DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Zach Madique Apr 17, 2015 @ 5:52am
How do I change frame rate?
I have been trying to stop the weapon degrading glitch by turning on 30fps but I don't know how to do it. Please help.
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Showing 1-15 of 19 comments
chainuniformity Apr 17, 2015 @ 5:57am 
repair powder+backup weapon. 30 fps is unplayable.
76561198191649481 Apr 17, 2015 @ 6:24am 
Originally posted by chainuniformity:
repair powder+backup weapon. 30 fps is unplayable.

B-but I've been limiting to 30FPS all this time. Was my enjoyment all a lie!? :C
Gullegugg Apr 17, 2015 @ 6:29am 
This is the PC master race. 60 fps+ is the only framerate. :)
Syd Khaos Apr 17, 2015 @ 7:07am 
ITS NOT A GLITCH!!!!
Its increased degredation to increase difficulty....
PEOPLE NEED TO STOP SAYING ITS A GLITCH......
look at the damn code....its functioning exactly how it was writen to.
Case Apr 17, 2015 @ 7:16am 
Originally posted by SydKhaos:
ITS NOT A GLITCH!!!!
Its increased degredation to increase difficulty....
PEOPLE NEED TO STOP SAYING ITS A GLITCH......
look at the damn code....its functioning exactly how it was writen to.

If you really think it was written to base the durability loss of the weapons on framerate (as in "on an entirely arbitrary number"), then OK. But I don't think you're correct.

Anyway, the easiest way to limit framerate, if one finds that acceptable, is by using MSI Afterburner. In its OSD module, there's a setting to cap your framerate (there's also one in the main module, but that only limits the framerate when recording video, so you don't want that one).
Last edited by Case; Apr 17, 2015 @ 7:17am
GonthorianDX Apr 17, 2015 @ 7:51am 
you can download MSI Afterburner which you can set a framerate limit in

download it
go to settings to the on screen display
click on "more"
enter 30 in the "framerate limit" and save it
leave the program open and start ds2 to play the game in 30fps as it was meant to be played


Timeraider Apr 17, 2015 @ 8:04am 
Originally posted by SydKhaos:
ITS NOT A GLITCH!!!!
Its increased degredation to increase difficulty....
PEOPLE NEED TO STOP SAYING ITS A GLITCH......
look at the damn code....its functioning exactly how it was writen to.

Its written like that but do you really think they intended to have fps make a difference? Are you retarded?
Its written like that because it was easier to code for consoles and since they were limited to ♥♥♥♥♥♥♥ low fps anyway, it wouldnt matter.
On pc however it does, they didnt realise that before it was to late.
If they fix it now, its only half a year to late imo :P
Pewpewmoar Apr 17, 2015 @ 8:06am 
Originally posted by SydKhaos:
ITS NOT A GLITCH!!!!
Its increased degredation to increase difficulty....
PEOPLE NEED TO STOP SAYING ITS A GLITCH......
look at the damn code....its functioning exactly how it was writen to.

And yet, they're fixing it in an upcoming patch. The difference between 30fps and 60fps is remarkable in terms of weapon durability, and is clearly not intentional as it is. Particularly, in enemy heavy areas with large weapons.

An example- I just ran thru NG+ FotFG, from the tower bonfire in a large circle, killing every enemy rather sloppily (including 2 bosses) without resting. I had to repair my cestus' (what is the plural of cestus??) once. On the flipside, I loaded my tanky char up, who was in NG++ brightstone cove ZOMG SPIDERS bonfire. pulled all the spiders, and swung away- approximately 10 enemies (and corpses) and I got the weapon warning, using a Nil Greatsword.

It's manageable, and in all honesty, I've totally gotten used to having repair powders and backup weapons on hand. But it's not even remotely enjoyable for a new player, and it's clear after playing the game on ps3 that it's not the way it's intended.
Syd Khaos Apr 17, 2015 @ 8:19am 
Still...glitch is not what it is...an oversight maybe....but glitch/bug its NOT.

And honestly havent noticed much of a difference between this and when I played original DS2 on PS3. Used 2 repair powders on a dex/str build (using whip and spear ffs) and got to NG+...not nearly as bad as people are making it out to be.
I honestly think its a very small isuue blown way out of proportion.
Pewpewmoar Apr 17, 2015 @ 8:29am 
It *is* manageable. But it's also entirely possible to break certain weapons (particularly UGS) very, very fast. I picked up a Santier's earlier, ran to FotFG, and grouped up the 6 or so hollows near the fire longsword. Broke the weapon (500 durability) on their corpses in about 45 seconds.

Contact with corpses does cause double the durability loss at 60fps, there's no way around that, and it's very hard to avoid with sweeping or large weapons, especially when there are packs of enemies.

See HERE (link goes to reddit's dark souls 2 boards) for a particularly in depth look.
Originally posted by Pewpewmoar:
It *is* manageable. But it's also entirely possible to break certain weapons (particularly UGS) very, very fast. I picked up a Santier's earlier, ran to FotFG, and grouped up the 6 or so hollows near the fire longsword. Broke the weapon (500 durability) on their corpses in about 45 seconds.

Contact with corpses does cause double the durability loss at 60fps, there's no way around that, and it's very hard to avoid with sweeping or large weapons, especially when there are packs of enemies.

See HERE (link goes to reddit's dark souls 2 boards) for a particularly in depth look.

Side note, even quicker way to break it is to summon three summons and just hit them. It broke quicker than 45 seconds for sure. Hitting summons breaks your weapon faster than anything else.
Zach Madique Apr 17, 2015 @ 8:43am 
Yes it is managable but I'm a pretty good player that likes to do no bonfire/death walkthroughs and then the durablility really pisses me off.
AmpleNickel4262 Jul 1, 2016 @ 7:58am 
Originally posted by SydKhaos:
Still...glitch is not what it is...an oversight maybe....but glitch/bug its NOT.

And honestly havent noticed much of a difference between this and when I played original DS2 on PS3. Used 2 repair powders on a dex/str build (using whip and spear ffs) and got to NG+...not nearly as bad as people are making it out to be.
I honestly think its a very small isuue blown way out of proportion.

It's literally, literally the definition of a glitch. A piece of code not working as intended.
Rworqx Jul 1, 2016 @ 8:34am 
cough... slight necromancy going on here....
Zach Madique Jul 2, 2016 @ 1:27pm 
Thanks for the help m8, one year late tho but still thanks
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Date Posted: Apr 17, 2015 @ 5:52am
Posts: 18