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On the other hand you might try to fight the leech Man with fire instead of acid. That way he wont explode. Fire grenades do the job very well, but I would suggest using the molotovs. (Yes, I know, they are very awkward to throw). There are plenty of them to make and they kill the Leech usually in 2-3 hits.
As for the monkeys...well, you only get to see them in the training facility. After that they never appear again.
Also if you do it right, you only have to fight the three monkeys in the area with animal statues. And there you can just wait at the start an kill them off one by one with the shotgun.
A bunch of annoying enemies in a RE game isn't anything new or exclusive to this game, but none of them are impossible to deal with.
They couldn't have many chances of showing up in other games because RE0 was the fifth (and last) released title in the main series, and after that we got RE4 which completely rebooted the enemy roster.
Besides, many of the creatures introduced in RE0 are essentially leftovers of the primitive T-Virus experiments to test the virus effects on different animals; lore-wise, they (and Mimicry Marcus of course) wouldn't have made sense outside RE0 anyway (though we do have a Leech Man in RE Outbreak). Creatures like Hunters are manufactured and mass-produced BOWs so it's reasonable that they would have multiple appearances throughout the franchise.
Eliminators were never mass-produced. They were early T-Virus experiments on some monkeys before Marcus decided to start using humans as test subjects, which allowed Umbrella to produce much more advanced BOW species, rendering Eliminators and other experiments outdated.
All RE games have some enemy that never returned anyway (outside spin-offs and retellings of said games they belong to):
RE0: Eliminator, Plague Crawler, Lurker
RE1: Neptune, Chimera, Wasp, Adder
RE2: Ivy
RE3: Brain Sucker, Drain Deimos
RECV: Bandersnatch, Albinoid
It has nothing to do with enemies being good or bad. Sometimes there's just no reason to bring an enemy back because there's probably a new enemy already filling a similar role, so they would serve no purpose. Especially from RE4 onwards since RE games are no longer centered around the T-Virus and its variants so they have to bring new enemies.