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Do you mean with mouse? Because there's a very bad setting you should absolutely disable in the options, else you have a huge delay in mouse clicks (disable double clicking). Apart from that, I have zero issues with delays using mouse and keyboard.
By the way maybe those people clear certain areas but they die and then they just gotta run to the boss since they've already grabbed everything.
it's also easier to do so in dark souls 3 since most enemies can't hit you through fogwalls due to not having enough reach (some still can, but most can't) and the stamina usage for rolling is so minuscule in dark souls 3 so you can just spam the hell out of it and i-frame your way past everything
in dark souls 1 and 2 I usually fight everything in my way on the way to the bossfog
If you don't know where to go, you are likely to go down the wrong path, get corned, and then mauled.
I'm the same. kill everything on the way.
Way i see it, Dark souls 2 is designed to punish people who try to run past enemies, and rewards those who continue to fight them.
If you run past enemies, you'll get overrun and blocked at every corner.
If you fight the enemies, you'll only be facing one or two in each encounter, and after enough attempts, they stop spawning altogether, making future attempts a breeze.
I had trouble with the smelter demon in the iron keep, and because i kept killing the enemies along the way, the path towards him just got easier every time, saving me more resources and more health with each time. If i had ignored them, i'd be facing the same difficulty and the same challenges every single time with zero change. i'd always be entering the boss fight with half health and missing half my estus no matter what.
Time after time i see people complaining about things like "too many enemies, enemies track you nonstop, enemies have stupid hitboxes, enemies blocking doors" etc etc etc. Guess what they're doing every time? Ignoring the enemies and trying to run past them. That might work in other souls games, but not this one. In this one, you gotta fight.