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Go to your documents (not the steam>steamapps etc folder) and find your mission within Arma 2>missions, or >MPMissions. There should be a folder with the name of your mission, which inside should contain a .sqm file. In that folder, create a description.ext with Notepad, and make sure it's not description.ext.txt - and within that file you must write this:
respawn= "BASE";
respawnDelay= 5;
and nothing else.
Then you must go into the mission editor with your mission, and place down a marker where you wish to respawn, and name it one of the following:
respawn_west
respawn_east
respawn_guerilla
respawn_civilian
The west is for BLUFOR units, the EAST is for OPFOR units, guerilla is for independents, and civilian for civilians.
Make sure you save, and then 'preview' it to test it. It should now work.
Happy gaming!
I have the exact same problem, no respawn happening in LAN MP warfare module games since the patch. I'm wondering if it's really a patch glitch, which would seem more likely, or could it be related to BattlEye being detected as a trojan, which would seem less likely. The BE has getting removed or quarantined by virus scan software since the patch. So if BE fails to initialize would that affect the LAN respawns? I dunno, but if not then it's probably a patch glitch.
Looking at how the camera acts, I think maybe an unbroken loop occurs in the camera mode after a player is killed in the 1.63 version.
I have an editor warfare module game doing the same thing. I'm gonna tinker with the scripts in it, to try removing camera mode on death, and see if that has any effect.
A camera loop glitch in 1.63 is apparently breaking the CTI respawns.
I imported the warfare module's "Client_Killed" script into my custom editor warfare mission, commented out the camera commands - all but preload respawn location line - then executed Halo jump at game start and failed to pull the chute. died on impact and the respawn timer counted down. No overhead death camera. Respawned - no problem.
However... this doesn't help with the packaged .pbo missions. And extra scripting is required to get the respawn in editor missions to work.
Hope they address this glitch.
details of the problem:
http://forums.bistudio.com/showthread.php?180972-How-to-Fix-Respawn-Failure-in-Warfare2-Editor-Missions
Still waiting for BI to fix this as not everyone can run A3 on their hardware.
Using v1.63, if you know just a little bit of scripting, the link can now help fix editor Warfare missions -and- the Warfare missions in game (that was found after the last post). I tried to make the editor instructions as basic as possible for first-timers. Unfortunately yes, it does require you to do some scripting in your mission file to get the Warfare respawn back.
The issue you are or were having is a bug with 1.63
http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA
It's also available on Armaholic and Play With Six.
Activate it like any other mod.
Hey How do you activate the mod? Ive installed it and when I try to play a lan game it gives me a blackscreen, I can still shoot.
Help I really miss Warfare CTI
The download is a zip file, you extract the addon folder from the zip.
You have choices where to put the extracted folder; there are different methods to use for organizing and activating mods and addons, and people have their preferences. The methods are explained in the BI Forums and Armaholic websites, and videos can be found about it on YouTube as well. Search for "Arma2 install mods".
My own method as example, I place all @ModOrAddon folders inside directory "My Documents\Arma 2\". It's because I prefer to use the modfolder method for simple organization, and activating them from the OA "Expansions" menu. From the Arma2 folder they show up in my "Expansions" menu.
I found this encouraging to read :
http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2899922&viewfull=1#post2899922