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Suppose that a villain or environment had an effect that said "The first time a hero card goes to the bottom of its deck each round, that hero's player discards their hand and draws 4 new cards."
If Parse plays Quick Calculation, you put a card at the bottom of the deck, discard your hand, draw 4 cards, and then also get the 2 cards from Quick Calculation.
If Scholar plays Bring What You Need, you get two cards, put the third at the bottom, discard your hand, and get 4 new cards.
Obviously this effect doesn't exist in the game at this point, but the lesson here is that you have to account for sequence interruptions. And this means coding the effects of all cards to follow their text precisely.
I commend such forward thinking.