Resident Evil 0

Resident Evil 0

RE0 HD REmaster - Some Features and PC/PS4 comparison
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1630/32 megjegyzés mutatása
80TCS eredeti hozzászólása:
Leaves.OwnZ eredeti hozzászólása:
Yes it can look very good thats true
But a lot of Developers do to much or to less.
So less you wont even see it > Just performanceloss
to much -> Looks like trash also sometimes causes strange feeling while looking at it
Very few good DoF in my opinion.
Same (not that bad but still) like CA - wich is the worst effect ever!

CA is good for certain stylized games. I certainly don't hate it. And it usually comes as an option, so no harm done.
Tell that early Dying Light users. :D If CA is to overused it just gives a realy bad feeling (sure it's opinion) but the most hate i ever noticed was about CA in some Games it was pretty anoying for most of the Players.
Red eredeti hozzászólása:
That's very nice. I really thought that the moving objects when the train starts the trip were converted to 60 fps but this video proved me wrong. It's amazing how they look so smooth in 30 fps even when you're playing at 60 fps? They really don't look like they're moving at 30 fps lol
The resolution they went with on PC for backgrounds is really weird. Though they seem to think it works out ok anyhow due to widescreen aspect.
LazyAmerican eredeti hozzászólása:
DoF usually goes off immediately anyways....no loss there.
It looks like it is only used in cutscenes to show the person further from the camera though which can look kind of cool if done right.
Red eredeti hozzászólása:
That's very nice. I really thought that the moving objects when the train starts the trip were converted to 60 fps but this video proved me wrong. It's amazing how they look so smooth in 30 fps even when you're playing at 60 fps? They really don't look like they're moving at 30 fps lol

Well, this is the difference between 30FPS videos and 30FPS realtime rendering. With 30FPS videos you have the benefit of prebaked motion blur, (that's blur between frames) while with 30FPS realtime rendering you can't benefit from that same effect. in real time rendering, the motion blur it's a post processing effect that needs at least 2 frames rendered ahead so that the GPU could make a "mixed (blurred result) frame" between the two. And that's performance loss and added latency. Basically you add 3 frames latency. Prebaked video content it's pretty much ok with motion blur, since the blur it's "already there" between frames so to speak...
Red eredeti hozzászólása:
Leaves.OwnZ eredeti hozzászólása:
That's very nice. I really thought that the moving objects when the train starts the trip were converted to 60 fps but this video proved me wrong. It's amazing how they look so smooth in 30 fps even when you're playing at 60 fps? They really don't look like they're at 30 fps lol

Yes on cutscenes i noticed they are not so smooth. But in gameplay they are perfectly smooth.

What bugs me the most is that on the PS4 version (30 fps), the chandeliers moves smoother than Rebecca herself lol. They must have done some really nice tricks in those 30 fps video files.
Most of the Time the Trick is a Preplica - Just put it in twice so render 2 Items in 1 Frame to get the double Framerate - only costs > you have to blut it, because of the Edges wich would overlap. Old trick used back in the days to simulate smoothness on moving object
Red eredeti hozzászólása:
Leaves.OwnZ eredeti hozzászólása:
That's very nice. I really thought that the moving objects when the train starts the trip were converted to 60 fps but this video proved me wrong. It's amazing how they look so smooth in 30 fps even when you're playing at 60 fps? They really don't look like they're at 30 fps lol

Yes on cutscenes i noticed they are not so smooth. But in gameplay they are perfectly smooth.

What bugs me the most is that on the PS4 version (30 fps), the chandeliers moves smoother than Rebecca herself lol. They must have done some really nice tricks in those 30 fps video files.
It's more of a worry on a clunky engine like this that the PS4 couldn't do it at 60 fps the same as the PC. Especially with reduced AA. Though console only users do argue that 30 fps is more cinematic lol
Legutóbb szerkesztette: tazamiga; 2016. jan. 19., 6:41
tazamiga eredeti hozzászólása:
Red eredeti hozzászólása:

Yes on cutscenes i noticed they are not so smooth. But in gameplay they are perfectly smooth.

