DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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Drelowed Sep 16, 2022 @ 9:21am
Magic Infusions- Best Weapon for?
Hi there im usic a intelegence build but i would like to infuse my faintstone in one weapon (im tired of the magic mace i picked on the ground) any suggestion for a good weapon that i could infuse?
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Showing 1-8 of 8 comments
Enderspoons Sep 16, 2022 @ 9:44am 
You're gonna want to save that Faintstone for a weapon that already has innate magic damage. Here's why:

When you infuse a regular weapon with an element in Ds2, it splits that weapon's damage 70/30, with the 30% going into the element chosen. This is usually not a good thing, because it means
a) You don't get any bonus damage out of infusing it, and
b) Your weapon's damage now gets chunked by the target's Physical and Element resistances, as opposed to just their Physical resistance.


So, you want to keep your infusions to just stuff that's already got elemental damage on it to begin with. But, you also want to make sure your infusion has a matching element. Here's why:

When you give an infusion of one element to a weapon that has a different element, it lowers the weapon's innate damages to 90%/90% of their base values, and your new infusion will only be 60% as effective as the original infusion.
And now, your attack also gets resisted by three different resistance types, making it even more blunted than it already is.

However...
When you stack an infusion onto a weapon with the same element though (e.g. Faintstone on a magic weapon), it lowers its physical attack to only 95% and boosts its elemental damage to 144%. That's a pretty big buff.

That said, here are my personal recommendations:
- Dragonrider Bow (hardest-hitting Bow in the game, worth saving the Dragonrider's soul for)
- Watcher Greatsword
- Rampart Golem Lance
- Blue Flame (This sword can cast spells like a staff)
- Aged Smelter Sword
- Any staff (This will buff your sorceries and nerf your hexes; perfect for an Int build)


TL;DR: Don'tr bother infusing unless you're stacking Magic on Magic. You're going to need a non-Magic weapon to supplement your mage build, as elemental resistances shoot through the roof once you hit the DLC areas.



P.S. If you come across any weapons that have infusions attached to them already and plan to use them (e.g. the Fire Longsword in Forest of Fallen Giants), I would recommend you go grab Palestones and get them un-infused when you can, so their damage isn't gimped.
Last edited by Enderspoons; Sep 16, 2022 @ 9:58am
Drelowed Sep 16, 2022 @ 9:57am 
Originally posted by Enderspoons:
You're gonna want to save that Faintstone for a weapon that already has innate magic damage. Here's why:

When you infuse a regular weapon with an element in Ds2, it splits that weapon's damage 70/30, with the 30% going into the element chosen. This is usually not a good thing, because it means
a) You don't get any bonus damage out of infusing it, and
b) Your weapon's damage now gets chunked by the target's Physical and Element resistances, as opposed to just their Physical resistance.


So, you want to keep your infusions to just stuff that's already got elemental damage on it to begin with. But, you also/b] want to make sure your infusion has a matching element. Here's why:

When you give an infusion of one element to a weapon that has a different element, it lowers the weapon's innate damages to 90%/90% of their base values, and your new infusion will only be 60% as effective as the original infusion.
And now, your attack also gets resisted by three different resistance types, making it even more blunted than it already is.

However...
When you stack an infusion onto a weapon with the same element though (e.g. Faintstone on a magic weapon), it lowers its physical attack to 95% and boosts its elemental damage to 144%. That's a pretty big buff.

That said, here are my personal recommendations:
- Dragonrider Bow (hardest-hitting Bow in the game, worth saving the Dragonrider's soul for)
- Watcher Greatsword
- Rampart Golem Lance
- Blue Flame (This sword can cast spells like a staff)
- Aged Smelter Sword
- Any staff (This will buff your sorceries and nerf your hexes; perfect for an Int build)


TL;DR: Don'tr bother infusing unless you're stacking Magic on Magic. You're going to need a non-Magic weapon to supplement your mage build, as elemental resistances shoot through the roof once you hit the DLC areas.



