DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

View Stats:
papanak Apr 8, 2015 @ 7:33am
I wonder how many of you know why DS 2 sucked...
Simple.

Tomohiro Shibuya created DS 2.After false trailers he vanished.

Then Yui Tanimura took over and tried to fix all the crap left behind by Shibuya.

Then Yui Tanimura created the DLC from scrap.And we all know how good those were.

Then he tried to fix the Shibuya crap even more with SotFS.And he actually made it better.


So before banging on the game...know what happened behind the scenes.Lets hope Yui Tanimura creates the next PC Souls game since Miyazaki abandoned us.
< >
Showing 1-15 of 41 comments
LitteralFish Apr 8, 2015 @ 7:35am 
That actuallly makes a lot of sence
SHlTLORD Apr 8, 2015 @ 7:37am 
Didn't know about that stuff. Thanks for the input!
SolusiRadikal Apr 8, 2015 @ 7:38am 
Originally posted by Dr Papanak:
I wonder how many of you know why DS 2 sucked...
Because of endless whinning from elitist fight club member on Dark Souls 1. Their wish for full havel /w great scythe & pyro with stamina shield offhand will crush pretty much every build just like Dark Souls "meta" is getting rejected. Also they cried because sLvL has been replaced that make them unable to alienate other people accept their member for online mode.

Case Closed
Last edited by SolusiRadikal; Apr 8, 2015 @ 7:39am
MR.hyde Apr 8, 2015 @ 7:49am 
i hate durability loss.
Sammich Apr 8, 2015 @ 7:52am 
I think Miyazaki may be able to create the next PC one. Not 100% sure on it but I've heard Bloodborne is the last exclusive contract with Sony.

If it is, after Bloodborne, the souls series will be known more than ever. Souls series was slowly growing since DS1 and then kinda kicked down a bit by DS2 but still over time it grew. Now with Bloodborne with almost nothing but good reviews, the next souls game(I pray they'll keep it coming) should be vastly populated. Here's to hoping!
Last edited by Sammich; Apr 8, 2015 @ 7:55am
SolusiRadikal Apr 8, 2015 @ 7:57am 
Originally posted by Dr Papanak:
I think that Souls games are about the world/lore/atmosphere and not combat because combat is bland, repetetive and easy when you get the hang of it.

Yes in Dark Souls 1 because there are some build, weapon / spell that totally outclass others (This system are carried to bloodborne, firearm spam anyone??). Dark Souls 2 lore while is not as good and mysterious as it's predecessor, have in my opinion "one of the best classic hack & slash gameplay of the year" as there are hundreds of viable build without any feeling of getting underwhelmed. Also the online mode/ convenant are working like charm.

Also Dark Souls 2 is the only soul series that is worth to continue on New Game+ mode. That is why most people upvote the game.
Last edited by SolusiRadikal; Apr 8, 2015 @ 7:58am
Dex Apr 8, 2015 @ 8:07am 
So the game sucks because you saw a trailer that you feel promised you something that wasn't delivered. Go ahead and link those trailers, and i'll be the judge for myself on whether or not they exceed the game I'm currently playing through again.
SolusiRadikal Apr 8, 2015 @ 8:30am 
Originally posted by Dr Papanak:
This thread is for people who hated and bashed DS 2.I explain to them why DS 2 was bad in some aspects and why DLC and SotFS came out (which I love)...
They (minority or elitist, doesn't matter) doesn't like DS2 because it does not have the same feature like Dark Souls 1, that pretty much sums up everything. The stuff like Miyazaki, sLvL, etc are just an excuse for them to rant.

Seriously nothing new here
Last edited by SolusiRadikal; Apr 8, 2015 @ 8:31am
Tech Priest Apr 8, 2015 @ 8:49am 
Thank you for the info.
Wandering Knight Apr 8, 2015 @ 9:01am 
It is true. Midway in development Shibuya disappeared from interviews. Around the midway point there was also an interview with Miyazaki where he said he had to step in because development got off course. In the Design Works interview, Tanimura said he took over mid-development and had to make due with all the assets that were created under Shibuya. Shibuya more-or-less had all the assets created at this point. So it was really Tanimura coming in and trying to clean up somebody else's mess. Tanimura also states taht he got to create the DLC from scratch which is why they're so much better.

