Sentinels of the Multiverse

Sentinels of the Multiverse

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Ashcarr Jul 14, 2017 @ 8:24pm
Cheese Fugue State Parse?
Trying to create a game where this is easy to cheese, but you know Progeny. He's not the easiest villain to cheese.
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Showing 1-15 of 15 comments
douglasr1.rd Jul 15, 2017 @ 1:17am 
I remember using Rogue Agent KNYFE, Scientific Tachyon, and PW Fanatic . I may of used normal or PW AA too, but I find these heroes are the best to use to get as many Ongoings for Parse as possible. I hope this is a good start for you!
yamidamian Jul 15, 2017 @ 1:40am 
Eh, he's not that hard to cheese. While his unique method of scaling does present some problems (instead of explicitly scaling H on his cards, he simply does almost entirely AoE damage), it's something that can be worked around. He's the only source of damage in his deck, so you can start by picking heroes who reduce damage a target does. Scholar (Offensive Alchemy), Wraith (Throat Punch), Chrono-Ranger (Neuto-toxin dart thrower) all help. Freedom Tower is a good environment for this, especially if you can get Stetson's Lab and Control Room in that order(to get all the needed Ongoing out quicker). Since much of his damage simply comes from his character card, a Legacy with Lead From The Front and Next Evolution can completely neuter him for most of the game. Since his extra card plays are relatively uncommon, Parse herself can control him excellently through Updated Intel and Extrasensory Awareness. if Ironclad Maintenance Bay is out, you can abuse Updated Intel so that he spends his time playing the same two cards over and over again (naturally, you'll pick two that don't do much harm, like repeatedly Segmentation Fault-ing away the same two Ongoings).
KellyR Jul 15, 2017 @ 2:56am 
I handled him trivially with my normal team. The Sentinels (Adamant Medico and Idealist, standard Mainstay and Writhe), PW Argent Adept, PW Fanatic, Parse, and Greatest Legacy. Was simple enough to DR tank him, with Parse and Writhe to control his deck.

Since he essentially couldn't hurt me or do anything to me at all, I had all the time I needed to get all of Parse's ongoings into play, and AA was able to help that along of course.
Last edited by KellyR; Jul 15, 2017 @ 2:57am
Khor Jul 15, 2017 @ 4:37am 
One of the chilliest ways is having a couple of guys giving parse extra cards/plays and a couple reducing Progeny damage (since he`s the only target doing damage and all that)

Something like
Parse: well duh..
Omnitron: extra card, ong/envy control, heal
Grandpa legacy: onmitron power again and it`s legacy
Chrono ranger: good damage, easy access to damage reduction, ong/envy control
Wraith : same as above

Environment
Temple of Zhu long: mysterious ceremonies for extra draw/play
katewalker Jul 15, 2017 @ 5:04am 
You can always try and exploit environment cards like Oppressive Smog or even Unhallowed Halls to shut down his healing/damage.
melkathi Jul 15, 2017 @ 5:31am 
I used Grandpa Legacy, Team Leader Tachyon, Argend Adept and Haka. Kept everyone at high health, then had Tachyon punch Progeny really hard, Haka beat Parse within an inch of her life, then let Parse finish off Progeny.
Frost Sheep Jul 15, 2017 @ 9:51am 
What I did is go to the Mars base map so I could take advantage of the meteor storm preventing all damage for a while, at least until I was able to get more of Parse's cards out. After that I just had a few heroes attack Parse to reduce her to 1 in order to keep from accidentally killing Progeny before we were ready.
Dedlok Jul 15, 2017 @ 12:52pm 
I used Legacy, Team Leader Tachyon, Parse, Dark Visionary, and Haka. Visionary got 2 Twist the Ethers on Progeny so that negated his damage other than when he got his irreducible damage form out. but he cycled that out himself eventually. Also some use of Next Evolution and Lead from the Front helped as well.

Also, whenever discard effects came up I would have Parse discard and put the damage buff on Haka. That helped chew through his HP quite a bit.
KellyR Jul 15, 2017 @ 3:32pm 
You might try Sentinels/Legs/Visionary/AA/Parse in Wagner Mars Base.

This allows you an absolutely mind boggling array of ways to completely shut down the villain and/or make your team 100% invincible, including one setup which makes your team 100% immune to all damage, and prevents the villain from playing any more cards for the rest of the game.

All you need is for the Sentinels to have Human Shield in play, Legs to have Heroic Interception and Take Down in his hand, and the environment to play Self-Destruct Sequence.

Legs plays Heroic Interception or Take Down, and AA uses Inventive Preparation or Alacritous Subdominant to allow Legs to play whichever of the two he didn't play on his turn. Then Legs skips his turn for the rest of the game so neither card expires.

Since the Sentinels have Human Shield in play, and can therefore choose to intercept any damage to any hero target from any source, and Legs has Heroic Interception in play which nullifies any damage to any hero other than Legs himself... Yeah.

Obviously you'd need to reduce Parse to 1HP before initiating project "Na na you can't hurt me!" to unlock Fugue State Parse.

But you also have a zillion other options with this setup. Legs/Visionary/AA can cycle one copy of Heroic Interception or Take Down indefinitely using Visionary's Mental Divergence to recover it from the trash, and AA's Counterpoint Bulwark to draw it from the top of Legs' deck, then Inventive Prep or Alacritous Subdominant to play it again. Requires AA to have several cards in play of course, but it's an option. Alternatively, if the Sentinels get Aura of Vision in play, then you can sustain one of Legs' "Nope!" cards with just the Sentinels/Legs/Visionary setup, though it requires two copies of the card in question, or Legs can only play it every second turn (So you're only invincible *half* the time... the horror. lol).

