Resident Evil 0

Resident Evil 0

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80TCS Jan 19, 2016 @ 6:54pm
Sooo... How are the controls this time ?
Anyone cares to share about the Control Layouts in RE0, pictures, videos, opinions... ?
Are the Controls resemble the ones from RE1 HD REmaster, are they any different... ?

EDIT: I am mostly interested in the Gamepad Controls, not Mouse & Keyboard.
Last edited by 80TCS; Jan 19, 2016 @ 7:05pm
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Showing 1-15 of 16 comments
Gian Jan 19, 2016 @ 6:55pm 
They're good, and they're changeable, you can change them however you like.
El Fuerte Jan 19, 2016 @ 6:58pm 
As far as i've heard they're not that good for the gamepad. You're stuck to run with B (Circle) unless you use some external software for the gamepad if you want to run with X (Square)
Stoibs Jan 19, 2016 @ 6:58pm 
Has some weird bug and oddity where your custom binds don't stick properly unless you also toggle the control scheme from the new '3d' style back to the original tank which was annoying me greatly until I saw the workaround posted here on the forums.
Apart from that it's just as perfect as RE1HD and I've adopted the same buttons pretty much.
Last edited by Stoibs; Jan 19, 2016 @ 6:59pm
Maniac Jan 19, 2016 @ 6:59pm 
Gamepad isn't customizable and this is bollocks.
I'm used to run button being X and action button Square. Here it's always Circle being default run button and X action while Square is status screen.
3RDplayer Jan 19, 2016 @ 7:02pm 
Originally posted by Red:
As far as i've heard they're not that good for the gamepad. You're stuck to run with B (Circle) unless you use some external software for the gamepad if you want to run with X (Square)

As he pointed out. It's switched around. It's japanese style. Where X is Cancel and Circle/B is OK. If you don't change it with external software you will suffer greatly in the first minutes with this switcheroo. I changed it straight away with betterDS3 cuz it pissed me off.
80TCS Jan 19, 2016 @ 7:08pm 
So, it's the "B" Button both "Cancel" and "Run" ? And "X" Button "Inventory" or... ?
rr3 Jan 19, 2016 @ 7:24pm 
I set the game on TYPE D, it is the closest of the options to the original game controls. I then used my Steam controller settings to bring the controls settings even closer. I left "Aim" on the left trigger... and "fire" is now both (x) and right trigger, but everything else in now like the gamecube control scheme. The game really needs a control scheme like REmakes' TYPE B...
Last edited by rr3; Jan 19, 2016 @ 7:25pm
3RDplayer Jan 19, 2016 @ 7:27pm 
Originally posted by 80TCS:
So, it's the "B" Button both "Cancel" and "Run" ? And "X" Button "Inventory" or... ?

Yes!
Johnnykey Jan 19, 2016 @ 7:29pm 
Type D if you've played RE1 HD Remake, nuff said.
3RDplayer Jan 19, 2016 @ 7:33pm 
Originally posted by Johnnykey:
Type D if you've played RE1 HD Remake, nuff said.

I use type A cuz its close to RE3. Doesn't matter which preset you use. Having X/B reversed is just awful regardless.
El Fuerte Jan 19, 2016 @ 7:34pm 
Originally posted by Johnnykey:
Type D if you've played RE1 HD Remake, nuff said.

But you run with X (Square) in RE1 remaster. Capcom shouldn't have negleted this little detail
80TCS Jan 19, 2016 @ 7:56pm 
Originally posted by Acantophis3rD:
Originally posted by 80TCS:
So, it's the "B" Button both "Cancel" and "Run" ? And "X" Button "Inventory" or... ?

Yes!

Well that's a good start. So far it seems "fixable"... Nothing Xinput Plus couldn't handle.
3RDplayer Jan 19, 2016 @ 8:02pm 
I tried Type D and... it still feels awkward with the aming on L2 and map on R1. But I found another design flaw. Normally Square/X & Circle/B should be chancel after having selected "Combine" but here it's only Square/X. And I remember having a shoulder button for switch character and not Triangle/Y. Well I guess the only way to make it feel right is really using betterDS3 or Xinput or whatever. The defaults are horrible in every way.
rr3 Jan 19, 2016 @ 8:21pm 
they are all pretty bad, no idea what they were thinking.

How do you not have at least one control scheme match the original game? lol I really want a answer.
Last edited by rr3; Jan 19, 2016 @ 8:21pm
TimeLoss Jan 19, 2016 @ 8:35pm 
The X/B reversal really caught me off guard, I'm surprised an otherwise incredible port/remaster missed such a basic option. I know there are external fixes, but it’s still frustrating.
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Date Posted: Jan 19, 2016 @ 6:54pm
Posts: 16