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When you infuse a regular weapon with an element in Ds2, it splits that weapon's damage 70/30, with the 30% going into the element chosen. This is usually not a good thing, because it means
a) You don't get any bonus damage out of infusing it, and
b) Your weapon's damage now gets chunked by the target's Physical and Element resistances, as opposed to just their Physical resistance.
So, you want to keep your infusions to just stuff that's already got elemental damage on it to begin with. But, you also want to make sure your infusion has a matching element. Here's why:
When you give an infusion of one element to a weapon that has a different element, it lowers the weapon's innate damages to 90%/90% of their base values, and your new infusion will only be 60% as effective as the original infusion.
And now, your attack also gets resisted by three different resistance types, making it even more blunted than it already is.
However...
When you stack an infusion onto a weapon with the same element though (e.g. Faintstone on a magic weapon), it lowers its physical attack to only 95% and boosts its elemental damage to 144%. That's a pretty big buff.
That said, here are my personal recommendations:
- Dragonrider Bow (hardest-hitting Bow in the game, worth saving the Dragonrider's soul for)
- Watcher Greatsword
- Rampart Golem Lance
- Blue Flame (This sword can cast spells like a staff)
- Aged Smelter Sword
- Any staff (This will buff your sorceries and nerf your hexes; perfect for an Int build)
TL;DR: Don'tr bother infusing unless you're stacking Magic on Magic. You're going to need a non-Magic weapon to supplement your mage build, as elemental resistances shoot through the roof once you hit the DLC areas.
P.S. If you come across any weapons that have infusions attached to them already and plan to use them (e.g. the Fire Longsword in Forest of Fallen Giants), I would recommend you go grab Palestones and get them un-infused when you can, so their damage isn't gimped.
Then your Magic BNS (increased via INT) factors in too, wether it's worth doing as well as your other stats, because elemental infusions trash the STR/DEX scaling and in most cases, halve the damage bonus from Ring of Blades. That means, that if you infuse a weapon, that has good STR scaling and you have a lot of STR, infusing it can be a waste or even result in less total AR.
And sometimes, infusions are still worse, even if you end up with a net gain in total AR, just because of elemental damage being resisted more.
The only weapons, i will say you should magic infuse no matter what are staffs made for sorceries, like Staff of Wisdom. Even the Moonlight Greatsword isn't something, you always should magic-infuse. At least not until you've reached 40 INT (Raw is actually better until then even with the Sorcery Clutch Ring).
So unless you want to wait, until this thread fills with pages of (sometimes situational) recommendations, unfortunately, you have to look up weapon stats[darksouls2.wikidot.com] and use build calculators[soulsplanner.com] to determine, wether it's worth infusing, when you find a weapon you like.
Mhhhhm i see ok i ll look up for that maybe ill find a good weapon to buuf on top of a magic weapon thx pal
find a weapon you like then infuse it and then cast magic weapon or great magic weapon on top of it. farm lingering dragoncrest +1 rings from desert sorceresses if your int is low and you need more buff time
either you like the weapon or you dont unless this is for pvp then thats a different story
i used a bandit axe and a varangian sword for my weapons when I did my mage run
There was actually a very good, somewhat recent i believe (maybe not), post on reddit talking about this, but, apparently, I didn't bookmark it.
Best magic weapon in the game.
Pure magic damage, amazing special attack. When you have to fight against magic resistant bosses literally just switch to enchanted infusion.