Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Majesty Kingdom Sim was about placing colorful buildings to recruit and equip heroes, which heroes would then interact with generating gold, which you could use to upgrade and build more stuff.
The Heroes were autonomous and had a Sim AI, they'd go around doing their own little adventures and then return to the town you were building to rest at the inn or guild they were stationed at, buy potions, upgrade their weapons and armor, and so on.
I don't think Heartlands is anything like that. It looks more like one of those old school city builders where you can train an army to get rid of environmental obstacles, but it's really about building roads and supply chains with interconnected resources, getting your houses upgraded with increasing tiers of demands, that sort of thing.
There really hasn't been a majesty type game since well... majesty... majesty 2 was good in its own way, sort of but not anything like #1