Beyond Citadel

Beyond Citadel

View Stats:
Okay how do i reload revolver without throwing away all the bullets that are already in the chamber
title
Whether i press R or X martyr dumps the entire chamber, why can't i add more bullets without throwing away the already inserted ones WHAT THE FU
< >
Showing 1-12 of 12 comments
Much like in real life, you don't. Either use all the bullets before reloading, or learn to let go of ammo. Or don't use the revolver.
Originally posted by Hyper Realistic Blood:
Much like in real life, you don't. Either use all the bullets before reloading, or learn to let go of ammo. Or don't use the revolver.
i am not a gun person, i thought you could do that in real life so i got really confused why such a simple thing is not implemented lol
ray Jan 8 @ 11:33am 
Pick them up off the ground afterwards if you're a hoarder (with the use key)
Originally posted by Hyper Realistic Blood:
Much like in real life, you don't. Either use all the bullets before reloading, or learn to let go of ammo. Or don't use the revolver.
i am not a gun person, i thought you could do that in real life so i got really confused why such a simple thing is not implemented lol
IRL you absolutely can reload single rounds after shooting a couple. It's as simple as firing a shot, open the cylinder and pop another round in. The games revolver confuses me as well. Otherwise, what's the point of the revolver instead of the semiauto??
Originally posted by StrangerComeKnocking:
i am not a gun person, i thought you could do that in real life so i got really confused why such a simple thing is not implemented lol
IRL you absolutely can reload single rounds after shooting a couple. It's as simple as firing a shot, open the cylinder and pop another round in. The games revolver confuses me as well. Otherwise, what's the point of the revolver instead of the semiauto??
It depends of the gun, most revolver extractors extract all the casings at once, a lot of models have "automatic" extractors.
Originally posted by Kyrah Abattoir:
Originally posted by StrangerComeKnocking:
IRL you absolutely can reload single rounds after shooting a couple. It's as simple as firing a shot, open the cylinder and pop another round in. The games revolver confuses me as well. Otherwise, what's the point of the revolver instead of the semiauto??
It depends of the gun, most revolver extractors extract all the casings at once, a lot of models have "automatic" extractors.
I did phrase that oddly. "popping in" the fresh round does involve pressing the extractor, plucking the spent round and replacing it. I still wish the game let us do something like that. Similar to the rifle and shotty.
Games that model the revolver partial reload typically have to make several different reload animations for the revolver alone if the reload involves single rounds being loaded instead of using a speed loader if they want to be realistic about it. You can see it in Warhammer 40k: Darktide, specifically the Zarona-pattern revolver.

To take Darktide as an example with the Zarona-pattern revolver, the character uses their thumb or the palm of their hand to cradle the unspent rounds during extraction. However this has the problem of needing a different reload animation for each variation of bullets chambered. 5 in total. 1->4 chambers empty, and fully empty. (The Zarona has a 5 round cylinder)

Helldivers 2 has the Senator's unspent rounds "magnetize" to the cylinder. You can see it in first person view where the unspent rounds just fail to extract on a partial reload and just jut out and go back into the cylinder. This is one of those suspension of disbelief sort of deals.

Having played the demo for Beyond Citadel, the issue is likely that it's way too much work to sprite the animations and code for 5 additional variations of the partial reload. However with the Helldivers 2 example, one could just hand wave the additional hand animations away as high tech magic to save on animation time.

On the other hand it can also be intentional that you have to mag-dump before reload, which makes the Auto-Mag far easier to handle, and the 3rd magnum pistol that top loads which appears later in the full game (and reloads like El Pumpo and the lever action), much better. The only reason I can think of to use the revolver is if it jams realistically, that is, it doesn't or is very hard to jam. I haven't stress tested the revolver down to zero condition to know.
Originally posted by StrangerComeKnocking:
Originally posted by Kyrah Abattoir:
It depends of the gun, most revolver extractors extract all the casings at once, a lot of models have "automatic" extractors.
I did phrase that oddly. "popping in" the fresh round does involve pressing the extractor, plucking the spent round and replacing it. I still wish the game let us do something like that. Similar to the rifle and shotty.

Hmhm I don't have the exact model in mind but there is a few revolvers out there with an "auto ejector" that catches on the frame when you break it open.

An example in anime is Vash's gun in trigun.
Originally posted by Urist McDood:
Games that model the revolver partial reload typically have to make several different reload animations for the revolver alone if the reload involves single rounds being loaded instead of using a speed loader if they want to be realistic about it. You can see it in Warhammer 40k: Darktide, specifically the Zarona-pattern revolver.

To take Darktide as an example with the Zarona-pattern revolver, the character uses their thumb or the palm of their hand to cradle the unspent rounds during extraction. However this has the problem of needing a different reload animation for each variation of bullets chambered. 5 in total. 1->4 chambers empty, and fully empty. (The Zarona has a 5 round cylinder)

Helldivers 2 has the Senator's unspent rounds "magnetize" to the cylinder. You can see it in first person view where the unspent rounds just fail to extract on a partial reload and just jut out and go back into the cylinder. This is one of those suspension of disbelief sort of deals.

Having played the demo for Beyond Citadel, the issue is likely that it's way too much work to sprite the animations and code for 5 additional variations of the partial reload. However with the Helldivers 2 example, one could just hand wave the additional hand animations away as high tech magic to save on animation time.

On the other hand it can also be intentional that you have to mag-dump before reload, which makes the Auto-Mag far easier to handle, and the 3rd magnum pistol that top loads which appears later in the full game (and reloads like El Pumpo and the lever action), much better. The only reason I can think of to use the revolver is if it jams realistically, that is, it doesn't or is very hard to jam. I haven't stress tested the revolver down to zero condition to know.

This was actually interesting to read, i didn't know any of that, thank you :PRESSEL_LOVE:
You can either pick them up off the ground or just not bother. There's plenty of ammo for it in the game, you're not likely to run out. Or just get used to reloading quick in the heat of combat.
Originally posted by Urist McDood:
The only reason I can think of to use the revolver is if it jams realistically, that is, it doesn't or is very hard to jam. I haven't stress tested the revolver down to zero condition to know.
The main reason to use the revolver is that it's fun! Popping around corners and fanning 3 dudes in the head is cool. And with the upgrade to load shotgun shells you actually get really high dps if you want to as well. Other than that, the speedloaders actually allow for the fastest full reload of the pistols. And I do think you are also onto something with the jamming - I've used the revolver and breechloader as my main guns throughout the last 3rd of the game, and I never once saw the revolver jam.
Originally posted by MagneticJerk:
Originally posted by Urist McDood:
The only reason I can think of to use the revolver is if it jams realistically, that is, it doesn't or is very hard to jam. I haven't stress tested the revolver down to zero condition to know.
The main reason to use the revolver is that it's fun! Popping around corners and fanning 3 dudes in the head is cool. And with the upgrade to load shotgun shells you actually get really high dps if you want to as well. Other than that, the speedloaders actually allow for the fastest full reload of the pistols. And I do think you are also onto something with the jamming - I've used the revolver and breechloader as my main guns throughout the last 3rd of the game, and I never once saw the revolver jam.
if you shoot revolver under water it jams within first 6 shots, other than that it never did
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 8 @ 8:37am
Posts: 12