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@SydKhaos Uh, you could try...you know...walking away from the corpses? Not standing on top of them when attacking? Luring enemies away from them? Its not like 99.99% of the game world (except your character) is filled to the brim with enemy corpses....
Dark Souls 2 a.k.a. swimming through an ocean of corpses simulator
Also, repair powder. You can buy that for the same reason you can buy life gems. Not gud? Git gud...or buy a crap ton of supplies like the fecking casul you are.
Really? thats your reply??
I never said anything about standing on corpses by choice.....guess this is gonna be another thread where OP refuses to listen to anything...and instead cherry picking what was said to serve their argument....
You really trying to claim you can beat this game without hitting a corpse.....keeping in mind its designated a corpse AS SOON AS IT DIES....BEFORE IT HITS THE GROUND....
and if you are trying to say that your a bold face liar.....
thats just ♥♥♥♥♥♥♥ great OP.. AMAZING IDEA!
and no... it should be set to how the game was meant by them, not how the game turned out after ♥♥♥♥♥♥ up coding.
And the hitting corpses is ♥♥♥♥♥♥♥♥. Noone intentional hits a corpse, noone accidentally hits a corpse due to slow reflexes or anything. Only reason corpses are being hit is due to the character needing to finish his damn combo's before being able to do anything apparently.
"I often face the problem of having both weapons at risk by the time I reach the boss of an area even though I tend to avoid striking corpses and try to maximize the efficiency of my attacks." ... so.. you also want the bug fixed then... or you like the ability to fix this by running the game at 30 fps instead?
Again, I NEVER made any such claims. The both of you are exaggerating and taking what I said WAY too seriously.
Unfair advantages aside, who are you--or I for that matter--to say what the devs intended? I merely think it could be interesting to force the player to consider their moves more carefully.
What I meant to say in that quote is this: that the rate durability decreases through normal wear and tear (disregarding the bug) might need some tweaking as even I have a hard time getting through an area without running the risk of breaking both weapons, and some areas (especially DLC) are so huge they seem to REQUIRE you to be carrying around a lot of repair powder. In other words, I wasn't making comment on the bug at that point. I actually really like the way the bug affects the game and your playstyle in fact, but normal degredgation might need some work.
And as far as realism thats the stupidest thing I have ever heard......
I have a crappy woodsmans axe...have had it for going on 15years now.....its not nore ever was a weapons grade tool...Ive chopped down several trees, choped up concrete, dug up and smashed some old clay pipes under my back yard......all kinds of other SUPER exessive wear and tear on it...still works like a champ, and original wood handle still on it too....
But somehow its realistic for a weapons grade axe to break after hitting leather armor several times.....
crazy how many people that have NO clue what they talking about feel the need to make these troll threads....
Agreed, but its an interesting way to punish the player. Also, the idea of durability itself is not dumb. Annoying, sure, but it adds another layer to the game which like I said some people like myself may actually find enjoyable. I also play DnD and enjoy it a lot but I swear to God if my GM ever enforces the weight limit rules I quit--just like that...cuz I've played enough Elder Scrolls to know weight limit is a MASSIVE bicth
I NEVER SAID SUCH A THING WAS POSSIBLE!! Way to take one thing I said to the utmost extreme.
-points- There's the door. Don't let it hit you on the way out.