What bugs me the most is that on the PS4 version (30 fps), the chandeliers moves smoother than Rebecca herself lol. They must have done some really nice tricks in those 30 fps video files.
It's more of a worry on a clunky engine like this that the PS4 couldn't do it at 60 fps the same as the PC.
Yes, sure they could do it. No Problems (when it comes to power) - but still its not made for that.
15 FPS it's the most cinematic experience ever! Looking forward to PC games locked in 15 FPS!


Leaves.OwnZ eredeti hozzászólása:
Red eredeti hozzászólása:

Yes on cutscenes i noticed they are not so smooth. But in gameplay they are perfectly smooth.

What bugs me the most is that on the PS4 version (30 fps), the chandeliers moves smoother than Rebecca herself lol. They must have done some really nice tricks in those 30 fps video files.
Most of the Time the Trick is a Preplica - Just put it in twice so render 2 Items in 1 Frame to get the double Framerate - only costs > you have to blut it, because of the Edges wich would overlap. Old trick used back in the days to simulate smoothness on moving object

That's very nice! Oh and a little off topic here: i really don't understand why they still can't get this to run at 60 fps on consoles. Seriously they have dated hardware but this is just a remaster. At least console players will not care that much anyway.

But this video is good because from the beginning, it shows that 60 fps makes the difference. Even in a game with pre-rendered backgrounds.
So... we miss the "effect" of getting stuff blurred.

Depth of Field is something i always deactivate (along with motion blur, screen filters and film grain).

I never got the point why making the camera just focus on something (and blur everything else on a diferent level) is a positive thing.

But thats just me, maybe someone who knows photography can explain better.
If you put your finger right on the side of your eye but don't focus on it...you'll see it blured (out of focus)

It's mostly what developers try to reproduce. But i don't care that much either. It's just that it would be nice to have an option on PC for the people who like it.
Legutóbb szerkesztette: Crusta; 2016. jan. 19., 6:58
Red eredeti hozzászólása:
If you put your finger right on the side of your eye but don't focus on it...you'll see it blured (out of focus)

It's mostly what developers try to reproduce. But i don't care that much either. It's just that it would be nice to have an option on PC for the people who like it.

Pretty mych this ^ ^. Basically with a "2D" monitor you can't replicate depth at a focal point.
DoF simply simulates the depth perception giving you a predetermined focal point in space.
Basically you don't have the option to "focus" elsewhere... only where the dev wants you to.
With a hologram for example, DoF would be irrelevant since it has real depth and you could focus on any depth in that space and naturally, your vision would blur the rest.
80TCS eredeti hozzászólása:
Red eredeti hozzászólása:
If you put your finger right on the side of your eye but don't focus on it...you'll see it blured (out of focus)

It's mostly what developers try to reproduce. But i don't care that much either. It's just that it would be nice to have an option on PC for the people who like it.

Pretty mych this ^ ^. Basically with a "2D" monitor you can't replicate depth at a focal point.
DoF simply simulates the depth perception giving you a predetermined focal point in space.
Basically you don't have the option to "focus" elsewhere... only where the dev wants you to.
With a hologram for example, DoF would be irrelevant since it has real depth and you could focus on any depth in that space and naturally, your vision would blur the rest.

Hey 80TCS i think i have some bad news (or good news for you? i don't know)

Seems like they have kind of screwd up the controls with this one. You can only run with the Circle button according to some users. I don't know what they've done with the cancel button that you were complaining about though. Maybe it is screwd as well?
General Plastro eredeti hozzászólása:
So... we miss the "effect" of getting stuff blurred.

Depth of Field is something i always deactivate (along with motion blur, screen filters and film grain).

I never got the point why making the camera just focus on something (and blur everything else on a diferent level) is a positive thing.

But thats just me, maybe someone who knows photography can explain better.

Depth of field has nothing to do with photography. Your eyes work excatly the same. You are now staring at the screen, and your peripherial vision is blurred. You see things are around, but they are not sharp. If you look away, your eyes are focused at something else, but others will be blurred.

The dof effect is essential, and you are missing out if you turn it off. Don't.
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1630/32 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2016. jan. 19., 6:01
Hozzászólások: 32