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There are 5 giant spiders in total throughout the game at those two specific basement hallways. They can only be encountered after you unlock access to the Training Facility's basement from completing a certain puzzle. The giant spiders are spawned upon entering those two hallways and will never respawn any additional giant spiders elsewhere in any other locations.
Unfortunately, unlike Resident Evil, there is no arachnophobia mod for Resident Evil 0 as far as I can recall.
I'll warn you beforehand, so you won't get surprised on the first encounter with the giant spiders, is that the camera angles & enemy placement at the Basement Entrance is quite cheeky by obscuring the spiders from view for them to literally land a drop on you for a cheap hit if you don't react within 2-3 seconds. RE0 is infamously known for shenanigans like that.
You do eventually get used to them, and there arent many. (its not a Doom 3 situation where they jump at the screen). And it helps that most cameras are zoomed out and not focused on the character. But they are realistic looking, and it did take one run until it stopped being uncomfortable
1 Remake's introduction to them is mean though, since it plays with the idea of making it sudden.
Maybe start with RE2 Original to get used to how they work? That game was originally a PS1 game, and the art style is much less realistic due to aging. They look similar enough, but no hairs, more polygonal. Same behavior, and they are even less common (only in the sewer for two halls, and maybe one run in the lab but even that might be wrong)
Well, they don't look as ugly and real, I guess. I played the game too much anyway, but I do fight most of them from a distance or sometimes in third person if needed, even windowed mode if I'm really tired and not in the mood to deal with spiders.
1:26:00 if you want to see half the spiders in the whole game. I forgot that these are faster than the ones in 1 and 0 but they are a non-threat if you move and they mainly just spit acid from the ceiling.
The ones in 1 and 0 are slower, but they are more frequent and a bit more dangerous.
That camera angle at 1:26:12 is messed up, I didn't expect that. I don't know what's worse, these camera angles or first person... But yeah, if it's just that brief in entire 1 and 0, then that's perfectly fine.
In 1 and 0, they show up more and look way more realistic. Have a shotgun ready and they arent a threat, but they are gross.
https://www.youtube.com/watch?v=pYCkFRu8PUo
Massive warning at 1:30:00. But if you really want a peek at their introduction in 1 to know where it is, its here.
Oh, I know, I played 2 Remake too many times so I recognized the sewers. Basically, just move away from the door immediately and then it's fine, even more so than the scene from the link of original 2 above. It doesn't even look bad here at all. If this is as bad as it gets aside from that spider boss with all those webs, then I'll be fine. Anyway, thanks. I'm currently replaying 7 after like 5 years and it's infinitely better than I remember and hoped, easily one of the very best games I've ever played. I absolutely love everything about how these games are designed and 1 and 0 are the same way, so I can't wait.
Also roach/cricket enemies.
Remake 1 is pretty much perfect, Original 2 is very good and simple enough to replay over and over, Original 3 has extremely high replayability with some randomized enemies and item sets and multiple choice paths, and Code Veronica is the longest and closes out the Claire story well and has some of the most entertaining villains
By comparison 0 is really empty. Other than having playable Rebecca, and using the perfect background style of 1R, it’s mostly forgettable
Anyway, the Training Facility, especially early on, was easily my least favorite part of the game where I was honestly bored and annoyed. I mean, kind of. Compared to 1 anyway, which is absolute perfection of a game. It was too similar to the Spencer Mansion, except significantly worse in every possible aspect. Definitely not a good combination at all.
Mimicry Marcus is just a horrible enemy, near the piano when you have to get that crank and other stuff. So much backtracking, yet 3 of these stupid enemies which you run into way more than just 3 times. Annoying as hell, especially when one gets you before movement even responds immediately after a loading screen. Reminds me of Skyrim, when you save in the middle of combat with low health, but the save is created with a delay, plus yet another delay when you actually load up that save... and you just get killed during loading, basically. Except, in 0, it's not even a side effect of abusing the saving system to cheat death, it's just how the game is.
Of course, the legendary monkey enemies. They're as fast as dogs, they come in packs and they just keep stunning you. The best part? You'd think one shotgun shell would be overkill and a waste, but they take like 3 of those? Again, they come in packs, which seriously makes hunters way easier to deal with because when they're knocked back, you actually have time to aim and reload, but not with these things. And the clunky church fight. Basically, the game was full of this kind of crap.
The centipede boss is just Yawn, but a gross centipede which made me play in windowed mode since those things creep me out, turns out even more than spiders do. Anyway, camera angles were horrible in that fight and the centipede itself kind of just does nothing and dies. A boring "fight", just a waste of ammo. I found myself fighting the camera angles more than the thing itself. Speaking of which, I got screwed over by camera angles many times in this game, something I have never ever noticed in the first game where I had no problem with camera angles whatsoever.
All in all, I enjoyed Laboratory and the rest of the game a lot more. In these parts, it finally felt like the good old Resident Evil that I know and love, aside from the usual annoying, tedious and unfair ♥♥♥♥♥♥♥♥, but underneath all that, it's still a great game for sure and even in a Training Facility session where I played for over 2 hours straight and thought to myself that I would never ever replay this game, those 2.5 hours still passed incredibly quickly. The game was fun to play from start to finish, but in a really weird way that made me want to end my suffering at times. Makes no sense, but this isn't the first game that makes me feel that, it's just probably the worst offender. Still a great game without doubt. Go figure.
Also, I had like 200 pistol ammo at the end of the game despite wasting it way too much throughout the game and without even having the upgrade until the end of the game where I no longer needed it except for just those few zombies. Anyway, I left the pistols behind because I had too much of all other, much more important ammo and simply not enough space.
Speaking of which, at some point in the final area, I took an entire hour to go back for the Grenade Launcher and all types of grenades, as well as all other ammo and healing items and pile it up. I thought it was absolutely overkill considering I had dozens of shotgun ammo, a dozen of standard grenade ammo, another dozen of acid ammo and almost a dozen of incendiary ammo, as well as over a dozen of magnum ammo.
Not to mention that I ended the first game with similar amounts of all of the mentioned ammo, despite also wasting it more than needed. Not to mention over a dozen full healing items in that game, while this one needs healing significantly more due to all the ♥♥♥♥♥♥♥♥, as well as both characters being victims to said ♥♥♥♥♥♥♥♥, yet ridiculously more scarce healing items
Anyway... guess what... I had to restart the final boss a few times and when I finally pulled it off, I did it with precisely zero ammo left in all weapons on both characters and the cutscene after the final valve fortunately triggered in the last second because I had nothing left to distract the Queen with... What the hell? I cannot believe it.
Other than Veronica, 0 is probably the most difficult of the originals by far.