Resident Evil 0

Resident Evil 0

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C0MP0NENTY Jan 16, 2016 @ 11:26pm
Door skip mod,,,,
please capcome Add "Door skip option / mod or patch,,,,
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Showing 46-60 of 80 comments
lauroon Jan 20, 2016 @ 8:44am 
Can sombebody get this to work?
https://www.youtube.com/watch?v=MTj8suKPCjw
3RDplayer Jan 20, 2016 @ 8:53am 
Fling Trainers are the best! This dude deserves the reputation. So get it.
Balmert Jan 20, 2016 @ 9:24am 
i can't why for a door skip , in RE remake it came pretty fast
Gian Jan 20, 2016 @ 10:20am 
Originally posted by Harry101UK:
Originally posted by Reaper:
so with that mod, all it is doing is slowing down your computer.
No it doesn't. There's a mod for ReMake, and it takes 2 seconds to go through doors, without the mod it takes about 7. If your PC struggles to load it, it's officially slower than a Gamecube and you need to upgrade.

The mod for ReMake should already work for this game too, since it uses the same engine. If not, there will be a mod within 2 hours of release, same as ReMake.

Who am I to argue with you, :3
Aasimar069 Jan 20, 2016 @ 1:13pm 
Originally posted by Reaper:
Originally posted by Harry101UK:
No it doesn't. There's a mod for ReMake, and it takes 2 seconds to go through doors, without the mod it takes about 7. If your PC struggles to load it, it's officially slower than a Gamecube and you need to upgrade.

The mod for ReMake should already work for this game too, since it uses the same engine. If not, there will be a mod within 2 hours of release, same as ReMake.

Who am I to argue with you, :3


He's right, I was about to reply to you, then I changed my mind. But when I saw your comment, I knew I had to answer.

The door transition purpose was a way to "hide" the loading screens in the playstation / GC era, as well as adding a bit of atmosphere during these events.

When your PC has the strength to deal with this game, this is just an f***ing arbitrary way to waste time.

In resident Evil 1, 2 and 3 on PC, you were able to cut those animations (or let them be until the room apperead), and it was almost instant, even 15 years ago. Only if your PC was a bit slow the loading of the next room would be a bit longer, and since you had cut the door animation by hitting space, there was a black screen for 2-3 seconds, "at worse".

So, what people want is : choice.
The ability to cut these animations when hitting space (or action), for instance, should have been added in those two remakes. Or let them go for those 7 seconds.

To continue on this subject : why can I cut the cutscenes and not those animations ? I would say the cutscenes add MUCH MORE atmosphere than those poor and boring animations.
They are cool once, not when you have seen them for fifty time.

They are just a chore.

Jumping Squirrel Jan 20, 2016 @ 1:34pm 
Originally posted by lauroon:
Can sombebody get this to work?
https://www.youtube.com/watch?v=MTj8suKPCjw

I tested this out and unfortunately it doesn't seem legit. It was blocked and removed from my computer because it has something called "sonar heuristic 142" in it.
C0MP0NENTY Jan 20, 2016 @ 1:34pm 
Originally posted by Aasimar069:
Originally posted by Reaper:

Who am I to argue with you, :3


He's right, I was about to reply to you, then I changed my mind. But when I saw your comment, I knew I had to answer.

The door transition purpose was a way to "hide" the loading screens in the playstation / GC era, as well as adding a bit of atmosphere during these events.

When your PC has the strength to deal with this game, this is just an f***ing arbitrary way to waste time.

In resident Evil 1, 2 and 3 on PC, you were able to cut those animations (or let them be until the room apperead), and it was almost instant, even 15 years ago. Only if your PC was a bit slow the loading of the next room would be a bit longer, and since you had cut the door animation by hitting space, there was a black screen for 2-3 seconds, "at worse".

So, what people want is : choice.
The ability to cut these animations when hitting space (or action), for instance, should have been added in those two remakes. Or let them go for those 7 seconds.

To continue on this subject : why can I cut the cutscenes and not those animations ? I would say the cutscenes add MUCH MORE atmosphere than those poor and boring animations.
They are cool once, not when you have seen them for fifty time.

