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Managing items is part of your survival.
Door skip mod is welcome, but I don't know if it conflicts with achievements.
RE0 happens before 1, but you need to play RE1 first because of the lore and it is an easier game too. Save RE0 for when you finish RE1.
Resident Evil Zero is the game for the veterans of genre, and was designed to be as obtuse and annoying as possible. you picked the wrong game to start the franchise
play Resident Evil Remake - it is more a novice-friendly experience
no patronizing or condescending, anon, you just made a bad choice to play Zero first
if you are familiar with emulators then play Resident Evil Code Veronica from Dreamcast or PS2 - arguably the best designed old-school Resident Evil game. original Resident Evil 2 on PSX comes very close (and even better in some regards). but Zero is just wrong game to start with. it will deal nothing but headaches
best choice, imho, Zero sucks ass anyway
check this
https://www.pcgamingwiki.com/wiki/Resident_Evil_Zero_HD_Remaster#Essential_improvements
yes
It's not a good starting point, because trying to learn the classic RE formula while also learning RE0's own twists and additions on top of that is too much. It's called RE0 because plot-wise it's a RE1 prequel, but it was actually the fifth released classic RE game.
Thanks for the information too, no wonder it felt so tedious. I'll go with RE1 first then and return to this in the future.
Just started RE1 and I think there's been less items to juggle around and the storage compartment proved to useful. I think my issue with RE0 is really just the unfamiliar controls combined with the items having to be placed on the ground which makes picking things up so frustrating.
Seriously wanted to like this game since it has some really cool elements but my god everytime I start enjoying it the game does something to test my patience. I thought RE HD was hard but it was fair. So were the other games. But this just feels like an otherwise easy game stretched out by constant double backtracking (since you need to move 2 people around and both need or are at least safer to be in other areas) and awkward camera angles on boss fights which again was NOT a problem with RE 1
Also 0 was awesome for the scorpion and several other enemies. Love the frogs but god that’s messed up how they can kill you. Also why I’m hesitant to get 5 I don’t wanna go through another buddy system.
Completed the game myself and have no intention of going back. Especially since the cool unlockables being infinite ammo are locked behind the annoying "leech mode" which I looked up a guide on youtube takes nearly 2 hours! no thank you. Why couldn't it be like every other RE game and just be "complete game in 2 hours" or something? Just makes the time I played the main story feel less valuable when there is almost nothing decent to unlock.
Also another issue to point out that you touched on is the borrowing system between AI. Nothing worse then when it locks you from being able to switch like in the final boss fight. What is the point in giving those extra med items when you cant give it to you partner/use it on your partner? If the boss ignored you and goes for Rebecca you have zero ways of healing her. You can't switch and you can't heal her. I had 2 first aid kits and was fully capable of using them for her and the game doesn't allow it. Luckily I won but I would have been pissed to get to the final lock and have her die.
As you mentioned RE1 was hard but very fair. I played the HD on game cube a few years ago and I loved it. Stressed me out at times and I used a guide but it was good fun and when I beat it I felt proud. This I just felt stressed and the ending was not worth it one bit. Like I said it didn't help that the unlockables felt more like another chore I had to do to get my reward instead of actually being rewarded. Unlike the other games that give you your stuff and say "now beat it with these items in 2 hours to get something awesome".
For me I always prefer RE4 because I love its reward system and pay off. Even in the newer games like 2 and 3 remake plus 7 and 8 it really gives you a reason to return to the game and beat it on harder settings. Hell I need to go back and do the same for RE 1 and unlock that inf launcher someday but when I have more time. I also got to beat RE2, 3 and veronica since I haven't played the originals yet. But from what I played of 2 on the dream cast I loved it.
I think zero is the only one (aside from 6 and the horrible spin offs after re 5) that I will never touch again.
Edit: I should also note I am only 25 and didn't grow up on the franchise until I was about 13 playing RE 5 and 4. Hated 6 even then. But I love and respect the original games (especially nemesis since Remake butchered the original especially nemesis design). So I don't want OG fans thinking I am just trashing zero because I am young or am bad at the game or something. I love a challenge and I like games that don't hold your hand with tutorials every 3 seconds hence why I mostly play old games not new stuff. But I just don't get the appeal of Zero. Felt like such wasted potential especially with Rebecca. But I totally get why people love the others (though I have little experience with Veronica I haven't even seen videos on it) since from the bits I played its very balanced and the puzzles are actually fun and though the story is.....well.....cheesy, its the good B movie kind.
I mean, the final boss is actually unbeatable by traditional means (much like other bosses in the franchise). But once it takes enough damage and Rebecca runs for the valves you don't need to damage it much more, just pace your attacks wisely to keep its attention on Billy.
This!
Yeah that was my mistake the first 2 times. Then I realised it was just a game of patience and kind of sacrificing billy (make sure to grab the health items pre fight) to keep the boss on him and let rebecca do her thing. Beat it first try after that.
so you can walk to her, open inventory, give Rebecca healing item, switch to her, heal her while still in inventory screen, switch back to Billy and exit inventory screen. or something like that
I was struck by the same sh1t my first walkthry and couldn't believe that game was that badly designed --and after jerking around found that Rebecca can actually be healed... in very odd and unorthodox way but still can be
And Ugandan my first RE was 2 on N64 over 20 years ago but you might be interested to know many of us from the old days don't have nostalgia glasses for RE. RE4 is actually my 2nd fav re, and 2 even though it was my first one, I also thought it was the most overrated. 2 is pretty much 1 with lamer enemies. And 4, my biggest problem with 4 is its even easier than 1 and all the RE's I've played. 2 I don't remember being to difficult but it was the first one I played and I didn't try for all the unlocks. And the PSX original well I had that for a while, and while its amazing for its time, I just couldn't get into it like the RE GC remake. Its still a classic and revolutionary but the whole feel of the psx original feels b movie cheesy. Which to me kind of downgrades the feel of the actual horror. But maybe I'm just unfairly judging it because the RE1 remake was so good.
Silent Hill is also a horror game I have some issues with. I beat SH2 on xbox and enjoyed it. But 1 I've never been able to beat just for being aimlessly long, and confusing. Its not really ridiculously hard like 0, the enemies are not ridiculous. Its all the puzzles and the open ended city and the pacing. Its a crawling game.
RE4 on the otherhand, its to short even though its long (if that makes any sense), its to easy even on pro. Its the only other RE I mastered (all goals and challenges), Leon seems unstoppable. It just, I mean I know some people bash 1's tank controls, but I tend to think the tank controls in these old horror games are what made them challenging and more about strategy than being an unstoppable guy who spam suplexes dudes on their head after shooting them in the knee over and over. Still RE4 is my 2nd fav one just for being an enjoyable game and revisiting what I think RE went away from after 1. Making generally creepy enemies that were horrifying but not just night of the living dead leftovers. RE1 and 0, as much as 0 has problems I still love it. I just look at it as an advanced RE1 that's really trying to be overly difficult like mario lost levels. But the real problem imo is the last boss cause a lot of everything else like the enemies were great. They could of fixed this, by not having such a rough boss on harder difficulties. Although in 4 on pro krauser was pretty difficult, he was nowhere near as bad as 0 once you got his patterns down.