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But I've tried one time more and thrown a shoe after Rudogs attack. Although then I questioned my Rudog. That was hilatious ;)[\spoiler]
Oh well. Time to catch some sleep and come back tomorrow (now that I just read here, that it seems I don't need to win this bullet hell wannabe).
You don't need to win any of the battles, it's not giving you a bad ending or something like that.
It was initially made to play out either win or lose, without one being better; but given the medium, we tend to have a bit of compulsion to win regardless. Perhaps having the losing branch simply continue the narrative would flow better? (Save for the last one, I think -- since even if Rudog is called over, questioning him would probably still require a retry... and I don't wanna remove that. :p)
The RPG battle is already perfectly nudging the player to the win (if you only use the damage spells, you will have no sp in the right moment to throw the shoe, so most players win it on their 2nd try (3rd if they question Rudog)).