Star Traders: Frontiers

Star Traders: Frontiers

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A wonderful game forever ruined! :,(,,,
I had this game on my wish list for half a year, I did research and there wasn't one thing that discouraged me. I bought the game and I knew it was going to be fun playing it.

But I didn't get to enjoy it long enough (or too long to ever get a refund), because the Devs decided to lock up some of the ships available and limit my gameplay! This is nothing short of betrayal, I feel like I had been cheated by a scam! I bought this game when there was never any locked content, and they added it later which means all my months of planning, let's play watching, and saving up money had been for nothing!

There is ABSOLUTELY NOTHING fun about trying to achieve near impossible gaming feats just to have the right to play a game at it's full potential! Look, I tried the conditions and got defeated so ♥♥♥♥♥♥♥♥ easily (and with me not landing a single hit, which is BS ridiculous) it's not even ♥♥♥♥ing funny! I can't do it, IT'S IMPOSSIBLE FOR ME!! SO STOP TELLING ME TO GIVE IT A TRY, I ♥♥♥♥ING CAN'T AND I DON'T WANT TO BOTHER GOING THOUGH ALL THAT TROUBLE!!

Which means those ships will forever be locked and out of my reach! Do the Devs know how that makes someone like me feel?! They have no idea how much emotional pain that has caused me, I am literally grief stricken!

I wouldn't have minded if the ships where available as DLC, paying extra for DLC was never a problem for me as it's easier to obtain them that way. But they chose to make them unlockables with unfair conditions. Because of that, the game plainly isn't fun anymore and I can't bring myself to play. I've completely lost heart.


Also I don't care what anyone will say to this. You can shame me all you want for being selfish, I just don't give a damn! I'm done with Steam!
Naposledy upravil hermaj2; 15. čvc. 2018 v 14.26
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Zobrazeno 3145 z 115 komentářů
Also it doesn't make much sense to lock hulls which make game easier behind the achievements which take skill to unlock. The fact that the player can unlock it with a "weaker" starting ship proves they don't need better ships per se.
Naposledy upravil Event Horizon; 15. čvc. 2018 v 21.04
Trese Brothers  [vývojář] 15. čvc. 2018 v 21.09 
GameDragonZero původně napsal:
titanopteryx původně napsal:
I'm going to be evil and suggest branching stories with each branch leading to an exclusive achievement ship.

I'm not a fan of the unlocks idea, but if you had branching plots for unlocking a special ship for each faction . . .

Yeah, different branches end in different major story culminations and those will have unlocks attached to them. Some other achievements will branch across multiple big stories, or be tied to an Era's storyline.
I'm just here to point out that across 3 threads about the issue no one has mentioned Stellar Falcon a single time yet :D

Not trying to invalidate anyone's opinion but it's a kinda fun angle on the unlocks in general vs a single slightly unbalanced hull issue.
Frank "The Senate" Sheev původně napsal:
I'm just here to point out that across 3 threads about the issue no one has mentioned Stellar Falcon a single time yet :D

Not trying to invalidate anyone's opinion but it's a kinda fun angle on the unlocks in general vs a single slightly unbalanced hull issue.

The First Rule of Star Traders is you do not talk about Stellar Falcon. But that does bring up an interesting idea. There are other ships to use.
titanopteryx původně napsal:
The First Rule of Star Traders is you do not talk about Stellar Falcon. But that does bring up an interesting idea. There are other ships to use.


Yep!

Even after the original nerf Galtak was so good that everyone and their dog was using it. But that's the idea behind the achievement unlocks: the system is in place too make players explore what the game has to offer instead of using a single cookie cutter build.

Any other dev team would've just nerfed Galtak into the ground again and made it forever unusable. Transferring a slightly overperforming hull into unlockable category instead of just nuking it is a great way to handle balance.

It's just things get properly nerfed (instead of slightly fine tuned) in ST:F very rarely so when it happens, players don't take it too good.
Frank "The Senate" Sheev původně napsal:
titanopteryx původně napsal:
The First Rule of Star Traders is you do not talk about Stellar Falcon. But that does bring up an interesting idea. There are other ships to use.


Yep!

Even after the original nerf Galtak was so good that everyone and their dog was using it. But that's the idea behind the achievement unlocks: the system is in place too make players explore what the game has to offer instead of using a single cookie cutter build.

Any other dev team would've just nerfed Galtak into the ground again and made it forever unusable. Transferring a slightly overperforming hull into unlockable category instead of just nuking it is a great way to handle balance.

It's just things get properly nerfed (instead of slightly fine tuned) in ST:F very rarely so when it happens, players don't take it too good.
All right, now you are forced to waste few hours with a throwaway captain to unlock the hull before you get to use a cookie cutter strat. How is this better than nerfing the hull?
Watcher původně napsal:
All right, now you are forced to waste few hours with a throwaway captain to unlock the hull before you get to use a cookie cutter strat. How is this better than nerfing the hull?

