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Gets you a bunch of cards and Santa Guise can set golems in play that can't be destroyed unless everything is. Ra makes you immune to your ability damage, so you can place Golems without cost. Visionary lets you find cards quickly, as well helping with Ra's immunity. AA speeds everything up, along with allowing plays outside of your turn, which means you can play bots.
TL Tach / XPW Haka / Greatest Legacy / Golem Unity / AA
Lots of cards, Haka can block a lot of damage, Greatest Legacy speeds up card draw or power usage, AA recovers from the grave.
The trick for Unity i've found is to have a tank character to soak the damage, or if none available, a tank golem out first. Then get the little ones out.
Also don't be affraid to sacrifice the Bee Bots on your own. Especially to take out an environment target that'll murder the rest of your golems if it goes off. Always target the Bee-Bots first if its an enviro target since the little guy should take out the damage dealer before it spreads.
At 4hp, his constructs will draw "hero target with the lowest HP" attacks away from Unity's important bots (Swift, Stealth, Champion, Cryo, and Turret), while Unity can throw up lower HP bots (Dino, platform, bee) if Cosmic has important constructs out and you want to draw fire away from those.
More interestingly, Cosmic can stack his Energy Bracer constructs on Stealth Bot, and turn it from a thing capable of absorbing 1 damage into a thing capable of absorbing 4 damage attacks, which neutralizes the majority of threats to the bots.
And the thing with Unity is... Once her bots are protected from getting wiped out, they give her more damage output than any other Sentinel, short of infinite damage combos and such.
This doesn't mean you can't combine CC with Unity effectively though. It's surprisingly powerful if you're up against someone who destroys a lot of equipment and ongoings.
Explain why you prefer Termination unity? Seems useless base power for me . Doesn't help you get bots in play.