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But why not just co-op legit? Easier and faster. With Name-Engraved Ring and small sign, co-op SM ranges are very generous and especially huge in the higher levels. Original DS1 co-op ranges were a lot narrower. In DS2 you can easely be SL200 and co-op with SL838. That is only possible in DS:R/DS3/ER with PW matchmaking that levels you down.
If someone wants to play their character solo for a bit without the rest or if they just don't want to increase their SM, they can wear the Agape Ring sold by Straid at Lost Bastille.
See https://www.nexusmods.com/darksouls2/mods/1196
i dont think i has to do with coop or pve.
I'd rather fight a twink than a gank (see DS3).
And, why would they nerf the item that removes the mobs from the equation, so you don't have to fight the mobs on top of the twinked invader (see DS3)?
Weapon Level filtered matchmaking (on top of level filtered) just splits the community even further and reduces possible interactions (see DS3, DS1:Demaster).
As an invader, and especially if a twink, I wouldn't mind fighting anyone. Level 1-Max. Why have the upward filter so low (see DS1:PTDE for how to do it properly, I guess there's a mod that adds this to DS2). Btw, this is the "real" solution, if you don't like twinks or see it as a problem. As even a twink at lvl 150 is weaker than a casual at lvl 700.
Anyway, I think SM sucks too and it tried to resolve a problem that doesn't exist. So, ofc, it was a failure.
Why remove souls? Why not add souls? You can add souls to match the highest friend with out too much worry via items as you can trade things like Soul of a Great Hero (20k SM each)...
from 100 attent, 7 invasions only, meanwhile, in dark souls 1 demaster, from 100 attemp, 70 would succed.
Twinkers are funny. but broken, surely, theyre not a problem as ganking also dont is.
Cooping PVE players also ganks.
THey tried fixing a problem that doenst exist with Souls memory. (and it sucked)
also theres that awesome function that goes beyond ur soul memory so you end up invading max level people who still die from a running attack with a buffed halberd
And, once you're matched (or any time really), make a backup of that save (might want to put SM in the title, so it's easy to tell at a glance) so that you can reload it later on if you want to, in case you mess up and gain SM for reasons.
You could make a character with a SM of 40k (using agape) and take them all the way through the game and easily match with almost anyone via the use of soul items and then just reload to the backup whenever necessary (to go back to a lower SM).
I was talking to the OP, are you one of the OPs friends that he needs to match SM with?
If you're using blue acolyte, then going for even lower SM would yield even more victims people to invade. Granted, the difficulty will certainly ramp up, given the massive difference in SL's possible. I don't want to imagine facing a full poise ice rapier (or anything fast and strong), magic, hex, healing build with my wimpy little 114 SL that doesn't even have all my build's spells yet or even at 150 where I plan to stop my SM.
I should try blue acolyte.