almost entirely on compact discs which it's self are very slow in terms of system having to read the data off the disc compared to hard drive or even solid state storage, so to bring some aesthetic to the player, the developers decided to implement those animated loading screen.

However due to the mainstream use and advancement in local storage and digital download there is virtually no point in the animated loading screen since your HDD or SSD is more that capable to load the next area instantly with minimal effort. It's just there to serve the classic aesthetic.
Última edición por DarkMachine; 20 ENE 2016 a las 3:06
tazamiga 20 ENE 2016 a las 3:09 
Publicado originalmente por The Knight of Faerie:
But that's the key, the trained eye. Which most video game players aren't going to have. So the difference between 60 fps, 90 fps, and 120+ fps is going to be "none". And even someone who can spot the difference, as you mentioned said difference is very small. And even the 30-60 fps range is usually fairly smooth in modern games. Maybe not as smooth, but still good enough that it's not really impacting things.
Once you get used to 144 fps or higher you can easily spot the difference. If you only play games casually you probably won't notice it as easily though. if you play alot of FPS games you will definately notice the benefit.
Seraphita 20 ENE 2016 a las 3:32 
Publicado originalmente por Red:
That's not how it works and you know it. I know that you know it. Yes they were tricks for loading new areas but you, the developers and everyone else knows very well that they served as tension building as well. There is no arguing about that.
According to door skippers, I probably shouldn't be afraid when I load a new room. These door animations give me a slight uncomfortable tension because I am afraid something jump in my face or etc. It's what makes the game awesome. Our generation though... ehh...

I like the times we played a horror game for the feel. Now these people want to cut down the whole feel because it hinder their gameplay. I think I will never understand them. Sigh...
BridgetFisher 20 ENE 2016 a las 18:59 
Publicado originalmente por Rasen:
Isn't that sort of the staple of the series? I mean, yeah...it's Capcom hiding the loading screens in a rather clever way, but even if it was optional I'd still stick with the doors...Resident Evil without doors is like Silent Hill without the fog.

was never a staple as much as it was a trick animation used to mask the game loading the next area. Doors were never in game to create tension, that is a fan reaction to the series.
If there was no need to load the next area then the doors would have never been made at all.

It is more of a nostalgia element which serves a very small audience and after RE1 making the same mistake people will get turned off to RE forever if this isnt fixed which would suck for all of us. Adding an option to skip through would let the nostalgia fans be able to sit and wait for the animation to finish while power games would power through the doors experiencing the tension and action of the game.
Última edición por BridgetFisher; 20 ENE 2016 a las 19:01
Harry101UK 20 ENE 2016 a las 19:20 
You can argue about it being 'immersive' and 'tension-building' all day, every day. The point is that it should be optional. It's no longer a technical limitation, so imposing the 7-second delay for every single door shouldn't be mandatory.

The intro inside the train is a prime example of where it just becomes annoying. Door, carriage, door, carriage, countdown?! DOOR, DOOR, DOOR!

The skip mods (and old RE1-3 PC releases) prove that the loading is irrelevant. If it was optional from the beginning, everyone would have their choice of whether or not to watch them.

It's especially helpful for repeated playthroughs where you already know what's in every room. You don't need a 7-second door animation to create tension at that point.
Última edición por Harry101UK; 20 ENE 2016 a las 19:22
tazamiga 21 ENE 2016 a las 4:12 
Publicado originalmente por Harry101UK:
You can argue about it being 'immersive' and 'tension-building' all day, every day. The point is that it should be optional. It's no longer a technical limitation, so imposing the 7-second delay for every single door shouldn't be mandatory.

The intro inside the train is a prime example of where it just becomes annoying. Door, carriage, door, carriage, countdown?! DOOR, DOOR, DOOR!

The skip mods (and old RE1-3 PC releases) prove that the loading is irrelevant. If it was optional from the beginning, everyone would have their choice of whether or not to watch them.

It's especially helpful for repeated playthroughs where you already know what's in every room. You don't need a 7-second door animation to create tension at that point.
Much easier to handle the 1 second part door animation now than that lengthy one , especially when climbing stairs or a ladder.
Echo 21 ENE 2016 a las 6:02 
Publicado originalmente por BridgetFisher:
past versions of RE0 on PC and console the doors could be skipped.
No.
RE0 was never previously released on PC, and the door sequences couldn't be skipped on the GameCube or Wii versions without the use of AR codes or similar devices. Just how far is your hand jammed up your ass to pull this sort of blatant, laughable ♥♥♥♥? You're just making yourself look stupid now.
slocik 21 ENE 2016 a las 6:39 
Since the devs are incompetent hacks who dont care for the game and just want to cash in a quick check.
No the game dosnt load anything, that takes a second or less.
You will have ot wait for a modder to fix it, last remaster had a door skip mod, this maybe will get one if we lucky.
karl-emil 21 ENE 2016 a las 8:29 
Publicado originalmente por Reaper:
Because it loads the next area.

100% wrong
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Publicado el: 8 DIC 2015 a las 22:35
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