That's a few hours you get to explore a different playstyle and fly a different ship. I finished all of the unlocks yesterday and it definetely left me with a newfound appreciation for Paladin Cruiser and some more insight about sustaining a pirate playstyle.

Normally, I'm a non-combat player so the system cleraly successed in making me try something new.
Devs are creative, let's be as creative as they are :)

If you can't win directly, just go around

I'm investigating that option: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994
it's not fully working yet but on my way :)
Frank "The Senate" Sheev původně napsal:

That's a few hours you get to explore a different playstyle and fly a different ship. I finished all of the unlocks yesterday and it definetely left me with a newfound appreciation for Paladin Cruiser and some more insight about sustaining a pirate playstyle.

Normally, I'm a non-combat player so the system cleraly successed in making me try something new.

Frank, it's more about freedom and rules than something else I think.
I'm forced to pay taxes, to stay in line, to accept this to accept that, to be politically correct etc.

Now we have game to relax, game with freedom inside included.
Frank "The Senate" Sheev původně napsal:
Watcher původně napsal:
All right, now you are forced to waste few hours with a throwaway captain to unlock the hull before you get to use a cookie cutter strat. How is this better than nerfing the hull?

That's a few hours you get to explore a different playstyle and fly a different ship. I finished all of the unlocks yesterday and it definetely left me with a newfound appreciation for Paladin Cruiser and some more insight about sustaining a pirate playstyle.

Normally, I'm a non-combat player so the system cleraly successed in making me try something new.
I honestly don't think different playstyles shall be forced into player's throat. Aren't different options in place so you wouldn't have to do what you don't particulary enjoy?

Unlockables are great for games with short length and high replayability. No one b*tches about unlockables in Faster than Light or Binding of Isaac after all. Star Traders requires dozens of hours for each playthrough so if you decide to unlock ships naturally you'll have to make quite a few captains with combined accumulated playtime of hundreds of hours which is just too much. And for me the game gets much more enjoyable once you get enough lvls and combat options which also takes time.

It's not fun for everyone to waste time just to get content which should have been already available from the start. Hence the aproar. Hope devs will see the reason.
wraiedt původně napsal:
Frank, it's more about freedom and rules than something else I think.
I'm forced to pay taxes, to stay in line, to accept this to accept that, to be politically correct etc.

Now we have game to relax, game with freedom inside included.

I feel you but let's not confuse the development crutches and actual systems.

@TreseBros crearly stated that locking existing ships was a one time thing warranted by misplanning. So, a classic "Early Access Moment". And we don't see Early Access moments in ST:F very often. The fact that a poster above you has no issues with downgrading a EA title really shows the production quality we get here.


So, let's step away from the Galtak/SF issue for a sec and examine the system for what it is. Like, take a look at new ships. Palace is essentially a slightly better Vulture. And Vulture is not a bad ship in the first place. Vindex is a slightly better Allistar. Not completely unbalanced in comparsion since Allistar still has mad fuel capacity but that additional slot makes it possible to min/max skill pools easier making it a slightly better endgame ship.

So, on condition that the Galtak ♥♥♥♥♥♥ won't be repeated, is it really bad that sometimes we will be able to explore a different playstyle to get a more specialized version of an old hull? With such a giant selection of hulls we have already I don't think it will really impact player freedom in any way.

edit: Sorry, Watcher. Didn't see your post when replying. But essentially the same point applies. EA hang ups != actual aim of the new system.
Naposledy upravil Frank "The Senate" Sheev; 16. čvc. 2018 v 0.29
TBH the unlocks system could work with strong faction specific ships for which you have to show loyalty first and which you can buy later in the game. But it's definetely doesn't work as well with starting ships or just generic ships.

P.S: Paladin Cruisier is hands down the best ship, at least coz the looks. Reminds me of Millenial Falcon a bit :3
Watcher původně napsal:
P.S: Paladin Cruisier is hands down the best ship, at least coz the looks. Reminds me of Millenial Falcon a bit :3

Personally I always felt like it's inspired by Drake from EVE Online. But ya know, less ugly :D

https://i.imgur.com/QbKwYik.jpg
Frank "The Senate" Sheev původně napsal:
I feel you but let's not confuse the development crutches and actual systems.

@TreseBros crearly stated that locking existing ships was a one time thing warranted by misplanning. So, a classic "Early Access Moment". And we don't see Early Access moments in ST:F very often. The fact that a poster above you has no issues with downgrading a EA title really shows the production quality we get here.

I agree. But what devs failed IMHO is no information prior to the change.
With over 400 hours in this game and a few captains i am nowhere near bring able to unlock most of the “unlocks” ships and never will!!! It is a shame that it seems like a slap in the face to some players who cannot do the mission’s to get the extra ships!
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Datum zveřejnění: 15. čvc. 2018 v 14.13
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