Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And stop equated all games to your favourite. This game looks like SWKTOR or Mass Effect rather.
and question for all youngster heaters - how much usefull NPC were in Falout series? except Marcus friendly fire?:)
RPG is role playing game, no "gear score" or "monster killing per second":) And all NPC in Technomacer are very interseting persons.
Only time they serve a purpose for me is if i'm fighting a large group, a couple of them will head to my companions but I still have to finish them off when i'm done with the group i'm fighting.
I wouldn't mind but i've got Phobos with +50 damage weapon and i'm using a staff with +40 and I do 5 times the damage he does.
I don't expect them to do much in combat and just use Neisha for the +1 in lockpicking and Phobos for the +250 carry weight.
Thus, they help in combat a lot. Not due to DPS they do, but their temporary "tankiness".
Umm... was this sarcasm? I'm really not sure how to interpret any of this.
Other people have been comparing it to Dark Souls from it's difficulty. I never said it was similar in gameplay or mechanics.
The NPCs in SWKTOR, MAss Effect, and Fallout were all 10x as helpful as the companions in Technomancer. At least they actually killed enemies. As far as I can tell the only use NPCs have in Technomancer is the stat bonuses they give for bumping up your relations with them.
I like they fact they all have their own stories, personalities, and even quests you can do for them. The only downside is during combat they provide little more than a meatshield to occupy one or two enemies for a few seconds until they fall over dead.
each kill they got = 100+ kills you already did.
tbh in either mass effect or dragon age on highest diff . They would be all useless unless you constantly giving them oders to use skills/attacks on specific target and Al wouldnt never react fast enough to cast support skills at the right time , situations.
Ex : throw shield/heal skill when ur at 30% hp when that fight are extremely ez and u r doing fine without healing , so its better to throw offensives at enemies instead , but they're Al , what can they do .
In Dragon Age , on highest difficulties , Al-Tanks cant hold ♥♥♥♥ , take a fight against dragon for an example . Even when giving priority on skills , they would still be useless , mosnters going loose / messing around at the backlines cause no aggro/taunts at the right moments ,...etc . On the other hands , if the player get thier hands on the tank , they can be immortal.... A rogue / warrior while being played by players can deal a ton of of dmg , a rogue played by Al will do "0" dmg , an Al warrior will ded in seconds.
Or Pillar of Eternity, even with all the tools dev give for the Al to cast/act/move/positioning/ variety ways to use skills oders/playstyles , theres no way you are going to beat Path Of The Damned diff if you are going to depends on Al alone .
.... and so on.
In the end they all did something , just dont expect them to do any better.Trying to improve Al alone better than it currrent state are too much for spider.
infact they giving actually alot of advantages for Al-companion in technomancer like having a better health pool . That explains why they can take more than 4-5 hits while you only be able to take 1-2 hits and near death.
They even have you to give them good gears. The fight like the enemies , they hit , they dodge , same thing , the fact that they usually die so quickly because enemies are always outnumbered them , and its not like they are some godlike being , they are humans too .
And they didnt have godlike powers like yours...
The best solution is giving player the abilites to control over your companions / giving specific oders would be enough for me , should be for everyone too.
Cause having the options to switch to another companions , you can play another class , enjoying new experience of other playstyles without staring a new game or respec are useful + save alot of times.
I often play Niesha / Andrew or Niesha / Phobos. I can say they're pretty useful !
They deal very decent damages, can tank more than you can except if you spam dodge or use shield + mace and they even use some skills (thx Andrew once he becomes a Tech). I play the game not full damage, but full interrupt as for my companions and some elec / physical resist. I can tell you that I almost never die except on some biggies that have big interrupt resist.
I play on Hard cause I felt bored on normal mode at the start. Now I regret it cause it's quite hard, but with some good dodge and with Rogue Stance it kicks asses.
To me, Warrior stance sux, high dmg, but low attack speed, no counter, and average interrupt.
Better is Guardian and Rogue. Guardian is just insane with interrupting and blocking.
You should try to gear them right and good, and trut me, you will notice the difference !
My companions are geared with the best gear I can get for their level.
Phobos has a mace that should deal 50+ damage yet he does less damage than my +40 staff.
It's not a tiny amount either.
If it wasn't for their passive talents I wouldn't bring them along at all.
Try playing without them and you'll see how essential they are. I played my first 6 hours not talking to captain eliza or scott and had no companions xD IT WAS TERRIBLE T_T