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These bugs are quite common in roguelikes with cave-like generation (for example, STRAFE), and not "structurally-sound" rooms (Like Binding Of Isaac), so there's bound to be problems.
So far though when people have provided us log files for levels they report have no exit they usually haven't noticed a T intersection somewhere. That's always been on Ruins levels though whether it's easier to miss though.
The menu button would be a useful addition to the game for now. I swear I didn't miss any intersections as there was basically only one at the start of the map. BTW Eternic, since you took the time to reply I wanted to ask if you could fix a bug with remapped controls not staying after exiting the game. I like to have the weapon switch's secondary mapping set to tab for quick use but it never stays between game sessions. Maybe it's something on my end or just a bug. Could you comment on that?
I think in that session I paused about 5 seconds into the level. That could definitely be the cause of it.