What is interesting is that Tanimura stated that the world was orignaly arranged in a different manner but he thought it was an extremely boring layout so he re-arranged it and developed some of the areas that were orignally just empty paths (Heide's Tower of Flame originally just being a scenic view).
Last edited by Wandering Knight; Apr 8, 2015 @ 9:11am
Hork3r Apr 8, 2015 @ 9:10am 
Originally posted by Dr Papanak:
Simple.
Tomohiro Shibuya created DS 2.After false trailers he vanished.
Then Yui Tanimura took over and tried to fix all the crap left behind by Shibuya.
Then Yui Tanimura created the DLC from scrap.And we all know how good those were.
Then he tried to fix the Shibuya crap even more with SotFS.And he actually made it better.
So before banging on the game...know what happened behind the scenes.Lets hope Yui Tanimura creates the next PC Souls game since Miyazaki abandoned us.
The reason many people hate FSoft and BNamco for this game is because they don't listen to their community, the people who pay them and net them their living.

We have asked for fixes to simple bugs and issues (too many to list) for years, we got none. We asked for good PC support, we got none. We asked for dedicated servers or better netcode to lessen the lag, didn't happen. We asked for good region locks and ping limiters, didn't get them.
IkkouSoryu Apr 8, 2015 @ 9:12am 
"DLC"
"Good"

I dunno where in the world rooms full of poisetanking enemies and bosses with resistances up the eyeballs are considered good design, but to each his own.

The problems with DS2 run deep on mechanical level, but it all became much worse with time THANKS TO THE BRAINDEAD INTERNAL BALANCE TEAM! ♥♥♥♥ YEAH!
SolusiRadikal Apr 8, 2015 @ 9:15am 
Originally posted by IkkouSoryu:
"DLC"
"Good"

I dunno where in the world rooms full of poisetanking enemies and bosses with resistances up the eyeballs are considered good design, but to each his own.

The problems with DS2 run deep on mechanical level, but it all became much worse with time THANKS TO THE BRAINDEAD INTERNAL BALANCE TEAM! ♥♥♥♥ YEAH!

I tried multiple build on DLC (spell, melee, etc) and it still not that hard (until you enter the fog). DLC content pretty much test your skill & patience.
Wandering Knight Apr 8, 2015 @ 9:17am 
Originally posted by Hork3r:
We asked for dedicated servers or better netcode to lessen the lag, didn't happen.

Servers do not decrease latency and "netcode"--which is a term made up by gamers--has extremely limited effects. The nature of the combat being close proximity and highly reactive will always highlight latency related disparities. There's nothing that can really be done about it. All games with this kind of combat suffer from latency issues while online. No amount of "dedicated servers" and "optimized netcode" will ever solve a real-world physics problem.
Last edited by Wandering Knight; Apr 8, 2015 @ 9:18am
Sammich Apr 8, 2015 @ 9:26am 
Originally posted by Radikal℠:
Originally posted by IkkouSoryu:
"DLC"
"Good"

I dunno where in the world rooms full of poisetanking enemies and bosses with resistances up the eyeballs are considered good design, but to each his own.

The problems with DS2 run deep on mechanical level, but it all became much worse with time THANKS TO THE BRAINDEAD INTERNAL BALANCE TEAM! ♥♥♥♥ YEAH!

I tried multiple build on DLC (spell, melee, etc) and it still not that hard (until you enter the fog). DLC content pretty much test your skill & patience.

That's true to some extent. Some areas they expect you to Co-op. Such as the Sunken King 3 hollow bosses. The area before that is a nightmare going through it alone. Unless you intend to run pass everything which defeats the purpose of why that area exist, co-oping is the better way to go about it otherwise you're stuck in a small area with tons of enemies and terrible terrain+status effect lingering over you.
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Apr 8, 2015 @ 7:33am
Posts: 42