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Yeah, different branches end in different major story culminations and those will have unlocks attached to them. Some other achievements will branch across multiple big stories, or be tied to an Era's storyline.
Not trying to invalidate anyone's opinion but it's a kinda fun angle on the unlocks in general vs a single slightly unbalanced hull issue.
The First Rule of Star Traders is you do not talk about Stellar Falcon. But that does bring up an interesting idea. There are other ships to use.
Yep!
Even after the original nerf Galtak was so good that everyone and their dog was using it. But that's the idea behind the achievement unlocks: the system is in place too make players explore what the game has to offer instead of using a single cookie cutter build.
Any other dev team would've just nerfed Galtak into the ground again and made it forever unusable. Transferring a slightly overperforming hull into unlockable category instead of just nuking it is a great way to handle balance.
It's just things get properly nerfed (instead of slightly fine tuned) in ST:F very rarely so when it happens, players don't take it too good.
That's a few hours you get to explore a different playstyle and fly a different ship. I finished all of the unlocks yesterday and it definetely left me with a newfound appreciation for Paladin Cruiser and some more insight about sustaining a pirate playstyle.
Normally, I'm a non-combat player so the system cleraly successed in making me try something new.
If you can't win directly, just go around
I'm investigating that option: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994
it's not fully working yet but on my way :)
Frank, it's more about freedom and rules than something else I think.
I'm forced to pay taxes, to stay in line, to accept this to accept that, to be politically correct etc.
Now we have game to relax, game with freedom inside included.
Unlockables are great for games with short length and high replayability. No one b*tches about unlockables in Faster than Light or Binding of Isaac after all. Star Traders requires dozens of hours for each playthrough so if you decide to unlock ships naturally you'll have to make quite a few captains with combined accumulated playtime of hundreds of hours which is just too much. And for me the game gets much more enjoyable once you get enough lvls and combat options which also takes time.
It's not fun for everyone to waste time just to get content which should have been already available from the start. Hence the aproar. Hope devs will see the reason.
I feel you but let's not confuse the development crutches and actual systems.
@TreseBros crearly stated that locking existing ships was a one time thing warranted by misplanning. So, a classic "Early Access Moment". And we don't see Early Access moments in ST:F very often. The fact that a poster above you has no issues with downgrading a EA title really shows the production quality we get here.
So, let's step away from the Galtak/SF issue for a sec and examine the system for what it is. Like, take a look at new ships. Palace is essentially a slightly better Vulture. And Vulture is not a bad ship in the first place. Vindex is a slightly better Allistar. Not completely unbalanced in comparsion since Allistar still has mad fuel capacity but that additional slot makes it possible to min/max skill pools easier making it a slightly better endgame ship.
So, on condition that the Galtak ♥♥♥♥♥♥ won't be repeated, is it really bad that sometimes we will be able to explore a different playstyle to get a more specialized version of an old hull? With such a giant selection of hulls we have already I don't think it will really impact player freedom in any way.
edit: Sorry, Watcher. Didn't see your post when replying. But essentially the same point applies. EA hang ups != actual aim of the new system.
P.S: Paladin Cruisier is hands down the best ship, at least coz the looks. Reminds me of Millenial Falcon a bit :3
Personally I always felt like it's inspired by Drake from EVE Online. But ya know, less ugly :D
https://i.imgur.com/QbKwYik.jpg
I agree. But what devs failed IMHO is no information prior to the change.