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the base of the AI is going to be GL4 the other two are just to complement.
GL4
https://forums.bohemia.net/forums/topic/89420-group-link-4-special-fx-edition/
GL4 Download
https://www.moddb.com/games/arma-2/downloads/group-link-4
GL4 Features
Group Link 4 is a A.I. and Special FX enhancement project with many new and already know'n features.
The A.I. Enhancement of Group Link 4 is available after creating the "Group Link 4: System" module and synchronizing a enemy A.I. group with the "Group Link 4: System" module once.
All Special FX features of Group Link 4 require AddOns which most of them are needed to be present on the player ( Client ) side only in multiplayer.
The Special FX of Group Link 4 are available after creating the "Group Link 4: Special FX" module.
Group Link 4 use a Dynamical Module System ( D.M.S. ) which means you can enable/disable/change/setup some core features of Group Link 4 by creating and/or synchronizing the given module(s) with specific groups/units.
Group Link 4 fully supports J.I.P ( Join In Progress )
The "Group Link 4: System" and "Group link 4: Random" modules will be synchronized with each J.I.P player after he had connected to the server.
Group Link 4 is coded to safe as much resources as possible in single and multiplayer.
The technically orientation is based on Operation Flashpoint Mod E.C.P. ( Enhanced Configuration Project ) which had lead a totally new way of scripting.
All features of Group Link 4 can be enabled/disabled by changing the given values in the "GL4_Global.sqf" and "GL4_Local.sqf" scripts.
Group Link 4 Enemy A.I. Enhancement:
--------------------------------------------
- Enemy A.I. Combat Features:
Enemy A.I. Request Reinforcement
Enemy A.I. Request Artillery Strikes
Enemy A.I. Request Air Support
Enemy A.I. React to / Detect Gun Fire
Enemy A.I. React to / Detect Suppressed Fire
Enemy A.I. React to / Detect explosion of vehicles
Enemy A.I. House Search
- Enemy A.I. I.Q. Features:
Enemy A.I. Unmount vehicles at the conflict point
Enemy A.I. Drop Smoke at day time
Enemy A.I. Fire Flares at night
Enemy A.I. Detect Dead Bodys
Enemy A.I. Garrison empty Buildings
Enemy A.I. mount empty Static Weapons
Enemy A.I. Rearme
Enemy A.I. Surrender ( Beta )
- Enemy A.I. Addictional Features:
Enemy A.I. Body Remove
Group Link 4 Player and Friendly A.I. Enhancement:
-----------------------------------------------------------
Recruit A.I.
Simulate Dead
Take Captive
Group Link 4 Random Features:
------------------------------------
Random Time
Random Weather
Random Snow
Random Position
Group Link 4 Special FX Enhancement:
--------------------------------------------
- Artillery FX:
Artillery Incoming Sound
Artillery Impact Mud
Artillery Impact Stones
Artillery Impact Shock
- Backblast FX:
Backblast Flash
Backblast Sparks
Backblast Damage
- Blood FX:
Splatter
Bleeding
- Burning FX:
Vehicle Fire and Vehicle Fire Player Damage
House Fire and House Fire Player Damage
Camp Fire and Camp Fire Player Damage
- Crew FX:
Crew Burning
- Dubbing:
Friendly
Enemy
Reloading
Grenade
Incoming
- Explosion FX:
Shock Flash
Fire Flash
Shock Wave
Sparks
Smoking Debris / Burning Debris
Stones
Leaves
Mud
Dust Wave
- Impact FX:
Impact Sparks
Impact Debris
- Rocket FX:
Rocket Impact Stones
- Shell FX:
Impact Mud
Impact Stones
Impact Shock
- Sound FX:
Bullet Whiz By
Shell Whiz By
Body Flies
Group Link 4 Work In Progress Videos:
--------------------------------------------
- Explosion FX:
LXilwGfRH4g
- Artillery FX:
T7vviYdCbdI
- House FX:
GGrqYOuzoxs
- Camp Fire FX:
_anJzcs35Zo
Note: A detailed description about the A.I. Enhancement and the Special FX features can be found in the "ReadMe" folder of Group Link 4.
