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If you are talking about endless arena, you're damn right it's punishing and grueling
Then after I said he was bent himself (in response to him telling me "get bent"), he accused me of being homophobic.
Its super difficult at the start but gradually turns into a slaughter fest for the player the more upgrades they buy.
The Pursuer was the last enemy to truly stop the player once they turn into a literal god until the overwhelming backlash that caused the devs to nerf it into the ground to the point where you don't need to worry about it.
If the entire point of Beneath from his own words was to be challenging then surly he would play test it fully to find ways that make it much easier. In this case, maxing out Spectre to Wraith or Brawler to Mauler and buy that black katana as well as the double barrel shotgun to kill anything in one hit would surly get nerfed. Ik he nerfed the speed of Wraith (but buffed the speed of other classes) but it was hardly enough to cover anything else that was mentioned. If he honestly removed or highly nerfed any high damage weapon from Beneath such as the infamous black katana or flaming spear then Beneath would go to ultra hard in a flip of a switch.
Or enemies should receive major buffs or give them new abilities and such.
The reasons listed above is what makes the main and mini bosses so underwhelming. If you took all of these high powered weapons out then the difficulty would increase ten fold.
Beneath starts out fairly difficult but becomes easy quick whilst EA is nearly impossible due to rng. I legit had The Crawler be the first enemy to spawn when the round just started so I had literally no weapons to defend myself with.
For Beneath a lot of the high damage and durability weapons need to be heavily nerfed.
Enemies and all mini and main bosses need major buffs.
Mini and main bosses should get new attacks and abilities, Iv'e already thought of a lot of suggestions.
The Shard Lords are in the same boat as well and are just power grinds more then anything else.