Outcast 1.1

Outcast 1.1

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Dreadmoth 19 DIC 2014 a las 13:09
[Improvement] FXAA via Nvidia Control Panel
If you want extra antialiasing, it's possible to add FXAA through Nvidia Control Panel.
This only works with the game running in fullscreen mode.

Open Nvidia Control Panel
Click the "Manage 3D settings" section
Add "OC1.1.exe" (located in the Outcast 1.1 install directory) to a profile, set "Antialiasing - FXAA" to "On" and hit apply.
(result should look like this[i.minus.com])

Comparison:
In-game AA[i2.minus.com]
In-game AA + FXAA[i6.minus.com]
Última edición por Appeal; 19 DIC 2014 a las 18:49
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Mostrando 1-15 de 15 comentarios
Appeal 19 DIC 2014 a las 14:06 
Brilliant :) thanks for the tip, a smart way of using the GPU on top of software rendering.
Última edición por Appeal; 19 DIC 2014 a las 14:07
Kain 19 DIC 2014 a las 14:58 
Maybe SMAA injector will work?
Also - its me or Depth of Field effect is absent?
Dreadmoth 19 DIC 2014 a las 19:12 
Publicado originalmente por Fresh3D:
Brilliant :) thanks for the tip, a smart way of using the GPU on top of software rendering.
Thanks :)

Publicado originalmente por Kain:
Also - its me or Depth of Field effect is absent?
I think it's deliberately disabled to avoid problems. I tried re-enabling it through the quality_control.ini, but it only works properly at 640x480, in windowed mode (higher resolution makes the loading screen / menu stick on-screen, and trying to run 640x480 in fullscreen mode with DoF enabled makes the game crash, at least on my PC). Here's a screenshot[i.minus.com]. You can see the blurring effect on the distant mountain and the daoka.

Publicado originalmente por Kain:
Maybe SMAA injector will work?
I tried using SweetFX, SweetFX Injector and GeDoSaTo to get SMAA - neither version of SweetFX hooked into the game properly, and GeDoSaTo makes the game crash (might be possible to get it working with some settings tweaking though).
Última edición por Dreadmoth; 19 DIC 2014 a las 19:13
Kain 20 DIC 2014 a las 0:30 
Publicado originalmente por Dreadmoth:
Publicado originalmente por Fresh3D:
Brilliant :) thanks for the tip, a smart way of using the GPU on top of software rendering.
Thanks :)

Publicado originalmente por Kain:
Also - its me or Depth of Field effect is absent?
I think it's deliberately disabled to avoid problems. I tried re-enabling it through the quality_control.ini, but it only works properly at 640x480, in windowed mode (higher resolution makes the loading screen / menu stick on-screen, and trying to run 640x480 in fullscreen mode with DoF enabled makes the game crash, at least on my PC). Here's a screenshot[i.minus.com]. You can see the blurring effect on the distant mountain and the daoka.

Publicado originalmente por Kain:
Maybe SMAA injector will work?
I tried using SweetFX, SweetFX Injector and GeDoSaTo to get SMAA - neither version of SweetFX hooked into the game properly, and GeDoSaTo makes the game crash (might be possible to get it working with some settings tweaking though).
Thanks!
Maybe developers fix it in the future, keep fingers crossed
Appeal 20 DIC 2014 a las 0:47 
Indeed, DOF has been temporary disabled as this has to be rewritten from scratch since the codet is highly resolution dependent and really ready for multithreading. Also it's very consuming to dig into assembly and MMX code. Ideally we should simply rewrite it using shaders.
Nice to Have 20 DIC 2014 a las 3:09 
MLAA (AMD) works as well, but makes the picture somehow blurry (that's how it works).
Plex 20 DIC 2014 a las 6:32 
It's not working for me either in fullscreen or in windowed mode.
I have a Nvidia GTX770.
Plex 22 DIC 2014 a las 10:07 
I found out that it ONLY works with vsync enabled, which massively drops performance.
Nice to Have 22 DIC 2014 a las 10:12 
Not for me.
marklinhares 22 DIC 2014 a las 17:14 
Thanks
Previous_Complex 24 DIC 2014 a las 9:06 
Personally I don't like DOF, its the first thing I disable in games but that's my personal taste of course.

Vsync is enabled for me no frame drops whatsoever.
Plex 15 ENE 2015 a las 13:38 
SweetFX now works with the latest update !
Dreadmoth 3 FEB 2015 a las 4:43 
Publicado originalmente por DU Nexxus:
SweetFX now works with the latest update !

ReShade with SweetFX 2.0 beta[reshade.me] works as well :)

(no depth buffer access, so you can't add DOF or use SMAA prediction, but still useful for standard SMAA, gaussian bloom, etc.)
Última edición por Dreadmoth; 3 FEB 2015 a las 4:48
Rei dos Vermes 10 ABR 2015 a las 11:17 
Nvidia FXAA and Shader-based AA injectors are working, but unfortunatelly the AA applies on text, HUD and on the Steam overlay as well. It would be nice if the devs added an ingame option to apply the effect behind the HUD.
Plex 28 MAY 2015 a las 15:22 
Publicado originalmente por Rei dos Vermes:
Nvidia FXAA and Shader-based AA injectors are working, but unfortunatelly the AA applies on text, HUD and on the Steam overlay as well. It would be nice if the devs added an ingame option to apply the effect behind the HUD.

yes I totally agree with that.
They need to have it implemented on the "output renderer"
also, then the software AA is not needed anymore which gives more performance.
Última edición por Plex; 28 MAY 2015 a las 15:23
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