Sentinels of the Multiverse

Sentinels of the Multiverse

查看统计:
Dathrell 2015 年 4 月 20 日 上午 7:17
Argent Adept and Nightmist debate.
I have seen their decks and the seems a lot more powerfull than Fixer and Expatt.,
The first one can make another player play 2 more cards in one turn and have more than 15 different kind of effects to boost and control the game, can get rid of everything (ongoing, enviroment, even a Warlord boss Battleship). Maybe he lacks damage but Fixer has the same problem and dont has the same level of utility. Even his variants looks stronger.

Nightmist for the other hand seems to have to most potent drawpower and healing seen until the moment. Have powerfull utility and redirect damage seems really easy with her.

¿Same has used them on the physical game? ¿Are they as powerfull as the look?


< >
正在显示第 1 - 15 条,共 16 条留言
bluedarkyugi 2015 年 4 月 20 日 上午 7:27 
Argent Adept is one of the best supports but relies entirely on what you draw, if he doesn't draw anything useful or all instruments and no songs, he can sit there being useless, fully unleashed he can be all the support the team needs.

Nightmist has some powerful damage effects, but also hits herself a lot, and the randomness of her effects can make her spells both risky and near useless.

Both of them also suffer from low hp and can both be devestated with little way to build back up to something that wipes out their equipments and ongoings.

All in all, they're fairly balanced and neither should be underestimated, however they do both rank up at complexity 3 along with Absolute Zero.

EDIT: I should mention that Argent Adept and Mr. Fixer both run support in different ways, Argent Adept is focused on buffing the team, giving extra draws, powers and plays and reducing damage taken or increasing damage dealt.

Mr. Fixer on the other hand is focused almost purely on debuffing the enemy, removing damage reduction, reducing damage dealt and redirecting damage rather than helping the team directly.

Both do step outside their comfort zone with some cards (salvage yard and grease gun for Mr. Fixer, Scheldro of Frost and Flame and Cedistic Destruction for Argent Adept) but both mainly stick to their domains.

Would I take Mr. Fixer over Argent Adept or Nightmist? It depends entirely on the villain in question, against Iron Legacy or Progeny Nightmist's self damage can be a liability, La Capitan and Miss Information make it difficult for Argent Adept to keep his songs and instruments down for his chains, but Mr. Fixer normal damage just won't cut it against Kaagra Warfang or Infinitor.
最后由 bluedarkyugi 编辑于; 2015 年 4 月 20 日 上午 7:43
Dathrell 2015 年 4 月 20 日 上午 8:09 
All three complexity 3 heroes at the moment share a thing. They need a setup. Zero can tutor his modules, but lets look the other heroes.
Adept. Can tutor any instrument and peek the five cards of his decks and play and draw one. In addition his variants speeds his setup. More to help, some of his buff allows adittional plays or additional draws.
Nightmist. With his drawpower looking for the cards of the setup seems trivial (like I said i haven´t test them just what I think looking his cards). And with master of magic and the restorative artifact hp healing should be abundant.

Seems like the problem is not to get the cards for the setup, the problem is they are not blasted by general Ongoing or equipment destruction.

Thanks to your post I have realize how random can be Nightmist effects. But with a full hand your can make a strong effect redirect the damage of the drawback.

Like Absolute Zero all complexity three heroes seems to be the more powerfull at the right circunstances and with proper built that why I have high hopes in both of them.

Ghostlight 2015 年 4 月 20 日 上午 9:40 
I will say that I am very disappointed in Expatriette and (even more so) Mr Fixer. They are just so damn bland to play...combine this with several new Villains that seem far too complex to be as fun as the others, and we get an expansion that has nearly put me off the game.
bluedarkyugi 2015 年 4 月 20 日 上午 9:56 
Rook City was the first expansion GtG did and a lot of the complaints about the base game carry over, both Slim and Amanda are capable of incredible things but are ultimately badass normals in a crowd of badass metahumans and so fall short at times without the backup of some of the future heroes and environments at least

This combined with the increased difficulty of the villains and the Rook City environment does make both Expat and Fixer seem meh, but they aren't all bland and do require some love and attention to detail to make them truely kick butt.

