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Why not? Just cuz you got the stats doesn't mean you need to use spells. Unfortunately a lot of infused weapons do more damage than a quality build, so getting a str or dex with int/fai is a great way to optimize melee damage.
- your VGR and END are frighteningly low for a pure melee build with a more stamina-consuming weapon
- your ADP is way too low and if you encounter something you can't afford to block you're gonna have trouble rolling through the bigger hits. raise it until your Agility is at at least 100 when possible
- WHY THE ♥♥♥♥ ARE YOU INFUSING A FIRE WEAPON WITH DARK?
halberds like the Black Knight Halberd are very strong in PvE for their damage output and ability to stay at a distance while attacking, they do suffer from reduced damage if an enemy is too close and you hit them with the pole instead of the blade. that's something you learn to overcome as you play through positioning or parrying closer enemies. a Fire BKH works, but Fire/Dark builds tend to take more stats, so just keep your STR/DEX/INT/FTH at the lowest possibly to wield the halberd right for now and focus on raising VGR/END a bit before you jump back into INT/FTH.It gets to a point pretty early where you can only invest so many points in vig or adp, and quality is unfortunately not on the same dmg level as infused...at least not without flynn+rob+2. But then infused with flyn and rob+2 is still 75dmg as opposed to 100 for non infused.
Also, i THINK there are attacks that wont even be dodgeable at base agility
VGR and END are the next stats I aim to level up... (or maybe lower fth/int a little to have pts to put in it)
I've not had trouble leaving ADP at base... (for now)
Infusing with dark give more dark dmg than fire dmg when infusing with fire + add scaling with dark.
against enemies with high magic resist you're putting yourself at a big disadvantage by having two elements + phys. you have the disadvantage of going through 2 elemental resistances + loewr physical damage which usually makes up for high elemental resist on innate elemental weapons, with some exceptions such as the full-magic Moonlight Greatsword. infusing with fire gives a larger scaling bonus than infusing with something else, and buffing the halberd with Fire Weapon gives a fire damage multiplier which will greatly increase your damage, while still leaving more physical damage than the dark infusion as a backup against fire-resistant enemies.