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https://www.youtube.com/watch?v=MTj8suKPCjw
Who am I to argue with you, :3
He's right, I was about to reply to you, then I changed my mind. But when I saw your comment, I knew I had to answer.
The door transition purpose was a way to "hide" the loading screens in the playstation / GC era, as well as adding a bit of atmosphere during these events.
When your PC has the strength to deal with this game, this is just an f***ing arbitrary way to waste time.
In resident Evil 1, 2 and 3 on PC, you were able to cut those animations (or let them be until the room apperead), and it was almost instant, even 15 years ago. Only if your PC was a bit slow the loading of the next room would be a bit longer, and since you had cut the door animation by hitting space, there was a black screen for 2-3 seconds, "at worse".
So, what people want is : choice.
The ability to cut these animations when hitting space (or action), for instance, should have been added in those two remakes. Or let them go for those 7 seconds.
To continue on this subject : why can I cut the cutscenes and not those animations ? I would say the cutscenes add MUCH MORE atmosphere than those poor and boring animations.
They are cool once, not when you have seen them for fifty time.
They are just a chore.
I tested this out and unfortunately it doesn't seem legit. It was blocked and removed from my computer because it has something called "sonar heuristic 142" in it.
And about the whole loading thing. While working on the mod, it looks like the game actually loads the next room at the *end* of the door animation. So it's not even possible for the door animation to hide any loading (even so, the actual loading time for a room is absurdly fast).
thanks for taking the time :) i used your mod on last years Remake as well.
thank you very much
Nobody, literally nobody cares about the obscure almost non existent speed running community.
Especially not the tens of thousands of people who bought this trainwreck of a port.
I used the early doorskip. You said the animation runs before even loading the room. And by cutting off the animation for the door the sound when the door closes is not played after the room is loaded. Now we have great first few seconds of door animation but without the sound of door closing. It can only get better from here. Thank you again for all the work you put into modding the games!
Its not breaking the game.