Resident Evil 0

Resident Evil 0

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billsxz Feb 5, 2016 @ 8:10pm
rise of tomb raider first patch fixed the mouse arrow not hidden when using gamepad. But RE0,1 still there
-Fixed mouse cursor not always being hidden when using gamepad.
They have a very long list of fix even though most of people say they have not noticed any of them and the game built solid.

Capcom should study their attitude.
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Showing 1-15 of 19 comments
The Merchant Feb 6, 2016 @ 3:04am 
Just ♥♥♥♥♥♥♥ move it into the corner.
Seriously, if it was a gamebreaking bug I'd understand but this? For real?
If there is a loose screw in your furniture, just tighten it up yourself and don't complain to IKEA or whatever about it
Last edited by The Merchant; Feb 6, 2016 @ 3:05am
billsxz Feb 6, 2016 @ 12:22pm 
no attitude company never become a good large company. no attitude user make it worse.
The Merchant Feb 6, 2016 @ 3:59pm 
Originally posted by billsxz:
no attitude company never become a good large company. no attitude user make it worse.
You realize you complain about something as benign as a mouse cursor that can be moved to the edge of the screen and call me out on my attitude?
I'm all for improving the game but for ♥♥♥♥♥ sake start with the big issues first AND THEN you can mak threads about completely superficial flaws
billsxz Feb 6, 2016 @ 4:21pm 
Originally posted by The Merchant:
Originally posted by billsxz:
no attitude company never become a good large company. no attitude user make it worse.
You realize you complain about something as benign as a mouse cursor that can be moved to the edge of the screen and call me out on my attitude?
I'm all for improving the game but for ♥♥♥♥♥ sake start with the big issues first AND THEN you can mak threads about completely superficial flaws
Most of tomb raider player haven't not notice any of their fixes. But Crystal Dynamic fixed 30+ non-breaking bugs. What do you call Cryystal Dynamc Dev? --a bunch of fools that spend thousands of dollar and tons of hours to fix 30+ bugs that most players have not even notice? Including hide the mouse cursor. Capcom compare to Crystal Dynamic, it is a shame. They don't want spend more money on that. Maybe that's why they have less money. Because they don't have attitude. Most of people won't borthing buy their games. Because they don't like to fix non-breaking bugs.
The Merchant Feb 6, 2016 @ 4:43pm 
First, Capcom is an entire company, Crystal Dynamics is a single dev studio.
Second, this is a touched up port of an old game. TR is a new major title. The budget may be worlds apart.
Third, mechanically the mouse does nothing in-game. You never once have to move your mouse in RE0/1. Now listen closely, because this must sound like advanced physics to you.
The bug is fixed by ceasing to be a lazy ♥♥♥♥ and moving the cursor out of view. You got all that or do I have to repeat it for you? It's literally one motion with the hand.
grasmann Feb 6, 2016 @ 4:58pm 
Originally posted by billsxz:
Fixed mouse cursor not always being hidden when using gamepad.

Capcom should study their attitude.

You got to be kidding me.
That's what you're complaining about?

Originally posted by The Merchant:
It's literally one motion with the hand.

That's true.
Just move it to the right border of the screen and enjoy a game without mouse cursor.
rr3 Feb 6, 2016 @ 8:53pm 
It still comes back during gameplay to the center of the screen, every once in a while when you are playing, they can easily hide it. It is not a big deal if you use a Steam controller or a ps4 controller, as you can move the mouse directly from the controller... but if not, it is annoying.
grasmann Feb 6, 2016 @ 8:57pm 
Originally posted by rr3:
It still comes back during gameplay to the center of the screen, every once in a while when you are playing, they can easily hide it. It is not a big deal if you use a Steam controller or a ps4 controller, as you can move the mouse directly from the controller... but if not, it is annoying.

