The Technomancer

The Technomancer

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Tyrax Jul 3, 2016 @ 11:38pm
100 Health ?!
So I'm around chapter 3 and there's one thing that bugged me the whole game - why is the health locked at 100? (other than taking constitution) I mean for a game based on stats this doesn't make any sense. Enemies keep doing more and more damage, have more and more health, yet you have the same HP throughout the game, which sometimes means you're out in 2 hits.

Witcher 3 was kinda similar in terms of mechanics and even there your HP would raise up without any point spent in alchemy or green mutagens...
Last edited by Tyrax; Jul 3, 2016 @ 11:39pm
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Showing 1-15 of 15 comments
Vendetta543 Jul 4, 2016 @ 12:04am 
Agreed. Honestly it seems like a glitch and that carry capacity and health are supposed to have opposite upgrades: Who needs 250 extra carry weight? Unless you hoard literally everything and never use your materials it's pointless. OTOH 250 extra HP would be a Godsend in this game and 50 extra capacity is reasonable enough...
Mr D Grim Jul 4, 2016 @ 12:09am 
because you have to build some constitution if you want more health? :D
if i remember correctly from the min/max discussion you get enough points to max 2 atributes and then put 2 more in another one. so the points are there. but if you prefer to build like a glasscannon thats more up to you now isn't it?
Vendetta543 Jul 4, 2016 @ 12:12am 
That's the thing: Even if you pump constitution to maximum you get a whopping...extra 50 Hp. Uh...great, so now I can take maybe one or two more hits from the trash mobs! Even more absurd is if you look at your party THEIR HP gets to 200-300 above easy so why doesn't mine increase in a significant way?
Tyrax Jul 4, 2016 @ 12:24am 
would be 'funny' to see a patch note: "HP now increases with level as it should have"
Mr D Grim Jul 4, 2016 @ 12:28am 
my comment was more directed to the OP because if hes complaining about 100 hp that means he puts 0 in constitution. but yes i do agree the hp on constitution needs to be buffed.
Cutlass Jack Jul 4, 2016 @ 12:28am 
Companions always have way more health than heroes in many games to compensate for bad AI. You'll probably notice that even with all their health they probably die faster than you.

That said, yeah the number is stupidly low.
player1 Jul 4, 2016 @ 12:43am 
I do not see that as game progresses that enemies do more damage. In fact, there is not a single enemy that could one shot you in the game (as far as up to chapter 3, where I'm in my playthrough, on Normal).

Sure there are always stronger enemies that do more damage then weaker enemies, but there is no inflation of enemy damage over course of the game, like in other RPGs.

So pretty much always, after getting wounded you can get away and heal yourself.

In fact, as game progresses, game becomes easier, since the damage that player character does is the one that increases, as well as getting access to powerful active abilities that can turn the tide of the battle.
Last edited by player1; Jul 4, 2016 @ 1:06am
Vendetta543 Jul 4, 2016 @ 12:55am 
Even if enemies one-shot you it still makes Constitution useless. I mean we pump CON because we expect a pay-off for HP, this is RPG 101. The description even makes a big deal of the HP, but really all we get is more carrying weight. Heck, why isn't Carry Weight part of strength? Did they just realize without it CON is definitely useless?
Apoc Jul 4, 2016 @ 6:44am 
The Stats themselves seems to be mostly to equip better stuff. They mostly give minor +1 or +2% to some stuff while specific abilities in the classes tree gives a lot more. The first three seems to best since they all affect equipment.

Strength seems to overall best for melee classes because it allow you to equip high defense stuff and benefit all the melee damage. While Rogue should invest a bit in Agility when they find a better weapon they need to equip, their proc % are already high enough from passives that what Agility gives seems pretty low.

Agility seems good for Rogue but should probably second option only for Technomancer that don't do much melee at all and have no need for Strength.

Power seems very strong for Technomancer's since it's quite a lot of energy regeneration compared to what the rest offer but useless for the rest.

Constitution seems to be useless. Maybe if Disruption resistance affect Guardian block it could be a bit useful for them but otherwise if you need the disruption resistance, it mean you messed up somewhere. I don't think the HP would do much until you have 4-5 points in it.
Lost Sinner Jul 4, 2016 @ 10:18am 
For a guardian , hp/cons is useful since they have alot of resistance . So even with a small bonus,its still alot for them because they receive alot less dmg compared to other builds . So every hp counts.
I honestly stop having my shield up , and smashing light attacks instead sometimes against some groups on extreme and still ok with all the counter-attacks i took.

For other cons are useless , 10+/20+/30+ hp is still resulted as a one shot to two shot.
But honestly i think its fine , kinda like VIT in Dark Soul. 2 hit do die or 3 hit to die , not much of a different i said. So try dodging.
Its fair with all the infinite / insane range on dodge as a warrior / rogue
Last edited by Lost Sinner; Jul 4, 2016 @ 10:50am
DJ Jul 11, 2016 @ 7:38am 
Constitution is basically to give yourself a bit of disruption resistance when you have spare points to spend. Otherwise you should focus on the other attributes.

Also, because of how the game works, (you can always only get 1 guaranteed hits, unless the upponent is not targeting you or knocked down) you should focus on planned gameplay and picking your trades instead of rushing in with a buttonmash of attacks.

That said, you should even be getting hit much in the first place, especially since you can cancel any action with a dodge (for Warrior and Rogue for sure, not sure about guardian.). Think of it like dark souls: Poke, back out, poke, back out.
Lengray Jul 11, 2016 @ 9:41am 
To honest, I never felt it was too low.
I'm playing on normal, near the end of chapter 2 (I'm level 39 I think), full rogue with 3 points in CON.
What has really helped so far is to max lockpicking and crafting to have really good gear both for attack and defense.
I still occasionally die but not once did I think it was unfair.
treahnurb Jul 11, 2016 @ 10:43am 
what I learned is that you yourself als player needs to learn how to fight in the game and need to get better through the chapters. Like said before, the stats are more usefull to use the equip you want. It's not your character who (should) get better - the player does. That was what i felt at least. And I also think every different skillway needs to be played different. When I was full Technomancer half Rogue, i was that range-hit-and-run-guy. Now with staff I feel like there's a need to control the battlefield, since you can't dodge that well but you have more range than most melee enemies and you have AOE. It feels totally different for me as a player than Rogue-stance.
So yeah, the HP is what it is. You need to get better not your character. I actually like that I have to say. Like someone above said, you can't just smash attack-button.
Last edited by treahnurb; Jul 11, 2016 @ 10:43am
kaffekoppen Jul 11, 2016 @ 2:35pm 

Originally posted by player1:
I do not see that as game progresses that enemies do more damage. In fact, there is not a single enemy that could one shot you in the game (as far as up to chapter 3, where I'm in my playthrough, on Normal).
Even in chapter 1 on normal, there are enemies that can deal ~70% of your health in one shot. A lot of them deal much less damage, but some seemingly regular enemies just deal huge damage.

It's the one thing I really don't like in the game so far. You're really, really squishy, and CON is such an insanely boring thing to buff and even if you do, the returns are minimal and you'll still get 2-shotted.
Zaris Jul 11, 2016 @ 3:25pm 
100hp is enough for normal difficulty, only enemies which can burst down your hp are ranged attackers which you kill first anyway and for the other enemies just dodge their attacks and clean with storm + whirlwind staff and of course, upgrade your armor. With rank 3 or 4 upgrade stuff you have enough reduce.
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Date Posted: Jul 3, 2016 @ 11:38pm
Posts: 15