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No head shake personally apart from a brief few seconds initially loading into a map (low fps), my specs are higher than average however preventing this overall head shaking bug:
13700k
RTX 4090
32GB DDR4 3200Mhz
Installed on SSD rather than HDD
I suspect from everyone I spoke to on discord regarding this headshake bug do have fairly decent specs in some cases but clearly are not hitting the mark of consistency and fluidity the game currently requires. (so even on average recommended specs level pc's it is present)
People with lower specs are suffering even worse from this due to the low fps and how that appears when you are in the headset.
RTX 3070Ti
16GB DDR4 3600Mhz
SSD
RTX 3060ti
5800x
16gb ram
and 2 ssds
experienced on quest 3
24 RAM
Played on a quest 2 using virtual desktop. i have tried re installing and doing open xr on link cable but nothing is fixing the headshake
please can someone help : )
Quest 3 on official Oculus link cable
Intel 12700K
Nvidia 3070Ti
32GB RAM
Tried the 4 troubleshooting steps. No luck.
Tried some other things like increasing pre rendered frames for VR, lowering monitor resolution and refresh, disabling Gsync.
It's the same for me no matter how high or low graphics/refresh is.
Good luck! Amazing to play this in VR!
Quest 2 on an official Oculus link cable
i7-9700
Nvidia 1660Ti
24GB RAM
Tried the troubleshooting tips, none worked.
Despite the head shake issue, it was still a load of fun to play. Looking forward to having this fixed!
5800x3d
4080 super
32 gb ram
Definitely isn't an issue with performance, framerate is stable, but when moving my head there's a noticeable mismatch between my head moving and what I'm seeing, almost feels like theres some extra physics being applied to where the head is or something, or its just not quite lined up
Nvidia RTX 4070
32GB RAM
Quest 3
Oculus Air Link - Bad jittering when turning
Virtual Desktop - Better, but still have a bit of jittering when turning
* Just realise got new update... will try that and feedback here.
Everything run smoothly. Thanks for the fix.
Using SteamVR Link in Quest 3