I finished the game once on normal in 8 hours.
And once again on hard in 4 hours.
I don't remember the cursor coming back to the center of the screen.
billsxz Feb 7, 2016 @ 2:06am 
Originally posted by The Merchant:
First, Capcom is an entire company, Crystal Dynamics is a single dev studio.
Second, this is a touched up port of an old game. TR is a new major title. The budget may be worlds apart.
Third, mechanically the mouse does nothing in-game. You never once have to move your mouse in RE0/1. Now listen closely, because this must sound like advanced physics to you.
The bug is fixed by ceasing to be a lazy ♥♥♥♥ and moving the cursor out of view. You got all that or do I have to repeat it for you? It's literally one motion with the hand.
1.A entire company can't do a little thing that dev studio can do, shame. Hiding a mouse cursor is not that budget/time intensive for a big company.
2.Even it is port old game, the mouse function is newly added. The console version does not have mouse. They just inplement the mouse badly in this windows version. And their old RE1,2,3 PC version do not have this problem(and they even have skip door animation function in old PC version). It's developer's responsiblity to hide the mouse cursor when player use gamepad.
3. From good programmer perspective, good dev should never let user do the thing he can do programmally. From good user perspective, just don't bother dev's on trivial issues, if user can do it self because devs are always busy. You're a good user, and I am too. I move the mouse cursor mannually away finished RE0 and RE1. I post this thread is not tell people I can't play game or I don't know how to remove the cursor. If you think so, then I have nothing to say. I post this thread is from good progarmmer perspective,from make game program perfect perspective, that let Capcom know, they should do this if they think they make good game. I can just use minHook or detours to intercept the game process and route to my own subroutine and call windows API to hide the mouse cursor which fix the bug programmally. But I hate this , because this way many AntiVirus software will give false positive alert and block. Fix this from source code it's the best way. Only capcom have the source code and can fix it perfectly but they never fix it or never let people fix it free for them. Because they don't want open their source code. I just hate that.
The Merchant Feb 7, 2016 @ 5:29am 
OCD much?
You're on a crusade and defending the principles of the Programmer-Consumer-interaction, but you're still having your panties in a bunch about a mouse cursor?
Why are you putting this much effort ranting about a superficial issue that is easily circumvented? At least use an actual issue like the locked resolution.
This isn't about letting the consumers fix the ♥♥♥♥ devs could not, it's about moving your hand a few inches and getting the ♥♥♥♥ over it.
billsxz Feb 7, 2016 @ 11:48am 
Originally posted by The Merchant:
OCD much?
You're on a crusade and defending the principles of the Programmer-Consumer-interaction, but you're still having your panties in a bunch about a mouse cursor?
Why are you putting this much effort ranting about a superficial issue that is easily circumvented? At least use an actual issue like the locked resolution.
This isn't about letting the consumers fix the ♥♥♥♥ devs could not, it's about moving your hand a few inches and getting the ♥♥♥♥ over it.
I just found tomb raider fix that and post a thread. It's no big deal for me. Capcom did much better job in RE0,1 than RE4 that QLoc ported.
El Fuerte Feb 7, 2016 @ 1:09pm 
Originally posted by billsxz:
Originally posted by The Merchant:
OCD much?
You're on a crusade and defending the principles of the Programmer-Consumer-interaction, but you're still having your panties in a bunch about a mouse cursor?
Why are you putting this much effort ranting about a superficial issue that is easily circumvented? At least use an actual issue like the locked resolution.
This isn't about letting the consumers fix the ♥♥♥♥ devs could not, it's about moving your hand a few inches and getting the ♥♥♥♥ over it.
I just found tomb raider fix that and post a thread. It's no big deal for me. Capcom did much better job in RE0,1 than RE4 that QLoc ported.

No way. Qloc never locked RE4's resolution, and they released 6 patches for RE4 as well. Capcom to this day has released 0 patches and responded to 0 questions in the support thread.
grasmann Feb 7, 2016 @ 1:15pm 
Originally posted by Red:
No way. Qloc never locked RE4's resolution, and they released 6 patches for RE4 as well. Capcom to this day has released 0 patches and responded to 0 questions in the support thread.

That's because apart from the locked internal resolution Resident Evil Zero is a very good port.
And if your PC is good enough even that shouldn't be a problem.

Resident Evil 4 on the other hand struggles to keep a stable 60 FPS on my PC to this day.
So, it's not like they patched everything that is wrong with the game.

The amount of updates doesn't say anything about the quality of a game or the developer.
You can release a game that doesn't need to be patched, or patch all errors in one patch, or you need 6 patches and it's still running like ♥♥♥♥.
Last edited by grasmann; Feb 7, 2016 @ 1:16pm
C4PON3 Feb 7, 2016 @ 1:30pm 
Anyone who complains about this mouse cursor in RE1 or Zero, is A- Lazy as ♥♥♥♥, for not just moving it to the right, and B- An annoying elitist who nobody should listen to.

Completed the game 5 times and RE1 even more times, and literally never once noticed the mouse cursor at all..
Kthulhu Feb 7, 2016 @ 6:51pm 
Originally posted by grasmann:
The amount of updates doesn't say anything about the quality of a game or the developer.
You can release a game that doesn't need to be patched, or patch all errors in one patch, or you need 6 patches and it's still running like ♥♥♥♥.
Exactly. That used to be the default...developers made sure games worked, and worked WELL, before they released the games. These days, with even console games able to recieve updates and patches online, developers tend to shove half-done, glitchy-as-hell games out the door, and consumers lap it up.

They'd rather complain about having to move their hand a bit to the right. :steammocking:
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Date Posted: Feb 5, 2016 @ 8:10pm
Posts: 19