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The villain theme is specifically composed to be their victory theme. They're also about 30 seconds before they start repeating. I'v done exactly what powerhound_2000 said. I bought the music and put it on repeat during the game with my favourite villain track that I thought was a good gameplay track, being The Chairman.
After about 20 minutes, the only part of the song I noticed even a little bit was when the song faded out because it was the end of the track. If not for that fade out, I would have eventually completely tuned out the music entirely.
That said, if stuff happens, I wouldn't mind an option for "Exteneded Vs. Villain Themes" more akin to the music that plays for Omnitron-IV, which could play for any match with Omnitron if you play the audio track. But that's a significant amount of extra money to spend on composing songs, and probably not even high on their priority list since that wasn't even hinted at in the Season 2 stretch goals.
Now a dynamic background music - environment soundtrack, fade to Baron Blade for 20 seconds when he flips, fade back, fade to Fanatic when she plays Wrathful Retribution, fade back, etc. Now you're talking!
As others have mentioned, the villain themes are too short to loop over and over for 30+ minutes. It may feel like a new experience at first, but sooner or later you'd either tune it out or turn it off, neither of which is the kind of experience we're aiming to create.
Also, the villain themes tend to be a bit more "foreground" the whole time, whereas we design the environment music to come in and out over the course of playing.
If you grab the soundtracks, you could make a playlist of all the villain themes in a row and that might be a better overall experience. It may not match up with the villains you are fighting all the time, but it may be something you'd be interested in.
As for the idea of dynamic music, as molari suggested, we thought about that briefly, but decided that the quantity of environments, villains and situations was too great to have something dynamic without a TON of extra work. In the future if we make games with more finite situations, then dynamic music would be a great idea! But for the whole of Sentinels it just was too much.
That being said, when you lose to a team of villains, the music is dynamically generated based on the villains you faced AND their order, so that's a step in that direction. ;)
Setting up the Soundtracks is a great idea though, I'm gonna start loading up the envio and keep it on repeat and switch to the vilian track during their turn.
The dynamic Vengence tracks have been a blast though, the mixes can get pretty awesome.