Arma 2: Operation Arrowhead

Arma 2: Operation Arrowhead

Bluescoutz Oct 16, 2022 @ 8:27am
A list of AI Mods?
I'm looking for mods that alter or enhance the AI.

Can you give me a list of AI Mods and their requirements?
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Showing 1-12 of 12 comments
GHOST Oct 16, 2022 @ 1:12pm 
the best is use GL4 + SLX + Zeus

the base of the AI is going to be GL4 the other two are just to complement.

GL4
https://forums.bohemia.net/forums/topic/89420-group-link-4-special-fx-edition/

GL4 Download
https://www.moddb.com/games/arma-2/downloads/group-link-4

GL4 Features

Group Link 4 is a A.I. and Special FX enhancement project with many new and already know'n features.

The A.I. Enhancement of Group Link 4 is available after creating the "Group Link 4: System" module and synchronizing a enemy A.I. group with the "Group Link 4: System" module once.

All Special FX features of Group Link 4 require AddOns which most of them are needed to be present on the player ( Client ) side only in multiplayer.

The Special FX of Group Link 4 are available after creating the "Group Link 4: Special FX" module.

Group Link 4 use a Dynamical Module System ( D.M.S. ) which means you can enable/disable/change/setup some core features of Group Link 4 by creating and/or synchronizing the given module(s) with specific groups/units.

Group Link 4 fully supports J.I.P ( Join In Progress )

The "Group Link 4: System" and "Group link 4: Random" modules will be synchronized with each J.I.P player after he had connected to the server.

Group Link 4 is coded to safe as much resources as possible in single and multiplayer.

The technically orientation is based on Operation Flashpoint Mod E.C.P. ( Enhanced Configuration Project ) which had lead a totally new way of scripting.

All features of Group Link 4 can be enabled/disabled by changing the given values in the "GL4_Global.sqf" and "GL4_Local.sqf" scripts.


Group Link 4 Enemy A.I. Enhancement:
--------------------------------------------


- Enemy A.I. Combat Features:

Enemy A.I. Request Reinforcement

Enemy A.I. Request Artillery Strikes

Enemy A.I. Request Air Support

Enemy A.I. React to / Detect Gun Fire

Enemy A.I. React to / Detect Suppressed Fire

Enemy A.I. React to / Detect explosion of vehicles

Enemy A.I. House Search

- Enemy A.I. I.Q. Features:

Enemy A.I. Unmount vehicles at the conflict point

Enemy A.I. Drop Smoke at day time

Enemy A.I. Fire Flares at night

Enemy A.I. Detect Dead Bodys

Enemy A.I. Garrison empty Buildings

Enemy A.I. mount empty Static Weapons

Enemy A.I. Rearme

Enemy A.I. Surrender ( Beta )

- Enemy A.I. Addictional Features:

Enemy A.I. Body Remove


Group Link 4 Player and Friendly A.I. Enhancement:
-----------------------------------------------------------


Recruit A.I.

Simulate Dead

Take Captive

Group Link 4 Random Features:

------------------------------------

Random Time

Random Weather

Random Snow

Random Position


Group Link 4 Special FX Enhancement:
--------------------------------------------


- Artillery FX:

Artillery Incoming Sound

Artillery Impact Mud

Artillery Impact Stones

Artillery Impact Shock

- Backblast FX:

Backblast Flash

Backblast Sparks

Backblast Damage

- Blood FX:

Splatter

Bleeding

- Burning FX:

Vehicle Fire and Vehicle Fire Player Damage

House Fire and House Fire Player Damage

Camp Fire and Camp Fire Player Damage

- Crew FX:

Crew Burning

- Dubbing:

Friendly

Enemy

Reloading

Grenade

Incoming

- Explosion FX:

Shock Flash

Fire Flash

Shock Wave

Sparks

Smoking Debris / Burning Debris

Stones

Leaves

Mud

Dust Wave

- Impact FX:

Impact Sparks

Impact Debris

- Rocket FX:

Rocket Impact Stones

- Shell FX:

Impact Mud

Impact Stones

Impact Shock

- Sound FX:

Bullet Whiz By

Shell Whiz By

Body Flies


Group Link 4 Work In Progress Videos:
--------------------------------------------


- Explosion FX:

LXilwGfRH4g

- Artillery FX:

T7vviYdCbdI

- House FX:

GGrqYOuzoxs

- Camp Fire FX:

_anJzcs35Zo

Note: A detailed description about the A.I. Enhancement and the Special FX features can be found in the "ReadMe" folder of Group Link 4.

Some features which are already included in this version but still in W.I.P. stage are not documented so far.

So you may will be suprised in some situations and/or at some locations.

Also you may need to play around with some values of Group Link 4 to fit some features like the Captive/Surrender to your needs.

Info: The current state of Group Link 4 is something between W.I.P. / Beta and Stable.

Most features was already successfully tested in single and multiplayer but of course there may will be some problems ( locallity ) in some parts of Group Link 4.

You can help me sloving thouse bug's by posting errors and/or any other kinds of problems in this thread.

I will do my best to slove every problem as fast as possible.