Basically, it's a ridiculously fail-safe setup.


Edit: If you prefer to avoid using AA (Which is understandable, if regrettable), pretty much everything I mentioned above can be accomplished using Omnitron-X in AA's slot, with zero setup required, at the cost of significantly less potential versatility compared to AA. And you won't be able to do the indefinite Heroic Interception + Take Down cheese reliably, unless Legs has one of them in his discard pile for Visionary to pull out.
Last edited by KellyR; Jul 15, 2017 @ 3:47pm
SaneCharlie Jul 15, 2017 @ 4:56pm 
I used Ra, Visionary (probably should have used Dark for the deck control but instead I used normal for getting Parse more cards and incidentally powering up Critical Multiplier), Argent Adept and Parse in Freedom Tower. Locked down Progeny into only fire damage and used Flesh of the Sun God to make us all immune. After that I was only worried about the Cryo Chamber coming out, and fortunately it never did. Parse, AA and Visionary whittled Parse down to 1hp before Parse dealt the final blow.
ZMMX Jul 16, 2017 @ 12:03am 
If you want to cheese him, I think you're going to need to use one of the Legacy characters, with Grandpa Legacy being the best choice. Once Parse is low enough, you can use Lead from the Front and Next Evolution to completely protect her from damage. As for getting her set up, Omnitron-X and Argent Adept will help you with that as you can use powers to give her an extra play. Do not forget Parse can use Snap Decision herself to get an extra play for a discard, which you can use with Critical Multiplier to boost someone's damage. Recompile and Quick Calculation can supply you with cards.

Others have pointed out that you have a few choices for the environment. You can abuse Heroic Interception with Self-Destruct Sequence for effective immortality. Time Cataclysm and Court of Blood can limit healing (and Court of Blood can shut down Radiant damage from Progeny's flip). Atlantean Throne Room from Time Cataclysm can also give you additional card draws should you find your hand a little lacking early.

I really do recommend bringing Omnitron-X to this though as his components can help you immensely. The Plasma Cutters can't be reduced and can help you cut through Progeny's defenses. Gaussian Coil Blaster can be used to target Parse to knock her down to 1 HP on the final turn before the unlock. Innervation Ray can be used to heal Legacy or Parse until you're ready to end things. As long as Omnitron-X isn't the low guy, you can also use the Elemental Exochasis to tank odd bits of damage here and there.
Ashcarr Jul 16, 2017 @ 5:12am 
I did it with Parse, Hunted Naturalist, PW Adept, and TL Tachyon in Realm of Discord. It was super easy. Now to find a way to cheese Termi-Nation Zero.
yamidamian Jul 16, 2017 @ 2:54pm 
Originally posted by Ashcarr:
I did it with Parse, Hunted Naturalist, PW Adept, and TL Tachyon in Realm of Discord. It was super easy. Now to find a way to cheese Termi-Nation Zero.
AZ, Visionary, Omni-X, Legacy, and Ra (not necessarily in this order). Wait for a Meteor Storm, leave it long enough to get all nice and set up (make sure one Twist the Aether is on AZ, and one's on Ambuscade, every damage boost should be out). Ambuscade doesn't do much discard or destruction, so just let him play his devices (at least both hand-cannons, his Grenade Launcher, and ideally Charged Attacks). When you're all ready, Bio-engineering Beam Meteor Storm, then hit destroy the Cloak if it's in play, then beat each other so AZ has the most health come villian's turn. With Twist the Aether, increase his (Ambuscade's) damage, and turn it to fire when he attacks AZ. Then, when Inductor activates, turn his damage to cold, direct it at self to heal (so he's still highest health). Repeat with Hand Cannon attacks if needed, until AZ's taken and healed 10. Then, when either his second Hand-cannon or Explosive Launcher activates, instead have AZ deal the Isotherm's damage as fire to himself to 'Build up' the damage until the next one would be greater than 10, then just smack Ambuscade*.

*=Just to clarify this a little by example: Let's say he gets hit by Grenade Launcher. 3 base, +1 Imbued Fire. Isotherm triggers, for 4 base +1 galvanized+1 inspiring prescence+1 Imbued Fire+1 Twist the Aether=8 damage, 2 short of the 10 you need in one go. So you direct the damage as fire to AZ. Isotherm triggers again, for 8 base+1 galvanized+1 inspiring prescence+1 Imbued Fire+1 Twist the Aether= 12 damage. That's more than the 10 you need.
LD3 [Sideous Sin] Jul 17, 2017 @ 11:42pm 
Another good way I've heard is to have Lead From the Front Legacy with Fortatude have 3 Energy Bracers stacked on him from CC. From there, as long as Obvious Futility isn't in-play, you can easily have Legacy tank all the damage dealt out by Progeny. Sure it might take some time to set up, but it's still a good set-up regardless.
Saintanik Jul 20, 2017 @ 12:55am 
Just cheesed this one easily, using the vampire environment, parse, sentinels, plus anyone else you feel like..

The sentinels will flip progeny early, and unhallowed halls from the environment will prevent him from doing his end of turn radiant damage, then choose to keep frost scions in play as their healing function wont work either.

I used setback to redirect any other damage back on progeny or vampires, so the no healing thing didnt really matter to me.

Otherwise just use chars that help you get the environment cards you need early, and that help parse spam out ongoings as quickly as possible.
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Date Posted: Jul 14, 2017 @ 8:24pm
Posts: 15