For example, did you know that if you have an additional power use Expat can fire Prejudice, Pride, Prejudice in a single round, and don't discount her ammo cards that aren't Hollow points, they all have their uses. For DW EXpat use her base power the turn before you unload, and if you have both Pride and Prejudice out use it again for her first power for +2 extra to all damage.

As for Mr. Fixer, Pipe Wrench might not give the 2 targets bonus Dual Crowbars gives, but that -1 to damage combined with Driving Mantis is enough to redirect 90% of villain damage. Also for DW Mr. Fixer Bloody Knuckles gives you +2 to damage and then you can destroy it after hitting to stop taking that extra +2 damage and not have to destroy anyone elses ongoings and equipment.
最后由 bluedarkyugi 编辑于; 2015 年 4 月 20 日 上午 10:09
Dathrell 2015 年 4 月 20 日 上午 10:50 
I understand your point bluedarkyugi but have to agree to Ghostlight. I am looking forward the next heroes because exp and fix are subpar. Rook city is a good expansion because the give us a challenge (Rook City is a challenge with every villain) an four different Villains, each one with his own techniques. But seriously I like mr fixer a lot. I play him a lot but there are dps like Wraith or Tempest that bring more utility to the table. And Exp..., please just tell me one thing she can do than you cant do it with Tempest or Wraith, maybe you could say Unload, but with a full setup the other two can do great things too.

I have heard that the heroes that are coming are far stronger than them. Thats why I make this post to check the opinions about the next two incoming heroes.
bluedarkyugi 2015 年 4 月 20 日 上午 11:19 
引用自 dmcorbacho
maybe you could say Unload, but with a full setup the other two can do great things too.

Hit stuff as soon as it enters, prevent infinte damage.
darkroydante 2015 年 4 月 21 日 下午 10:19 
Been playing the card game for a while, I agree with both sides here. While Fixer and Expat absolutly bring their own style and damage/utility, they both still fall along the general lines of 'do a thing to hit a thing.'

Something that, I feel at least, future heroes do better is allow you more freedom to combine your cards and powers in crazy and fun ways, which feel, to me, more fufilling than "this style on this tool" or "this ammo on this gun." I like and appreciate Fixer and Expat a lot more than I used to, because of the app,(Dual Crowbars and Greased Money? Hello, AZ.) but alot of the upcoming heroes, specifically the next two heroes, abandon all notion of being played 'normally' or feeling at all similar to other heroes.

(***Everything below is a spoiler for mechanics and cards of Argent Adept and Nightmist, idk how to do the spoiler bars. This is bascially a general overview of what these two can do, not a comprehensive deck look at all.)

Argent, as people probably know, totally is a crazy support that chains together benificial effects for his allies using songs. One of his cards lets him take 5 cards off of his deck and put 1 each into play, hand, top and bottom of deck, and trash. This, combinded with your other abilities, lets you stack the top of your deck. Then you might let yourself draw the card and play it, which could lead to even more effects being chained. His varient encourages deck manipulation even further, making you think about the bottom of your deck. And of course, deciding what abilities you even want to activate, and in what specific order, makes him very interesting and rewarding.

