DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Blerrger19 Apr 22, 2015 @ 1:22pm
Durability bug "working as intended"
I don't think we're meant to strike corpses. I understand that it might happen on accident, but really ask yourself why are you hitting corpses? 9 times out of 10 its probably because you got too excited and swung a few extra times after killing your target (coughlikeascrubcough), or maybe you were just fighting multiple enemies at once and couldn't help it. I admit there are a lot of situations where that sort of thing is simply unavoidable.

Whenever someone mentioned this so-called bug in a post or there was an article about it I actually wasn't sure what they were talking about. I always figured this was working as intended because, well, as I said before you're really not supposed to be hitting corpses. I'm not sure why corpses stick around (some do and some disappear like in the last game) either, but my thinking is the development team made an effort to rework the durability system in Dark Souls 2 and so incorporated the chance you might accidentally hit corpses into this system as a sort of skill-based check--ideally you don't want to swing your weapon more than you have to not only because of durability but also to conserve stamina. In other words, you can tell a skilled player and a newbie apart partly because a pro will stop attacking as soon as the enemy is dead in order to conserve stamina (and durability) and because there's no reason to continue attacking, whereas a newbie might continue attacking out of excitement or because they aren't concerned with stamina. I'm basically arguing that the durability "bug" is actually working as intended as a way to punish players for swinging their weapon excessively. From a technical perspective, the differences between running the game in 30 vs. 60 fps make it obvious that this is a bug.

TL;DR there's two arguments for the durability bug: first that it is working as intended and meant to punish players for swinging their weapon excessively, and second that its obvious this is a bug when observing the differences between 30 and 60 fps.

Keep the bug in the game. It actually teaches you to conserve stamina, be more aware of how you use your weapon, to not be reckless, and to be more concerned with durability in general.

At the same time, I dual-wield and a lot of the best weapons (i.e. Rapiers, scimitars) for this are low durability (typically 45 max) and I often face the problem of having both weapons at risk by the time I reach the boss of an area even though I tend to avoid striking corpses and try to maximize the efficiency of my attacks...I typically just use a repair powder, but it occurs to me that this happens too often in too many areas of the game.

Rant done.
Last edited by Blerrger19; Apr 22, 2015 @ 1:23pm
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Showing 1-13 of 13 comments
wilco64256 Apr 22, 2015 @ 1:27pm 
Read the top sticky. Rant is pointless.
Syd Khaos Apr 22, 2015 @ 1:28pm 
There are MANY situations in DS2 (esp this version) where it is IMPOSSIBLE to not hit a corpse...dont care how good you think you are...there is gonna be multiple mob encounters where it is 100% unavoidable (other than not fighting....).

Last edited by Syd Khaos; Apr 22, 2015 @ 1:29pm
Blerrger19 Apr 22, 2015 @ 1:32pm 
@wilco Obviously I know they're patching it out, but still just my thoughts since I now finally understand what the hell this bug is. I actually thought it was an important aspect of the game xD

@SydKhaos Uh, you could try...you know...walking away from the corpses? Not standing on top of them when attacking? Luring enemies away from them? Its not like 99.99% of the game world (except your character) is filled to the brim with enemy corpses....
Dark Souls 2 a.k.a. swimming through an ocean of corpses simulator
Last edited by Blerrger19; Apr 22, 2015 @ 1:33pm
wilco64256 Apr 22, 2015 @ 1:35pm 
You can't possibly tell me that you only ever hit any enemy exactly enough times to kill them and never extra. I unintentionally hit enemies at least once or twice after they're dead probably 50% of the time.
Blerrger19 Apr 22, 2015 @ 1:37pm 
I never made claims like that. I'm just saying that there are people who swing their weapon like a complete idiot, sometimes 2-3 times extra...and I'm not one of them. Yes it happens to me too, nobody's perfect...wtf do you want me to say? Also, I dual-wield so of course I'm hitting enemies at least once extra after they die on the regular...stupid powerstance....

Also, repair powder. You can buy that for the same reason you can buy life gems. Not gud? Git gud...or buy a crap ton of supplies like the fecking casul you are.
Last edited by Blerrger19; Apr 22, 2015 @ 1:38pm
Syd Khaos Apr 22, 2015 @ 1:50pm 
Originally posted by Blerrger19:
@wilco Obviously I know they're patching it out, but still just my thoughts since I now finally understand what the hell this bug is. I actually thought it was an important aspect of the game xD

@SydKhaos Uh, you could try...you know...walking away from the corpses? Not standing on top of them when attacking? Luring enemies away from them? Its not like 99.99% of the game world (except your character) is filled to the brim with enemy corpses....
Dark Souls 2 a.k.a. swimming through an ocean of corpses simulator

Really? thats your reply??
I never said anything about standing on corpses by choice.....guess this is gonna be another thread where OP refuses to listen to anything...and instead cherry picking what was said to serve their argument....

You really trying to claim you can beat this game without hitting a corpse.....keeping in mind its designated a corpse AS SOON AS IT DIES....BEFORE IT HITS THE GROUND....
and if you are trying to say that your a bold face liar.....
Timeraider Apr 22, 2015 @ 1:55pm 
So people running at 30 fps should have an advantage over people with 60 fps? well...

thats just ♥♥♥♥♥♥♥ great OP.. AMAZING IDEA!

and no... it should be set to how the game was meant by them, not how the game turned out after ♥♥♥♥♥♥ up coding.

