Sentinels of the Multiverse

Sentinels of the Multiverse

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Any good options for single hero?
I realize it's more a team thing, but like to get the feel for different heroes on their own, any good way to test 1 hero agaisnt a villian without being overhwhelmed?
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Showing 1-9 of 9 comments
Du-Vu Jul 1, 2020 @ 4:41pm 
Play multiplayer or remote play, only controlling one deck yourself? If you've got the tabletop game, get a group together? Or maybe play one character but take multiple turns, that might sort of work. You'll be taking more damage, though, and the (H) effects might be kind of wonky.
Last edited by Du-Vu; Jul 1, 2020 @ 5:43pm
origamiswami Jul 1, 2020 @ 5:41pm 
Any one hero against a villain will be overwhelmed by design; like you said, the game is balanced for a team of heroes. When I was still learning the characters, I would fight an easy villain and have the character I was learning along with a couple others that are easy to use, like Legacy and Haka. Gloomweaver is a good villain for this, since he's bulky and hardly ever destroys your setup, so you can try out a good portion of the deck during the game.
wolfwingtube Jul 1, 2020 @ 6:21pm 
Originally posted by origamiswami:
Any one hero against a villain will be overwhelmed by design; like you said, the game is balanced for a team of heroes. When I was still learning the characters, I would fight an easy villain and have the character I was learning along with a couple others that are easy to use, like Legacy and Haka. Gloomweaver is a good villain for this, since he's bulky and hardly ever destroys your setup, so you can try out a good portion of the deck during the game.

What about the 5 v 5 villians, are they easier as 1v1? I saw that mentioned in the expansion video.
Du-Vu Jul 1, 2020 @ 6:37pm 
Technically they might be more even, but probably not easier. The fact that they're meant to be, jointly, more of an even match for a team of heroes actually makes them harder than most solo villains.

Ambuscade is another good one for experimenting, he mostly leaves your setup alone. Probably a bit friendlier to newbies, Gloomweaver's relics can be hard to deal with.
Last edited by Du-Vu; Jul 1, 2020 @ 6:37pm
lord wolfhunt Jul 1, 2020 @ 8:41pm 
If you want to get a feel for heroes on their own, I can recommend playing Ra (simple "beat em up" kind of hero) with Visionary (hero who speeds up card draw and allow you to manage the villain) and the hero or heroes you want to experiment with. Pit them against easier villains like Blade, Omnitron, Ambuscade or Gloomweaver. When you've got a few down you can try different setups to see if you can find your own synergies or different contexts for these heroes.

Do not play team villain mode or OblivAeon while experimenting. Those will be too much.
origamiswami Jul 1, 2020 @ 9:57pm 
Originally posted by wolfwingtube:
What about the 5 v 5 villians, are they easier as 1v1? I saw that mentioned in the expansion video.

I've never tried a 1 v 1 with team villains, since I don't have the physical expansions. I'm not sure it would actually be that much easier, given how frustratingly unfair team villain matches usually are.
Feral Yoda Jul 2, 2020 @ 2:44am 
If you want to learn the characters, there is no real better way to do it than to just play the game. But first look through the decks to get a feel of what they do, and then try it out.

Usually a singular hero isn't all that good at everything needed for one of the matches (yes, there are exceptions to this rule) as the game is based on the team of heroes vs. Villain(s).

The different heroes almost always work better paired with others (no matter who) as many can support each other in ways you don't notice unless playing them.

Best advice choose 3 and play an easy but not too easy villain with some range and an environment to see how they interact.

Be warned on Variants though, they can often change how a hero plays more than you might think. Sure the basics stay the same but sometimes that base power completely changes the focus.
wolfwingtube Jul 2, 2020 @ 11:05am 
Originally posted by Feral Yoda:
If you want to learn the characters, there is no real better way to do it than to just play the game. But first look through the decks to get a feel of what they do, and then try it out.

Usually a singular hero isn't all that good at everything needed for one of the matches (yes, there are exceptions to this rule) as the game is based on the team of heroes vs. Villain(s).

The different heroes almost always work better paired with others (no matter who) as many can support each other in ways you don't notice unless playing them.

Best advice choose 3 and play an easy but not too easy villain with some range and an environment to see how they interact.

Be warned on Variants though, they can often change how a hero plays more than you might think. Sure the basics stay the same but sometimes that base power completely changes the focus.

How do you unlock the variants? It mentions story, but I don't see what story requirements, is it the one shots, or beating certain villians with certain heroes or what/
Du-Vu Jul 2, 2020 @ 12:22pm 
Certain heroes, villains, environments, cards played, powers used, HP at the end of the game, requirements met in previous games. The conditions can vary quite a bit, and they were originally a metagame where the community played around until they discovered them. Some of them were pretty hard to figure out and some of them are still pretty tricky to pull off. You can look them up here: https://sentinelsdigital.com/variants

Or you can just unlock them manually (without the associated achievement) by clicking on the lock icon.
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Date Posted: Jul 1, 2020 @ 4:32pm
Posts: 9