Paint the Town Red

Paint the Town Red

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Toasty Dec 2, 2019 @ 3:58pm
No exit in Caves I?
I've been playing beneath for a few days now and haven't had much trouble finding the exits until around Caves III but my last session there literally was no exit in caves I. The main room only had one cave option, which split into two directions. There was a shop and fallen god (the big stone one) in one direction and then a room full of enemies in another direction. All cave extensions from those rooms were blocked off. I must have missed something but I literally circled back 5 or 6 times checking everything before the pursuer came and got me. Had my favorite item too (health on kill) which was a major bummer.

BTW I don't mind the pursuer like others are saying. It's not that bad if you choose a class with high speed or just upgrade speed in the shop. I think this was the first time he's even got me before.
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Showing 1-7 of 7 comments
EggWaterBacklash Dec 2, 2019 @ 4:44pm 
This happened to me too in the test build. It was on Ruins II and I had to let the pursuer kill me
BloodDrive Dec 2, 2019 @ 6:48pm 
Might be a generation bug - did you pause at the *very* start of the level, by any chance? Because that's how I was able to trap myself one time, and seems the easiest to replicate.

These bugs are quite common in roguelikes with cave-like generation (for example, STRAFE), and not "structurally-sound" rooms (Like Binding Of Isaac), so there's bound to be problems.
Eternic  [developer] Dec 2, 2019 @ 11:10pm 
It's not supposed to be possible for this to happen and there are several checks to ensure a path to the exit is possible and recreate the level if it isn't. There might still be bugs with this though. I might add a button in the menu to report levels that appear broken in some way so we can investigate them.

So far though when people have provided us log files for levels they report have no exit they usually haven't noticed a T intersection somewhere. That's always been on Ruins levels though whether it's easier to miss though.
Toasty Dec 3, 2019 @ 5:11pm 
Originally posted by Eternic:
It's not supposed to be possible for this to happen and there are several checks to ensure a path to the exit is possible and recreate the level if it isn't. There might still be bugs with this though. I might add a button in the menu to report levels that appear broken in some way so we can investigate them.

So far though when people have provided us log files for levels they report have no exit they usually haven't noticed a T intersection somewhere. That's always been on Ruins levels though whether it's easier to miss though.

The menu button would be a useful addition to the game for now. I swear I didn't miss any intersections as there was basically only one at the start of the map. BTW Eternic, since you took the time to reply I wanted to ask if you could fix a bug with remapped controls not staying after exiting the game. I like to have the weapon switch's secondary mapping set to tab for quick use but it never stays between game sessions. Maybe it's something on my end or just a bug. Could you comment on that?
Toasty Dec 3, 2019 @ 5:13pm 
Originally posted by BloodDrive:
Might be a generation bug - did you pause at the *very* start of the level, by any chance? Because that's how I was able to trap myself one time, and seems the easiest to replicate.

These bugs are quite common in roguelikes with cave-like generation (for example, STRAFE), and not "structurally-sound" rooms (Like Binding Of Isaac), so there's bound to be problems.

I think in that session I paused about 5 seconds into the level. That could definitely be the cause of it.
Eternic  [developer] Dec 3, 2019 @ 8:46pm 
Originally posted by TOASTY:
I wanted to ask if you could fix a bug with remapped controls not staying after exiting the game.
I'm aware that this is happening for some people and it's on my list of things to fix asap. I haven't been able to reproduce it myself in some quick testing, but I haven't spent too much time looking into it just yet.
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Showing 1-7 of 7 comments
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Date Posted: Dec 2, 2019 @ 3:58pm
Posts: 7