Arma 2: Operation Arrowhead

Arma 2: Operation Arrowhead

Can I create a spawn in the map editor?
Can I create a spawn in the map editor?
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Showing 1-3 of 3 comments
ᅚMathieuBaal Jul 22, 2014 @ 8:51am 
how?
Irish_Bu11et Jul 22, 2014 @ 7:44pm 
Arma II offers six different respawn types:
0 or “None”
1 or “Bird” – player respawns as a seagull
2 or “Instant” – player respawns where they died
3 or “Base” – respawns at a specially named marker placed in the editor
4 or “Group” – respawns to an existing AI in the player’s group. If the group has no AI the player is respawned as a seagull.
5 or “Side” – respawn to an AI on the player’s side. If there are no AI left, the player respawns as a seagull

For more info read respawn and respawnDelay in the link below.
Description.ext Documentation[community.bistudio.com]


Group Respawn
You need to create a file called description.ext and put it in your mission folder.
In the file put -
respawn = 4 respawnDelay = 30

You can use any text editor (notepad++, notepad, armaedit, textpad, etc.)
Mission folder = Documents\Arma 2 Other Profiles\[my profile name]\missions\[mission name]
MPMission folder = Documents\Arma 2 Other Profiles\[my profile name]\MPMissions\[mission name]


How to setup a respawn for MP using a base respawn[forums.bistudio.com]
Last edited by Irish_Bu11et; Jul 22, 2014 @ 7:48pm
opusfmspol Jul 22, 2014 @ 10:09pm 
A caution If you have "show file extensions" turned off - pay attention to the what the actual end file extension is. Make sure it is .ext and not .txt. Notepad does .txt by default. No end of headaches for people who end up with a file named "description.ext.txt". If the end extension is not ext, the description file won't work.
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Date Posted: Jul 22, 2014 @ 12:40am
Posts: 3