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Also - its me or Depth of Field effect is absent?
I think it's deliberately disabled to avoid problems. I tried re-enabling it through the quality_control.ini, but it only works properly at 640x480, in windowed mode (higher resolution makes the loading screen / menu stick on-screen, and trying to run 640x480 in fullscreen mode with DoF enabled makes the game crash, at least on my PC). Here's a screenshot[i.minus.com]. You can see the blurring effect on the distant mountain and the daoka.
I tried using SweetFX, SweetFX Injector and GeDoSaTo to get SMAA - neither version of SweetFX hooked into the game properly, and GeDoSaTo makes the game crash (might be possible to get it working with some settings tweaking though).
Maybe developers fix it in the future, keep fingers crossed
I have a Nvidia GTX770.
Vsync is enabled for me no frame drops whatsoever.
ReShade with SweetFX 2.0 beta[reshade.me] works as well :)
(no depth buffer access, so you can't add DOF or use SMAA prediction, but still useful for standard SMAA, gaussian bloom, etc.)
yes I totally agree with that.
They need to have it implemented on the "output renderer"
also, then the software AA is not needed anymore which gives more performance.