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Fordítási probléma jelentése
Well, this is the difference between 30FPS videos and 30FPS realtime rendering. With 30FPS videos you have the benefit of prebaked motion blur, (that's blur between frames) while with 30FPS realtime rendering you can't benefit from that same effect. in real time rendering, the motion blur it's a post processing effect that needs at least 2 frames rendered ahead so that the GPU could make a "mixed (blurred result) frame" between the two. And that's performance loss and added latency. Basically you add 3 frames latency. Prebaked video content it's pretty much ok with motion blur, since the blur it's "already there" between frames so to speak...
That's very nice! Oh and a little off topic here: i really don't understand why they still can't get this to run at 60 fps on consoles. Seriously they have dated hardware but this is just a remaster. At least console players will not care that much anyway.
But this video is good because from the beginning, it shows that 60 fps makes the difference. Even in a game with pre-rendered backgrounds.
Depth of Field is something i always deactivate (along with motion blur, screen filters and film grain).
I never got the point why making the camera just focus on something (and blur everything else on a diferent level) is a positive thing.
But thats just me, maybe someone who knows photography can explain better.
It's mostly what developers try to reproduce. But i don't care that much either. It's just that it would be nice to have an option on PC for the people who like it.
Pretty mych this ^ ^. Basically with a "2D" monitor you can't replicate depth at a focal point.
DoF simply simulates the depth perception giving you a predetermined focal point in space.
Basically you don't have the option to "focus" elsewhere... only where the dev wants you to.
With a hologram for example, DoF would be irrelevant since it has real depth and you could focus on any depth in that space and naturally, your vision would blur the rest.
Hey 80TCS i think i have some bad news (or good news for you? i don't know)
Seems like they have kind of screwd up the controls with this one. You can only run with the Circle button according to some users. I don't know what they've done with the cancel button that you were complaining about though. Maybe it is screwd as well?
Depth of field has nothing to do with photography. Your eyes work excatly the same. You are now staring at the screen, and your peripherial vision is blurred. You see things are around, but they are not sharp. If you look away, your eyes are focused at something else, but others will be blurred.
The dof effect is essential, and you are missing out if you turn it off. Don't.