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Seriously, if it was a gamebreaking bug I'd understand but this? For real?
If there is a loose screw in your furniture, just tighten it up yourself and don't complain to IKEA or whatever about it
I'm all for improving the game but for ♥♥♥♥♥ sake start with the big issues first AND THEN you can mak threads about completely superficial flaws
Second, this is a touched up port of an old game. TR is a new major title. The budget may be worlds apart.
Third, mechanically the mouse does nothing in-game. You never once have to move your mouse in RE0/1. Now listen closely, because this must sound like advanced physics to you.
The bug is fixed by ceasing to be a lazy ♥♥♥♥ and moving the cursor out of view. You got all that or do I have to repeat it for you? It's literally one motion with the hand.
You got to be kidding me.
That's what you're complaining about?
That's true.
Just move it to the right border of the screen and enjoy a game without mouse cursor.
I finished the game once on normal in 8 hours.
And once again on hard in 4 hours.
I don't remember the cursor coming back to the center of the screen.
2.Even it is port old game, the mouse function is newly added. The console version does not have mouse. They just inplement the mouse badly in this windows version. And their old RE1,2,3 PC version do not have this problem(and they even have skip door animation function in old PC version). It's developer's responsiblity to hide the mouse cursor when player use gamepad.
3. From good programmer perspective, good dev should never let user do the thing he can do programmally. From good user perspective, just don't bother dev's on trivial issues, if user can do it self because devs are always busy. You're a good user, and I am too. I move the mouse cursor mannually away finished RE0 and RE1. I post this thread is not tell people I can't play game or I don't know how to remove the cursor. If you think so, then I have nothing to say. I post this thread is from good progarmmer perspective,from make game program perfect perspective, that let Capcom know, they should do this if they think they make good game. I can just use minHook or detours to intercept the game process and route to my own subroutine and call windows API to hide the mouse cursor which fix the bug programmally. But I hate this , because this way many AntiVirus software will give false positive alert and block. Fix this from source code it's the best way. Only capcom have the source code and can fix it perfectly but they never fix it or never let people fix it free for them. Because they don't want open their source code. I just hate that.
You're on a crusade and defending the principles of the Programmer-Consumer-interaction, but you're still having your panties in a bunch about a mouse cursor?
Why are you putting this much effort ranting about a superficial issue that is easily circumvented? At least use an actual issue like the locked resolution.
This isn't about letting the consumers fix the ♥♥♥♥ devs could not, it's about moving your hand a few inches and getting the ♥♥♥♥ over it.
No way. Qloc never locked RE4's resolution, and they released 6 patches for RE4 as well. Capcom to this day has released 0 patches and responded to 0 questions in the support thread.
That's because apart from the locked internal resolution Resident Evil Zero is a very good port.
And if your PC is good enough even that shouldn't be a problem.
Resident Evil 4 on the other hand struggles to keep a stable 60 FPS on my PC to this day.
So, it's not like they patched everything that is wrong with the game.
The amount of updates doesn't say anything about the quality of a game or the developer.
You can release a game that doesn't need to be patched, or patch all errors in one patch, or you need 6 patches and it's still running like ♥♥♥♥.
Completed the game 5 times and RE1 even more times, and literally never once noticed the mouse cursor at all..
They'd rather complain about having to move their hand a bit to the right.