P.S. If you come across any weapons that have infusions attached to them already and plan to use them (e.g. the Fire Longsword in Forest of Fallen Giants), I would recommend you go grab Palestones and get them un-infused when you can, so their damage isn't gimped. [/quote]
man WOW that information helps a LOT ty so very much for all that info, not gona lie i already infused a claymore with magic but i have 2 faintstones still so that i can use them ty man appreciate ur guide
Drelowed Sep 16, 2022 @ 9:57am 
props to u my guy
JellyPuff Sep 16, 2022 @ 11:32am 
That depends on several factors, most importantly how well the weapon infuses, meaning how much of it's other damage types are being sacrificed for the infusion and this varies widely between weapons. Even innate magic weapons won't necessarily respond well to magic infusions. Also, spellbuffs scale with the buffed weapon's total base AR (damage without any scaling bonuses), so if it infuses well and ends up with more base AR, it will make spellbuffs stronger
Then your Magic BNS (increased via INT) factors in too, wether it's worth doing as well as your other stats, because elemental infusions trash the STR/DEX scaling and in most cases, halve the damage bonus from Ring of Blades. That means, that if you infuse a weapon, that has good STR scaling and you have a lot of STR, infusing it can be a waste or even result in less total AR.
And sometimes, infusions are still worse, even if you end up with a net gain in total AR, just because of elemental damage being resisted more.

The only weapons, i will say you should magic infuse no matter what are staffs made for sorceries, like Staff of Wisdom. Even the Moonlight Greatsword isn't something, you always should magic-infuse. At least not until you've reached 40 INT (Raw is actually better until then even with the Sorcery Clutch Ring).

So unless you want to wait, until this thread fills with pages of (sometimes situational) recommendations, unfortunately, you have to look up weapon stats[darksouls2.wikidot.com] and use build calculators[soulsplanner.com] to determine, wether it's worth infusing, when you find a weapon you like.
Last edited by JellyPuff; Sep 16, 2022 @ 11:32am
Drelowed Sep 16, 2022 @ 2:43pm 
Originally posted by JellyPuff:
That depends on several factors, most importantly how well the weapon infuses, meaning how much of it's other damage types are being sacrificed for the infusion and this varies widely between weapons. Even innate magic weapons won't necessarily respond well to magic infusions. Also, spellbuffs scale with the buffed weapon's total base AR (damage without any scaling bonuses), so if it infuses well and ends up with more base AR, it will make spellbuffs stronger
Then your Magic BNS (increased via INT) factors in too, wether it's worth doing as well as your other stats, because elemental infusions trash the STR/DEX scaling and in most cases, halve the damage bonus from Ring of Blades. That means, that if you infuse a weapon, that has good STR scaling and you have a lot of STR, infusing it can be a waste or even result in less total AR.
And sometimes, infusions are still worse, even if you end up with a net gain in total AR, just because of elemental damage being resisted more.

The only weapons, i will say you should magic infuse no matter what are staffs made for sorceries, like Staff of Wisdom. Even the Moonlight Greatsword isn't something, you always should magic-infuse. At least not until you've reached 40 INT (Raw is actually better until then even with the Sorcery Clutch Ring).

So unless you want to wait, until this thread fills with pages of (sometimes situational) recommendations, unfortunately, you have to look up weapon stats[darksouls2.wikidot.com] and use build calculators[soulsplanner.com] to determine, wether it's worth infusing, when you find a weapon you like.

Mhhhhm i see ok i ll look up for that maybe ill find a good weapon to buuf on top of a magic weapon thx pal
Heck Sep 16, 2022 @ 7:04pm 
uhh
find a weapon you like then infuse it and then cast magic weapon or great magic weapon on top of it. farm lingering dragoncrest +1 rings from desert sorceresses if your int is low and you need more buff time

either you like the weapon or you dont unless this is for pvp then thats a different story
i used a bandit axe and a varangian sword for my weapons when I did my mage run
Paradox Sep 16, 2022 @ 8:12pm 
I don't know if this was mentioned, but Not all same-letter-scaling is equal. So, don't be tricked. IE. one S may not be as good as another S even on the same weapon.

There was actually a very good, somewhat recent i believe (maybe not), post on reddit talking about this, but, apparently, I didn't bookmark it.
Last edited by Paradox; Sep 16, 2022 @ 8:14pm
juicy Sep 17, 2022 @ 11:25pm 
magic infused moonlight greatsword.

Best magic weapon in the game.

Pure magic damage, amazing special attack. When you have to fight against magic resistant bosses literally just switch to enchanted infusion.
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Date Posted: Sep 16, 2022 @ 9:21am
Posts: 8