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For mine, healing to full would trigger the emulated Form to Energies, so you could just direct the first towards damaging yourself with non-cold, while the second heals you via damaging with cold to re-trigger the loop.
For Powerhound's improved version, the healing only triggers upon taking damage in a specific way, so you'll always have damage when the healing occurs.
For Guise's inherent infinite, the limit to looping that is ability to draw the cards it uses up from the trash, which is why you need your whole deck in hand (or in play) for it to work.