The Technomancer

The Technomancer

View Stats:
RyouMura Jul 11, 2016 @ 6:15pm
[Extreme] Tech Rogue Mage, Staff Warrior and Hybrid Guardian
I've played the game many times with many build, I really love how differently the game play is with different classes, Spider has really done a wonderful job, a huge improvement compared to Bound by Flame and Mars War Logs.

Upgraded E Fist -> 75% armor pen is the best skill - must have for Boss Fight

1 Tech Rogue Mage:
Playstyle:
Hit them from a far with Long Range gun or Spell
Disable / Armor pen with Short Range attack

Points:
Max/2nd Power or Agi depending whether u main Mage or Rogue
Lock / Trap is the most useful
Craft for higher Damage and Def
Charisma is good for Allies Damage and HP

2 Staff Warrior:
Playstyle:
Circling, Medium Range Aoe
MUST have Upgraded AoE attack so you don't get slowed down by Shield Wielders and Blockers
Knowing when to Dodge forward and drop a Trap / when to drop Trap and kite back is crucial

Points:
Staffs don't require a lot of Stre , Electrocuting is so good
Str , Agi and Con all decent :
Str gives stable damage:
Agi = more luck with Electrocutin
Con allows more risky Trap plays

Lock / Trap is the most useful
Craft for higher Damage and Def
Charisma is good for Allies Damage and HP

3 Hybrid Guardian:
Pure Guardian has very Low Damage, You will be swarmed.
E arc is to Disrupt Faraway enemy, very important for the Personal Protection mission
E Storm for mass Knock Down, synerging with the passive Special Attack
E Fist to kill Bosses and Tanks
E Armor for 10 + 5 + 5 % Def

Hit Dodge Back or Circle, then Parry or Dodge


Points:
good Maces and Shield requires 3 or 4 strengths, i usually pump Str to 3 or 4, put 2,3 poins in Con then max Str 2nd Con

Lock / Trap is the most useful
After 2 points in Trap + Wear Vory Jacket I like to start maxing Stealth before putting points in 1 point in Craft and 3 points Charisma
Sneaky KO a few is very good

Science and Exploration are not so usefully
Lock will yield extra Health Inject , Allies have way more HP than you.
Getting more stuffs are quite useless
< >
Showing 1-3 of 3 comments
TaD&usZ Jul 12, 2016 @ 10:56am 
I've tried full technomancer / warrior : called him 'the monk" (really fun !) almost like your Staff Warrior.
Cool builds mate :)
player1 Jul 12, 2016 @ 11:21am 
My rogue/technomancer wold be called trapper (without using traps).

Get exploding shot and electrical storm at first priority for maximum knockdown potential. And kill everying before it gets chance tp get up.

Later add shield spell for additional protection and finish the build with the focus.
RyouMura Jul 13, 2016 @ 9:12am 
@tad the Monk is a risky build 5 Str 5 Power u only have 2 points in Con
@player1 :D you are the tripper :D
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jul 11, 2016 @ 6:15pm
Posts: 3