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There's 10 lights, so you do a multiple of 9 and add what's missing.
If it's 32, you do 333 333 333 5
If it's 67, you do 777 777 777 4
If it's 81, you do 888 888 888 9
Its just funny when you take your time thinking you have plenty of it remaining only to find out you have ANOTHER 'puzzle' to finish with 30 seconds left and the panic gets you.
unspoil cuz music/math puzzles suck:
9x6+5=32
9x7+4=67
9x8+9=81
Anyway, what's up with the inferior solutions?
If you want to avoid mistakes when "mashing" the input, you first use the "odd" number and then input the other "main" number.
For 36: 22 444 444 44 (two 2's, then mash "4")
For 67: 4 777 777 777 (one 4, then mash "7")
For 81: 9 888 888 888 (one 9, then mash "8")
The reason why this is smarter is also that if you mess up with the odd number, it's faster to reset the counter and start over than having input almost everything and then start over.
But I was just trying the 10 digit number on the passcard, ignoring the 0. Wasn't even looking at that display. Would have been more fun figuring it out by myself. But the time pressure stupified me completely.
I cannot call this good game design by any means.
on top of that, to have a console in the REAR of the train to activate 3 different codes just to use the console in the front of the train. i mean, what if there was only 1 person?
good luck!