Some features which are already included in this version but still in W.I.P. stage are not documented so far.
So you may will be suprised in some situations and/or at some locations.
Also you may need to play around with some values of Group Link 4 to fit some features like the Captive/Surrender to your needs.
Info: The current state of Group Link 4 is something between W.I.P. / Beta and Stable.
Most features was already successfully tested in single and multiplayer but of course there may will be some problems ( locallity ) in some parts of Group Link 4.
You can help me sloving thouse bug's by posting errors and/or any other kinds of problems in this thread.
I will do my best to slove every problem as fast as possible.
Known Bugs: Sometimes the blood splatter only is visible after pressing and hold the right mouse button. ( Weapon Zoom )
The classes "GL4_Blood_FX" and "GL4_Shell_FX" are listed in the mission.sqm while using thouse .pbos.
In memory and honor to Operation Flashpoint Modification E.C.P. ( Enhanced Configuration Project )
Prepare yourself for a totally new and enhanced way of playing and feeling Armed Assault 2.
SLX
https://www.moddb.com/games/arma-2/downloads/slx-mod-co
Zeus AI
https://www.moddb.com/games/arma-2/downloads/zeus-ai-combat-skills
Using this is the best AI you can get, anything else you use won't be nearly as good.
Requirements: CBA
If you do not configure it, it will still work with the default options.
But without a doubt it is the best mod, of AI
Edit:
Installation:
Copy the "@GL4" folder into your Armed Assault 2 root directory.
Drag the "UserConfig" folder from "@GL4\UserConfig" in your Armed Assault 2 root directory.
ArmA 2 Operation Arrowhead is also Vanilla
every game is vanilla until you put some modification on it, the original content of the game is called "vanilla".
the installation is the same, it does not matter if it is A2 Standalone, Operation Arrowhead or Combined Operations
Installation:
Copy the "@GL4" folder into your ArmA 2/OA/CO root directory.
Drag the "UserConfig" folder from "@GL4\UserConfig" in your ArmA 2/OA/CO root directory.
Remember to load CBA first, then the rest of the mods.
I have a folder for the vanilla game and a folder for AO, I put the mods in the AddOns folder.
look, if you have ArmA 2 Operation Arrowhead installed from Steam your game should be in some folder similar to this....
\steamapps\common\Arma 2 Operation Arrowhead
so the root folder becomes \Arma 2 Operation Arrowhead
inside this folder you have to put the mods, example you take the @GL4 folder and paste it inside the \Arma 2 Operation Arrowhead folder
but if you put things inside the addons folder of \Arma 2 Operation Arrowhead\addons, you're making a huge mess.
is like this
\Arma 2 Operation Arrowhead\@GL4
I forgot to mention this, I don't mean that you have a folder with that name, that refers to the version you have, ArmA2 Standalone, ArmA2 Operation Arrowhead, or Combined Operations, it means that it works for any of those versions.
If you want and it is easier for you I can explain it to you in Spanish.
si queres y es mas facil para vos, te lo puedo explicar en Español.
Personally, I think Advanced AI Mix is the best available AI you can get in the entire Arma series. The reason why I like it is that it better models the flow of combat (i.e. not constantly running but slower pace). I've added several videos focusing on different scenarios. And also, it's extremely easy to set up!
Outdoor Cover Usage:
https://www.youtube.com/watch?v=a1t1yxavFWc&t=208s&ab_channel=ZackTactical34
Breaking Contact:
https://www.youtube.com/watch?v=KeYk-_5PycQ&t=1s&ab_channel=ZackTactical34
Urban Combat:
https://www.youtube.com/watch?v=_vdzxE1cE3M&t=1s&ab_channel=ZackTactical34
Open Terrain:
https://www.youtube.com/watch?v=FERD9-Fkp_g&t=4s&ab_channel=ZackTactical34