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I was under the impression it is the very same book, as the flavour text even has Nightmist saying to Harpy that perhaps one day she will pass the tome on to her own student.
I guess Sentinels of Earth-Prime isn't going to fit when that eventually comes out.
I saw someone describe how powerful the latest Freedom Five hero variants were by saying "Using them, I was finally able to beat Celadroch", a villain from one of the Cauldron sets.
As an outspoken opinion-having person on the Cauldron, I'll say it gets better as it goes. The base game heroes offer a lot of interesting stuff, from Cricket's sonic focus to Malichae's Digimon-style targets. There are some remarkable support heroes -- Echelon and Magnificent Mara are two of my absolute favorites in Cauldron or SOTM -- though sometimes they can feel a little underpowered when going up against their own villains. I believe Cauldron is best when mixed with Sentinels.
Villains, on the other hand, have a tendency to be rough. Phase is easy (and thematically fun), and I tend not to have too much trouble with Menagerie, Anathema or the RAM, but the difficulty ramps way up from there.
Like, okay, if you look at the base Sentinels villains, you'll find lots of cards like Devious Disruption and Sedative Flechettes and Devastating Aurora that people tend to hate. There's a lot less scaling with (H) because it wasn't really a thing when GTG started. They've moved away from that in later expansions, and to good effect.
The Cauldron team, meanwhile, seems to have said, "We need more of that", and that's precisely what you'll find. Lots of (H)+ hits, lots of area damage, lots of high-HP targets, lots of punishing and retaliation. The environments are even worse, in my opinion.
That said, the newest Cauldron expansion, Adrift, which is still being worked, has a TON of exciting, amazing stuff. You've got a hero who can tap cards in a player's hand for support effects. Another hero has a personal timeline card that she shifts up and down to power her abilities. One villain forces you to find clues on the backs of his cards to uncover his identity. In another fight, death is meaningless and the timeline resets every four rounds. The environments have you doing everything from delving a vault for powerful and dangerous relics to swinging a harbor crane at your enemies. :D I'm really excited about Adrift, if you can't tell.
And of course, if you want to search for even more custom stuff, it's all over BoardGameGeek in various states of "has been playtested". The work done by Adelphophage, as well as paulmalchow's Union of Heroes, are some of the best custom Sentinels decks you could hope to find. But the Cauldron will expand your Sentinels tabletop in big ways, so don't feel rushed. :)
Needless to say, I am extremely excited to play it when it comes out.
I am still using Sentinels of the Multiverse boxes to store my game. Most of the heroes are in the core game box, overflow heroes and tokens are in the Rook City and Infernal Relics box, lone villains are in the Vengeance box, team villains and environments are in the Villains box, and everything left for Oblivaeon is in that box. Which means I'll need some kind of spacer to prevent cards from ending up everywhere.
I will get some kind of divided box so I can store everything in a single location, with a smaller one for storing tokens during play perhaps.
Now with Oblivion and the box... i switched back from the new thick box-dividers back to thin papery ones, since with sleeves and the thick dividers, the cards are packed so tight, it's difficult to get them out. I don't know what i'm gonna do when SoEP finally gets here. There's not really space left for things (except maybe the thin top drawer).
Today I showed a friend the cards, comic, and rulebook for Oblivaeon. He made a good point that d20s for the extra HP of allies may be a good idea.
I've used the Oblivaeon specific tokens as a spacer which kind of works, but a good block of foam will do a lot better.