Known Bugs: Sometimes the blood splatter only is visible after pressing and hold the right mouse button. ( Weapon Zoom )

The classes "GL4_Blood_FX" and "GL4_Shell_FX" are listed in the mission.sqm while using thouse .pbos.

In memory and honor to Operation Flashpoint Modification E.C.P. ( Enhanced Configuration Project )

Prepare yourself for a totally new and enhanced way of playing and feeling Armed Assault 2.

SLX
https://www.moddb.com/games/arma-2/downloads/slx-mod-co

Zeus AI
https://www.moddb.com/games/arma-2/downloads/zeus-ai-combat-skills


Using this is the best AI you can get, anything else you use won't be nearly as good.

Requirements: CBA
Last edited by GHOST; Oct 16, 2022 @ 1:14pm
Bluescoutz Oct 18, 2022 @ 11:19am 
Does it need configuration?
GHOST Oct 18, 2022 @ 12:21pm 
yes, read carefully the GL4 installation instructions and how to use it, there is a configuration file where you can enable or disable many options and behavior of the ai, etc, etc.

If you do not configure it, it will still work with the default options.

But without a doubt it is the best mod, of AI
Bluescoutz Oct 20, 2022 @ 1:46pm 
Installed the Zeus AI, now the game says i'm missing files and I constantly get "missing files" error popups.
Last edited by Bluescoutz; Oct 20, 2022 @ 1:49pm
GHOST Oct 20, 2022 @ 4:09pm 
that mod, like the vast majority, requires you to use CBA

Edit:

Installation:
Copy the "@GL4" folder into your Armed Assault 2 root directory.
Drag the "UserConfig" folder from "@GL4\UserConfig" in your Armed Assault 2 root directory.

Last edited by GHOST; Oct 20, 2022 @ 4:11pm
Bluescoutz Oct 20, 2022 @ 6:05pm 
I'm using AO, not the vanilla game.
GHOST Oct 20, 2022 @ 7:10pm 
Originally posted by Bluescoutz:
I'm using AO, not the vanilla game.

ArmA 2 Operation Arrowhead is also Vanilla
every game is vanilla until you put some modification on it, the original content of the game is called "vanilla".


the installation is the same, it does not matter if it is A2 Standalone, Operation Arrowhead or Combined Operations

Installation:
Copy the "@GL4" folder into your ArmA 2/OA/CO root directory.
Drag the "UserConfig" folder from "@GL4\UserConfig" in your ArmA 2/OA/CO root directory.

Remember to load CBA first, then the rest of the mods.
Last edited by GHOST; Oct 20, 2022 @ 7:14pm
Bluescoutz Oct 20, 2022 @ 7:56pm 
There isn't a ArmA 2/OA/CO directory.

I have a folder for the vanilla game and a folder for AO, I put the mods in the AddOns folder.
GHOST Oct 20, 2022 @ 8:57pm 
hahaha no man, wft are you doing? do not know how to install the mods?

look, if you have ArmA 2 Operation Arrowhead installed from Steam your game should be in some folder similar to this....
\steamapps\common\Arma 2 Operation Arrowhead
so the root folder becomes \Arma 2 Operation Arrowhead
inside this folder you have to put the mods, example you take the @GL4 folder and paste it inside the \Arma 2 Operation Arrowhead folder
but if you put things inside the addons folder of \Arma 2 Operation Arrowhead\addons, you're making a huge mess.

is like this
\Arma 2 Operation Arrowhead\@GL4
Last edited by GHOST; Oct 20, 2022 @ 8:59pm
GHOST Oct 21, 2022 @ 12:15pm 
Originally posted by Bluescoutz:
There isn't a ArmA 2/OA/CO directory.

I forgot to mention this, I don't mean that you have a folder with that name, that refers to the version you have, ArmA2 Standalone, ArmA2 Operation Arrowhead, or Combined Operations, it means that it works for any of those versions.

If you want and it is easier for you I can explain it to you in Spanish.
si queres y es mas facil para vos, te lo puedo explicar en Español.
ZigZack Oct 28, 2022 @ 12:50am 
I'm going to add my two cents here as well.

Personally, I think Advanced AI Mix is the best available AI you can get in the entire Arma series. The reason why I like it is that it better models the flow of combat (i.e. not constantly running but slower pace). I've added several videos focusing on different scenarios. And also, it's extremely easy to set up!

Outdoor Cover Usage:
https://www.youtube.com/watch?v=a1t1yxavFWc&t=208s&ab_channel=ZackTactical34

Breaking Contact:
https://www.youtube.com/watch?v=KeYk-_5PycQ&t=1s&ab_channel=ZackTactical34

Urban Combat:
https://www.youtube.com/watch?v=_vdzxE1cE3M&t=1s&ab_channel=ZackTactical34

Open Terrain:
https://www.youtube.com/watch?v=FERD9-Fkp_g&t=4s&ab_channel=ZackTactical34
Bluescoutz Nov 10, 2022 @ 1:04pm 
No matter what I do, I get constant "missing files" error popups.
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Date Posted: Oct 16, 2022 @ 8:27am
Posts: 12