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Your heroes are going to make a difference as well. As you get to know the decks, you can choose teams based on roles and synergies. Some of them have powers which can deal damage without any cards in hand. Some of them can draw more cards or heal. Some are more about direct damage, healing, tanking, deck control, removing minions, etc, in various combinations. You learn as you play, and getting to understand them and seeing how to use them against the villains is where it starts to get fun.
Also check complexity rating on heroes. It doesn't necessarily make a hero better or worse, but Absolute Zero for example is not necessarily a beginner friendly hero. With heroes like Ra or Haka on the other hand, even if you play less than optimal, you are still doing stuff.
:)
Second, base pack is plagued with stuff from whose experience the devs learned from (notice how the next heroes have much more difficulty dealing insane ammounts of damage and making devastating plays with relatively few resources, just like the following villains have much less idiotic and insta game ending mass removes; compare omnitron's flechettes and singularity, citizen dawn's aurora with, like, apostate's armageddon, capitán's raiding party and the like). It becomes even more evident as OP is frustrated by the constant removes, which is valid.
Of course, IL and chairman are challenging, but their removes are not main issues.
As it is said in south park: "aaaaaand it's gone!"
As everyone else has said, it sounds like you may have just started with a tough villain and got a bad draw, which does suck; don't be deterred, try against someone else!
With that said, a part of the "meta" you'll develop is getting a handle on which heroes work well against which villains. Some heroes give a lot of card draw, which helps recovery against villains who grab your stuff. Some rely on buildup to really get going while others are better at "making do" with whatever they happen to have available at the time, that sort of thing. You don't need to know that, any villain can be beaten with any team, but as you play more you'll get a sense of who can better handle what. Then you can come back and kick that villain's ass with a team you know can deal with whatever they throw at you!
As a bit of general advice; Wraith, Tempest and Fanatic are all good base-game generalists. They all have decent ways to do good damage, a good variety of tools to handle tricky situations, and some clever gimmicks that can break the game in little ways (Wraith can let you control the villain's deck, Tempest can pull cards you had to discard back into your hand, and Fanatic can wipe the whole board... great revenge against a villain that just did that to you). If in doubt, include one or two of those on your team, and you'll have a decent chance against just about anyone
Tempest deals a lot of AOE damage and is pretty useful at wiping out many of the minions and devices of certain villains.
Ra is all about dealing damage. Pretty much mandatory to have someone play Ra if limited to the base set.
Imbuded Fire + Galvanize + Inspired Presence turns most villains into paste even on Ultimate Mode.
Especially since Deadline can AOE everyone with buffed damage and not kill himself if Legacy has Heroic Interception in play.