They are just a chore.
agreed
FluffyQuack Jan 20, 2016 @ 1:40pm 
I've got door skipping working now. It's not ideal (it still fades the door in and out), but it's still drastically shorter. I'll do a little bit more testing and then I'll release the current version. And at one point I'll see if I can improve it so it skips the entire door animation.

And about the whole loading thing. While working on the mod, it looks like the game actually loads the next room at the *end* of the door animation. So it's not even possible for the door animation to hide any loading (even so, the actual loading time for a room is absurdly fast).
Last edited by FluffyQuack; Jan 20, 2016 @ 1:40pm
DeadPhoenix Jan 20, 2016 @ 2:38pm 
Originally posted by FluffyQuack:
I've got door skipping working now. It's not ideal (it still fades the door in and out), but it's still drastically shorter. I'll do a little bit more testing and then I'll release the current version. And at one point I'll see if I can improve it so it skips the entire door animation.

And about the whole loading thing. While working on the mod, it looks like the game actually loads the next room at the *end* of the door animation. So it's not even possible for the door animation to hide any loading (even so, the actual loading time for a room is absurdly fast).

thanks for taking the time :) i used your mod on last years Remake as well.
C0MP0NENTY Jan 21, 2016 @ 3:01am 
Originally posted by FluffyQuack:
I've got door skipping working now. It's not ideal (it still fades the door in and out), but it's still drastically shorter. I'll do a little bit more testing and then I'll release the current version. And at one point I'll see if I can improve it so it skips the entire door animation.

And about the whole loading thing. While working on the mod, it looks like the game actually loads the next room at the *end* of the door animation. So it's not even possible for the door animation to hide any loading (even so, the actual loading time for a room is absurdly fast).


Originally posted by FluffyQuack:
I've got door skipping working now. It's not ideal (it still fades the door in and out), but it's still drastically shorter. I'll do a little bit more testing and then I'll release the current version. And at one point I'll see if I can improve it so it skips the entire door animation.

And about the whole loading thing. While working on the mod, it looks like the game actually loads the next room at the *end* of the door animation. So it's not even possible for the door animation to hide any loading (even so, the actual loading time for a room is absurdly fast).
thank you very much
grody_antagonic Jan 21, 2016 @ 3:55am 
Originally posted by FluffyQuack:
I've got door skipping working now. It's not ideal (it still fades the door in and out), but it's still drastically shorter. I'll do a little bit more testing and then I'll release the current version. And at one point I'll see if I can improve it so it skips the entire door animation.
Yay, thank you very much! I was waiting for this! :D
Last edited by grody_antagonic; Jan 21, 2016 @ 3:55am
slocik Jan 21, 2016 @ 6:51am 
Originally posted by ZombieAli☣™:
People seem to have mixed opinions
No they dont, kid you high? There are bunch of hipsters and nostlagia driven fans that will say any chagne from the original is a crime against god, but those clowns should be playing on a game cube if they are such purist shouldnt they? Otherwise every sane person will want to have the mod or an option form the dev available.
Originally posted by ZombieAli☣™:
On the other hand theres the people who Hate those mods because they mess with speedrun times and Mess with the leaderboards
Nobody, literally nobody cares about the obscure almost non existent speed running community.
Especially not the tens of thousands of people who bought this trainwreck of a port.
3RDplayer Jan 21, 2016 @ 10:56am 
Originally posted by FluffyQuack:
I've got door skipping working now. It's not ideal (it still fades the door in and out), but it's still drastically shorter. I'll do a little bit more testing and then I'll release the current version. And at one point I'll see if I can improve it so it skips the entire door animation.

And about the whole loading thing. While working on the mod, it looks like the game actually loads the next room at the *end* of the door animation. So it's not even possible for the door animation to hide any loading (even so, the actual loading time for a room is absurdly fast).

I used the early doorskip. You said the animation runs before even loading the room. And by cutting off the animation for the door the sound when the door closes is not played after the room is loaded. Now we have great first few seconds of door animation but without the sound of door closing. It can only get better from here. Thank you again for all the work you put into modding the games!
Bacheh-ey Kooney Jan 21, 2016 @ 10:58am 
Stop breaking the games, play them as intended.
Pocok Jan 21, 2016 @ 10:59am 
Originally posted by @JacobMrox:
Stop breaking the games, play them as intended.

Its not breaking the game.
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