And the hitting corpses is ♥♥♥♥♥♥♥♥. Noone intentional hits a corpse, noone accidentally hits a corpse due to slow reflexes or anything. Only reason corpses are being hit is due to the character needing to finish his damn combo's before being able to do anything apparently.

"I often face the problem of having both weapons at risk by the time I reach the boss of an area even though I tend to avoid striking corpses and try to maximize the efficiency of my attacks." ... so.. you also want the bug fixed then... or you like the ability to fix this by running the game at 30 fps instead?
Blerrger19 Apr 22, 2015 @ 1:56pm 
Dude, you said with absolutely no room for argument that it is IMPOSSIBLE to not hit a corpse...and you think I'm the one who refuses to listen to anything? LMFAO get out of my thread -_-

Again, I NEVER made any such claims. The both of you are exaggerating and taking what I said WAY too seriously.
Bricky strong Apr 22, 2015 @ 1:57pm 
a corpse wreking your weapon is stupid. And worrying about durability is well kinda dumb. Its kinda realistic but definately annoying. They should do-away with it just like soul memory and the wining would stop.
Blerrger19 Apr 22, 2015 @ 1:59pm 
Originally posted by Timeraider:
So people running at 30 fps should have an advantage over people with 60 fps? well...

thats just ♥♥♥♥♥♥♥ great OP.. AMAZING IDEA!

and no... it should be set to how the game was meant by them, not how the game turned out after ♥♥♥♥♥♥ up coding.

And the hitting corpses is ♥♥♥♥♥♥♥♥. Noone intentional hits a corpse, noone accidentally hits a corpse due to slow reflexes or anything. Only reason corpses are being hit is due to the character needing to finish his damn combo's before being able to do anything apparently.

"I often face the problem of having both weapons at risk by the time I reach the boss of an area even though I tend to avoid striking corpses and try to maximize the efficiency of my attacks." ... so.. you also want the bug fixed then... or you like the ability to fix this by running the game at 30 fps instead?

Unfair advantages aside, who are you--or I for that matter--to say what the devs intended? I merely think it could be interesting to force the player to consider their moves more carefully.

What I meant to say in that quote is this: that the rate durability decreases through normal wear and tear (disregarding the bug) might need some tweaking as even I have a hard time getting through an area without running the risk of breaking both weapons, and some areas (especially DLC) are so huge they seem to REQUIRE you to be carrying around a lot of repair powder. In other words, I wasn't making comment on the bug at that point. I actually really like the way the bug affects the game and your playstyle in fact, but normal degredgation might need some work.
Syd Khaos Apr 22, 2015 @ 2:01pm 
Originally posted by Blerrger19:
Dude, you said with absolutely no room for argument that it is IMPOSSIBLE to not hit a corpse...and you think I'm the one who refuses to listen to anything? LMFAO get out of my thread -_-

Again, I NEVER made any such claims. The both of you are exaggerating and taking what I said WAY too seriously.
Im listening...tell me how its possible to play entire game and never once hit a corpse or stfu!

And as far as realism thats the stupidest thing I have ever heard......
I have a crappy woodsmans axe...have had it for going on 15years now.....its not nore ever was a weapons grade tool...Ive chopped down several trees, choped up concrete, dug up and smashed some old clay pipes under my back yard......all kinds of other SUPER exessive wear and tear on it...still works like a champ, and original wood handle still on it too....

But somehow its realistic for a weapons grade axe to break after hitting leather armor several times.....

crazy how many people that have NO clue what they talking about feel the need to make these troll threads....
Last edited by Syd Khaos; Apr 22, 2015 @ 2:05pm
Blerrger19 Apr 22, 2015 @ 2:02pm 
Originally posted by Bricky strong:
a corpse wreking your weapon is stupid. And worrying about durability is well kinda dumb. Its kinda realistic but definately annoying. They should do-away with it just like soul memory and the wining would stop.

Agreed, but its an interesting way to punish the player. Also, the idea of durability itself is not dumb. Annoying, sure, but it adds another layer to the game which like I said some people like myself may actually find enjoyable. I also play DnD and enjoy it a lot but I swear to God if my GM ever enforces the weight limit rules I quit--just like that...cuz I've played enough Elder Scrolls to know weight limit is a MASSIVE bicth
Blerrger19 Apr 22, 2015 @ 2:04pm 
Originally posted by SydKhaos:
Originally posted by Blerrger19:
Dude, you said with absolutely no room for argument that it is IMPOSSIBLE to not hit a corpse...and you think I'm the one who refuses to listen to anything? LMFAO get out of my thread -_-

Again, I NEVER made any such claims. The both of you are exaggerating and taking what I said WAY too seriously.
Im listening...tell me how its possible to play entire game and never once hit a corpse or stfu!

I NEVER SAID SUCH A THING WAS POSSIBLE!! Way to take one thing I said to the utmost extreme.

-points- There's the door. Don't let it hit you on the way out.
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Date Posted: Apr 22, 2015 @ 1:22pm
Posts: 13