Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I sort of followed what everyone else did: I did three battles with three different villains and environments (though I don't think the environment really matters) with Naturalist dealing the final damage to defeat the villain each battle in a different form. The heroes varied slightly in each, though I used Legacy and Ra (and obviously Naturalist) in each. In my third battle, however, Gazelle Naturalist dealt the final damage to defeat Ambuscade using Feral Fury, which did not result in any icon being activated, and I still unlocked it. This disproves the idea that the icon must be activated on the card to finish off the villain.
Win three games where regular The Naturalist deals the final blow to the villain. Each different villain must be defeated while The Naturalist is in a different form.
It says "Each different villain". We can assume that you can't beat the same villain 3 times.
It would have to be 3 different games, and the Naturalist would have to incapacitate the last villain standing. Otherwise, I would have unlocked him after my Deadline game instead of after my Chokepoint game.
Except for like, G.I Bunker Young Legacy.