Basically, the trick is that his instruments(equipment) have each have a power to activate two certain effects of different songs(his ongoings). So for example, an instrument may referance the Perform text of a Harmony card, or the Accompany text of a Rhythm Card. Also, even though you can only use each power once per turn, the effects of the ongoings can be used repeatedly as long as you can activate them. So, one song has an effect that says "On hero may use a power now." (Which is the Perform Text of his Harmony card, Inspiring Supertonic) Well, during your power phase, you can use the power of your Lyre, which lets you activate the Perform of a Harmony, to give out a power to a hero. Which you can totally give to yourself to use the power of your Harp... which actives the Perform of a Harmony, again, to give a power! At this point, you can give the power to yourself to do even more stuff, or give the power away to another hero. That hero does their thing, or you do your thing, and then you continue to resolve. Because each instrument lets you activate two things, you now continue by resolving Harp to do a thing(Accompany of a Harmony). Then, you go aaalll the way back to Lyre to do another thing(erm.. Accompany of a Rhythm? maybe?). This guy is basically as complicated a hero as this game gets, but if you can push him to the limits, you can do beyond crazy things. Then your turn ends, and Grandpa Legacy gives Argent a power and everything goes straight to hell!

NightMist (aka best hero in game) is nuts, if you are able to control her. We played the core game for a couple weeks, and while I liked it, it wasn't my favorite thing ever. Then, I read up on NightMist and made our group buy the expansion, and have never looked back since. NightMist is incredibly risk/reward, and you have to manage all of your resources very carefully: HP, cards in hand, the rune numbers of cards in hand, hand size, specific cards left in her deck. She deals herself a lot of damage, and discards a whole bunch of cards, to do a lot of very powerful effects. However, the damage you deal yourself, and the relative strength of the effects are based on other cards you discard or reveal from your deck. In some cases, you play a card deal yourself 1 infernal and allow 1 hero draw 1 card (...yay?) In other cases, you deal 4 damage to every target in the game, then 4 damage to every non-hero target. Some of her combos with other heroes are absolutly unfair (specifically Twist the Ether, it breaks NM even if she's still just setting up) NightMist also does a crazy amount of healing and redirecting. And she still has a very solid amont of utility in the form of deck management or ongoing/environment control. Even better, her varient basically makes her a totally different hero. Instead of simply healing and redirecting everything, you play a much more calculated, slower paced game, since you are now able to precisely control the top of your deck, making your spells do exactly what you want.
Soteria 2015 年 4 月 22 日 下午 2:24 
Nightmist is possibly my favorite hero. As others have said, though, she can be somewhat random and her self-damaging is a liability in some fights. But her ability to wipe the board with oblivion can really turn a bad situation around in a hurry--I'm not sure there's another hero with the ability to *completely* clear up a forced deployment or prison break without external support.

She can also shut the villain deck down, get the cards she needs, redirect damage, remove ongoings/environment, become immune to damage, and quickly heal. But she is finicky and won't always work out the way you hope, and she suffers badly for a lack of card play early on.
Natediggadoggity 2015 年 4 月 22 日 下午 6:24 
I've cleared up a prison break alone with DW Fixer, with jack handle, bloody knuckles, and... his +1 damage one, but it's easier to do with Nightmist definitely.
ricrestoni 2015 年 4 月 22 日 下午 8:24 
Nightmist is my fave as well. What she suffers the most is from urgency to get things done. Give her some rounds, and she can build up really nice. But too often she is required to damage things or kill stuff, and cannot instead draw extra cards. That also applies to her HP: whenever she cannot afford damaging herself, she is hindered. However, she is a push-the-luck sort of hero - she will go down to 5 HP just to heal to full next turn. It's really strange, caring more about having cards than having health, but such is her style.

Argent Adept is the ultimate support, and the reason I haven't played him much is because a player of our group was so in love with him that he played him exclusively. For 100 matches or so. That speaks for itself.
Dathrell 2015 年 4 月 23 日 上午 1:10 
Errr I have realize thanks to Darkroydante Adep + GranpaLegacy..., this combination is insane.
With proper build Adep can make in his turn another hero play two cards, and with Granpa you do that twice each round. Unless somethings break that combo or you set it nearly death dont image how you could loss with that boost.
darkroydante 2015 年 4 月 23 日 下午 9:26 
Haka is another case of basically clearing the board solo for Forced Deployment or Prison Break. A Punish the Weak Rampage and Taiaha will clear everything for Voss, and most things for Prison Break. And in both cases, having Savage Mana out is delicious.

I have mostly stopped using NightMist as a focused damage dealer and simply used her crazy draw power to set up her field and find useful control oneshots. Unless the team needs damage. Then yeah, NightMist can kill a dude. Heedless Lash is best card in game.

Argent, outside of his plays and powers, does fun things like letting other heroes reveal the top cards of their deck, which NightMist absolutly loves, as well as put things in trash on top of hero decks. AA and NM are so good together, but basically every hero in the game is better with Argent on their team.

As for Adept and Grandpa Legacy, the insanity is amplified when you realize just what exactly Argent can do. Outside of plays and powers, he can destroy literally any non-indestructable non-character card in the game, he can give heals, he can pop ongoings and environments, and he can give out a couple +1 dealt and -1 taken tokens. Grandpa just says, "If you can't do everything you want on your turn, I can help. Also I'm gonna redirect all of Chairman's damage to me and be immune to it, hahahaha..." Another fun interaction, really quick. Unity can't play bots during her play phase. She can totally play a couple on Argent's power phase.

I do feel, honestly though, that with more heroes coming out in the future, the 'simpler' heroes will be a bit more appreciated. I can play Argent decently, but I have a feeling after his turn on the app, I will be very happy to take a brain breather and shoot the crap out of something with Expat. One of my favorite heroes from the begining is Ra, where the most complicated thing I ever have to do is count my +1s. Game is still really fun.

Also, in terms of raw damage numbers, I would actually say Tachy is the strongest hero in the game, for her triple lightspeed nuke-a-boss combo. But Expat is more consistent damage-wise; pumping out 4 damage a turn is actually really strong in this game. And Expat is also one of the heroes best able to utalize and work around + and -1s. She doesn't have any inherent extra powers or +s like Wraith does, because she would be completely broken. The one thing I wish they'd fix is that Arsenal Access just feels bad to play, compared to basically every other tutor. Yay, I have a hand of ammo. I Arsenal. Yay, I revealed more Ammo. Or a submachine gun when Adv. Voss gives a -1. Not helpful, app.
RedDreadnaught 2015 年 4 月 23 日 下午 10:43 
I don't play with Argent Adept much, mainly because I don't prefer the style of deck. I tend to prefer hybrid-style characters that have simple buffs/debuffs/assists and can also dish out some of their own damage, i.e. Legacy, Visionary, Mr. Fixer. That said, Nightmist is crazy fun. If you can keep her alive and keep her hand full of cards, she can completely heal herself (possibly twice during a game) and lay waste to everything else. You have to be patient and not let her take too many big hits aside from her own, but the payoff is usually worth it. Sort of like waiting until Tachyon's trash is full of burst cards before unloading the massive damage. Pairing Nightmist with Tempest for his occasional healing power, or Visionary so she can draw extra cards has worked well, but it helps to also have a bruiser to chip away while she's building up her hand. Expat's tactical shotgun is actually good for this, as it does 4 damage to a target every turn, plus her cards that clear out ongoing/environment cards also let you damage a target.
Dathrell 2015 年 4 月 24 日 上午 12:00 
Probably when Adept comes, his combo post will take several pages...
Soteria 2015 年 4 月 24 日 下午 4:32 
I agree that eventually the simpler heroes can get more appreciated. I find myself really liking Ra as well--the ability to consistently hit a single target for high damage can be clutch and sometimes beats other heroes "cooler" combos.

I was thinking that one of the minions was immune to melee damage but I guess it's just the flagships. I guess Haka could get messed up in the rare case that you have two guards in play + a wounded minion or environment target.

@Natediggitydoggity How much damage was that, 4 to everything? Or does it apply the nemesis damage to everything? Fixer's weapons can still surprise me.
< >
正在显示第 1 - 15 条,共 16 条留言
每页显示数: 1530 50

发帖日期: 2015 年 4 月 20 日 上午 7:17
回复数: 16